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Mystic Software => General Discussion => Topic started by: RPG Domination on November 21, 2005, 07:30:48 PM

Title: (no subject)
Post by: RPG Domination on November 21, 2005, 07:30:48 PM
I just can't seem to make a special attack that gets more powerful with each level up. I could do it with version 2 but version 3 seems to have a problem. The giveHP command works on characters but has no effect on the enemies.
Title: (no subject)
Post by: Xorlak on November 23, 2005, 12:00:20 PM
Sounds like a bug to me.  Check to see if it has been reported already and report it if it hasn't.
Title: (no subject)
Post by: RPG Domination on November 23, 2005, 02:34:45 PM
I've checked the forum on toolkitzone.com and I guess it is a bug(for some people). I read that this problem should be fixed in version 3.07. The problem is something about two enemy globals. Until vesion 3.07 is complete I'm going to have to find an altenative. Anyways thanks!  Smile
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Post by: snakefeeder on November 28, 2005, 12:44:25 AM
Can you help me with my code? Sad
wav(rain.wav)
wait()
It wont work! Help will be nice!
(I live up to the username! TRUE)  :blush:
Title: (no subject)
Post by: Xorlak on November 28, 2005, 12:49:09 PM
Do other WAVs work for you?  Make sure the file is in your media folder.
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Post by: RPG Domination on November 28, 2005, 06:01:12 PM
Try mediaPlay(filename$).
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Post by: earless hare on November 28, 2005, 08:33:31 PM
Yo, snakefeeder. i dunno' how ta' help ya' out. wot the heck are these people swarming about?  Wink
Title: (no subject)
Post by: RPG Domination on December 04, 2005, 07:54:09 AM
Ok I'm not sure if this is a bug or not but in version 3 when I create more than two characters the third and fourth character's physical attacks do no damage to the enemies. Does anybody know a solution?
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Post by: Number Eight on December 04, 2005, 11:16:59 AM
Quote from: "snakefeeder"
Can you help me with my code? Sad
wav(rain.wav)
wait()
It wont work! Help will be nice!
(I live up to the username! TRUE)  :blush:

try

wav("rain.wav")
wait()

Also, make sure you're rain.wav is in the right folder.
Title: (no subject)
Post by: AlienDude on December 05, 2005, 12:03:25 PM
I thought that mediaplay() loops, and wav() doesnt, am I right, it has been a while since did anything with sound with the TK (since 2.2b days Smile )

try setting up a variable system that is run by an RPGCode script and set it as your levelup script, well make sure that you have all the other levelup stuff in there too Wink !
Title: (no subject)
Post by: RPG Domination on December 05, 2005, 02:40:28 PM
Ok I've got another problem. Is there any way to move your characters at the start of a battle. Some of the characters I use are on the sky of my battle background. This is for version 3 again. Please help!
Title: (no subject)
Post by: Dude Man on December 05, 2005, 03:25:19 PM
I don't know that one. I just make the ground of the background higher up when that happens. But maybe there is a way.
Title: (no subject)
Post by: Mark of the Dragon on December 05, 2005, 03:49:29 PM
Quote from: "earless hare"
Yo, snakefeeder. i dunno' how ta' help ya' out. wot the heck are these people swarming about?  Wink


Talking to yourself again? *Sigh* Just go away.
Title: (no subject)
Post by: RPG Domination on December 06, 2005, 02:26:59 PM
Quote from: "Dude Man"
I don't know that one. I just make the ground of the background higher up when that happens. But maybe there is a way.

I guess I could do that. Thanks! Smile
Oh and I've got another situation. Is it possible to make the music not change. When I add music to the game it doesn't seem to be the same quality as it was using windows media player. Is this because toolkit doesn't play music well?
Title: (no subject)
Post by: RPG Domination on December 23, 2005, 02:15:28 PM
Does anyone know the variables for enemies? I need this for creating a special move that places status effects on all the enemies. Thanks!