Mystic Software Forums

Mystic Software => General Discussion => Topic started by: William on November 18, 2004, 02:26:36 PM

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Post by: William on November 18, 2004, 02:26:36 PM
I'm just wondering if anybody will try the coder challange because it seems almost impossible. A suggestion is that you create a challange (John@aljo) that isen't so hard, because otherwise it's just 3 users in it...
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Post by: Xavier on November 18, 2004, 02:57:23 PM
Impossible to an rpg code novice/intermediate, yes. The whole point is that it IS challenging to the above average, competent coders - of which there are plenty.

Note I said coders, not rpg coders. Often these challenges have some basis in programming concepts. This is quite different from simply knowing commands.
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Post by: Dude Man on November 18, 2004, 03:26:46 PM
It seems to challengeing and time consuming for me, however I may be able to do it, just by the time I finish it would be far to late to enter it in.
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Post by: matt72186 on November 18, 2004, 04:23:50 PM
I already finished my entry, I'm just adding features to it now.
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Post by: Colin on November 18, 2004, 05:02:56 PM
I hope we can use unreleased TK3 versions... Wink
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Post by: matt72186 on November 19, 2004, 02:38:01 AM
meh, I've coded it to work on 3.04 too, and if not then I'll send everyone your copy of Trans 3.05 Razz
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Post by: Dont_Think_So on November 19, 2004, 06:49:08 PM
*hears TK3.05 out of the corner of his ear*

What? You'll send me the compiled version? *Shriek*


I haven't been able to install my copy of .NET, so I can't compile it.

Unless, of course, you could point me to a good compiler that will compile each of the TK's updated exponents.
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Post by: Xavier on November 19, 2004, 07:47:43 PM
The TK won't be supported by .NET, you need 6.0.

I'm sure you can get a compiled TK3 3.0.5 if you ask one of the many people who have it nicely.
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Post by: Colin on November 19, 2004, 11:00:09 PM
actkrt3 will compile in .NET, with some very small changes.

The VB apps, as you said, won't come close, though.

(I almost always have close to the latest build as trans3.zip in my files on TKZ, DTS)
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Post by: Dont_Think_So on November 20, 2004, 03:03:11 PM
:/ You're sure it's trans3.zip? I checked your number and its 226, so this should be it:

<a href='http://www.toolkitzone.com/stuff/files/226/trans3.zip' target='_blank'>http://www.toolkitzone.com/stuff/files/226/trans3.zip</a>

Oh, and it wasn't that I couldn't get it to compile in .NET, it's that .NET wouldn't install period.
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Post by: Colin on November 20, 2004, 04:12:29 PM
Try again right now.
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Post by: Xorlak on November 20, 2004, 04:29:42 PM
What complier package to you folks use anyway and how much does it cost?  Might want to learn a little VB over winter break.
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Post by: Colin on November 20, 2004, 04:31:19 PM
Microsoft Visual Basic 6 and Microsoft Visual C++ 6.

I don't think you can buy either anymore.
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Post by: Dont_Think_So on November 20, 2004, 05:06:01 PM
Heh, I have 415.4 FPS...

I would tell you what bugs I have run into, but I'm sure you noticed them already...
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Post by: Colin on November 20, 2004, 05:26:04 PM
Don't expect complete stability -- it is a working build. I'm uploading new ones everytime someone tells me a serious bug (just uploaded one a moment ago), so if you do run into something bad, say so! Razz
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Post by: Dont_Think_So on November 20, 2004, 05:47:26 PM
Okay...

A) When I walk around the NPCs start walking FASTER. O.o. Better than slower, but... yeah.

B) cnvRenderNow! now uses white as the transparent color. Not a big deal, just wanted to point that out so you don't forget to tell people Smile

C) On one of my games, it refuses to start, beyond the start menu. It works fine for the demo, etc... I can't reproduce it. I will edit this post if I see the problem.
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Post by: Colin on November 20, 2004, 05:51:13 PM
"if (x! = y!)"

