Mystic Software Forums
Miscellaneous => General Off-Topic => Topic started by: DarkElite on January 23, 2006, 09:17:26 PM
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Well you guys, I was just searching through the games on TKZ, and quite frankly I'm shocked. There were enough 'villages destroyed' and 'revenge' cliches to make my head explode. So long as theyre presented in an original manner, I see this fine. But since alot of them had the game start out with some random 15 year old kid having his village slain and parents killed, causing him to seek revenge against his maker. But what ho?! It seems this man is really his real father. You know? The one he cant remember because he contracted a sever form of amnesia after he was kidnaped from a band of elfs carrying secret scroll which told of a way to unlock all the magics of the world and some other wacko Sephiroth rip off is trying to steal it to exact his own revenge plans upon the planet for exiling him from the country for irrational behavior while in command of his army! Yea, it's that father...
Lame, eh?
Has the verge upon originality come to its end? Is there really no hope?
Post your comments here...
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Death to cliche's, people!!!!!
No more of this orphaned teen prodigy crap! No more "OMG, THE BAD GUY IS MY FATHER" crap! VILLAGES DESTROYED? WTF?
C'mon, try having a war between two races and a sleeping dragon god! Or perhaps, make the quest about a hero seeking REDEMPTION for a crime he committed!
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I agree.
Also, my game's story will blow your socks off.
True story (about the socks. This is an RPG, fiction rules!). And no one knows it but me.
Yay.
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Yeah. What happen to great ideas like D&C where war is being ravaged, or Johnny Trigger about the indians wanting to kill cowboys (I think thats what it was about), or F&E about spies and what not.
This whole mideival thing is going to for too long. OI!
I haven't seen the whole father being the bad guy thing lately.
Anyone remember Secret of Man? Remember who Randi's mom was? OI! Wasn't that shocking!
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Bleh, yeah, most "good stories" are all the same, now a days with TK games. But I think the reason why mideival is so common is because it's the best for RPGs (except Fallout does kinda proove that wrong). Yet it is overused sometimes, I like games with demons, or aliens. Unhumen enemies are always cool.
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I'm sure that whatever the mystic race called "unhumen" living in an enigmatic time labeled "mideival" is, it's really cool. But yeah, i'm more of a medieval RPG fan. See, with futuristic games, it's like a turret match: people just get their BFG's out, stand there, and shoot away. With medieval RPG's you have swords, so that's a bit more fun.
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Don't worry about it. Keep in mind that people who are serious about game development will put more time and effort into their projects, those who aren't are more likely to do games that reflect what they were inspired by and that could include stories about 15 year olds seeking revenge. Also look again at the list of cliche games and see how much are actually completed. It doesn't matter if people are making cliche games considering you wont ever get to play most of them.
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I am teh king of original storylines...I just almost never make my stuff known.
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I challenge you on that, MotD
=|
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You shall see...you shall see...
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But it's true that game plots have taken a turn for the worst. Problem is that nobody wants to come up with an original plot, characters...etc, all those things are neglected.
The only things that come out from people these days are Final Fantasy or Legend of Zelda fan games.
Professional games aren't going anywhere either. Just milking what they have from the franchises that are still around.
I suggest a toolkit community plot contest. It'll be fun. And I'll win. B)
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I have some really good plots here somewhere...
I'll finish this Sci-Fi story first, tho, before I release any of my game plots.
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Meh, I'm not even sure how I am with plots. Well, I'm probabbly preety good, since The Black Walkway 2 had a good story line, and that's not even my best work, I could do.