Mystic Software Forums
Mystic Software => General Discussion => Topic started by: RPG Domination on November 21, 2005, 07:30:48 PM
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I just can't seem to make a special attack that gets more powerful with each level up. I could do it with version 2 but version 3 seems to have a problem. The giveHP command works on characters but has no effect on the enemies.
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Sounds like a bug to me. Check to see if it has been reported already and report it if it hasn't.
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I've checked the forum on toolkitzone.com and I guess it is a bug(for some people). I read that this problem should be fixed in version 3.07. The problem is something about two enemy globals. Until vesion 3.07 is complete I'm going to have to find an altenative. Anyways thanks! Smile
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Can you help me with my code? Sad
wav(rain.wav)
wait()
It wont work! Help will be nice!
(I live up to the username! TRUE) :blush:
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Do other WAVs work for you? Make sure the file is in your media folder.
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Try mediaPlay(filename$).
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Yo, snakefeeder. i dunno' how ta' help ya' out. wot the heck are these people swarming about? Wink
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Ok I'm not sure if this is a bug or not but in version 3 when I create more than two characters the third and fourth character's physical attacks do no damage to the enemies. Does anybody know a solution?
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Can you help me with my code? Sad
wav(rain.wav)
wait()
It wont work! Help will be nice!
(I live up to the username! TRUE) :blush:
try
wav("rain.wav")
wait()
Also, make sure you're rain.wav is in the right folder.
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I thought that mediaplay() loops, and wav() doesnt, am I right, it has been a while since did anything with sound with the TK (since 2.2b days Smile )
try setting up a variable system that is run by an RPGCode script and set it as your levelup script, well make sure that you have all the other levelup stuff in there too Wink !
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Ok I've got another problem. Is there any way to move your characters at the start of a battle. Some of the characters I use are on the sky of my battle background. This is for version 3 again. Please help!
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I don't know that one. I just make the ground of the background higher up when that happens. But maybe there is a way.
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Yo, snakefeeder. i dunno' how ta' help ya' out. wot the heck are these people swarming about? Wink
Talking to yourself again? *Sigh* Just go away.
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I don't know that one. I just make the ground of the background higher up when that happens. But maybe there is a way.
I guess I could do that. Thanks! Smile
Oh and I've got another situation. Is it possible to make the music not change. When I add music to the game it doesn't seem to be the same quality as it was using windows media player. Is this because toolkit doesn't play music well?
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Does anyone know the variables for enemies? I need this for creating a special move that places status effects on all the enemies. Thanks!