That was crashing Serge (it should be == anyway), but I fixed it now. I'll say when that one is uploaded.

Edit: I'm changing the color back to black, that was an accident.

Edit 2: That's uploaded now.
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Post by: Dont_Think_So on November 20, 2004, 06:48:38 PM
Okay. Also, SetConstants() doesn't update PlayerX[0]! and PlayerY[0]!. MultiRun() still doesn't appear to work...
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Post by: Colin on November 20, 2004, 07:38:59 PM
MultiRun() works to an extent -- just not the way you think it should.
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Post by: Dude Man on November 21, 2004, 10:04:36 AM
Quote
MultiRun() works to an extent -- just not the way you think it should.
So, instead of running stuff at the same time, they take turn? Razz
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Post by: Xorlak on November 21, 2004, 10:19:14 AM
Quote from: "KSNiloc"
Microsoft Visual Basic 6 and Microsoft Visual C++ 6.

I don't think you can buy either anymore.


Don't forget ebay!  VC++ isn't too bad, but VB6... yow!  And you hound me for using free compilers (heh...)
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Post by: Mark of the Dragon on November 21, 2004, 11:11:28 AM
Wait, you don't know VB? HAHAHA!

Wow, I'm actually ahead of Xorlak for once!
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Post by: Colin on November 21, 2004, 11:15:57 AM
Once you know programming, MOTD, you can transfer that knowledge to any language. Judging by your inability to do this even within varying VB settings, I'd say Xorlak is a tad ahead of you.
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Post by: William on November 23, 2004, 11:22:38 AM
Heh..  this topic was interesting... =) but I don't have much to say
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Post by: Mark of the Dragon on November 23, 2004, 03:11:54 PM
Well, the thing is, I'm just a tad short on ideas of things to make with VB, ya know? As soon as I come up with some better ideas than a Race Generator, then I'll get to work.

I took a whole goddamn class in VB and I was the star student in the classroom.
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Post by: matt72186 on November 23, 2004, 06:44:52 PM
And by that he means he is in kindergarden and they give you stars for being a good boy, and he has 5 stars next to his name for ratting out the kid who stole the crayons.
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Post by: Dude Man on November 23, 2004, 06:54:26 PM
Yeah I was the guy who stole the crayons, that was so unfair, man. I lost 5 stars for that, so you better watch out because I'm gonna put glue in your sadnwitch and snack time! Razz
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Post by: Spyder on November 23, 2004, 07:59:35 PM
We could use a new chat room....
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Post by: matt72186 on November 24, 2004, 12:07:22 AM
Are you trying to tell me something Razz

hehe Wink

I should try to make one... I liked it better when Cy was hosting it and we could download the chat App.
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Post by: Dude Man on November 24, 2004, 02:40:40 PM
Yeah, we could use at Chatroom. And it be be like, one of those accont ones, so it would prevent impersonations and nobody would just log in with some negative screen name like, Word2 is (Editor: Censored), or word2, wile he is allready loged in. I remember when somebody did that, when I was chatting with him on the TKChat and he got mad about that, so I was like, we could prevent that if we made it so you had to register to the chat!

So yeah, there is a cool idea! Razz
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Post by: Dont_Think_So on December 01, 2004, 04:15:09 PM
That could be done in TK2.
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Post by: Dude Man on December 01, 2004, 04:34:58 PM
Good for it then. Very Happy
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Post by: AlienDude on December 02, 2004, 11:23:58 AM
(hope this floats above the spam)

VB and C++ is still sold but no longer supported.  Like $250 of smth on Microsoft site!!!!

I had it for friggin' free!!! before the crash that is!!  :angry:


Spyder, we need implants that let us communicate telepathically, so that the forums are at least 10% free of spam, the only plroblem is at DM will keep everybody up  Razz .  OR try to port the one that some of the php nuke sites have.