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Mystic Software => General Discussion => Topic started by: MTGaming on July 11, 2006, 11:37:17 AM

Title: (no subject)
Post by: MTGaming on July 11, 2006, 11:37:17 AM
I am asking here instead of TKZ because no one will answer my question.

1)How do we make the Fading Text Before the title screen (or really anywere else)

2)How do make NPC's that wander solid.

and 3) Do you guys know of any web sites where I can learn how to pixel draw.
Title: (no subject)
Post by: Dude Man on July 11, 2006, 01:10:01 PM
1) I believe on the main site you can find a method pack. But a simple way is to just change the colour of the text. Like if you have a black background, bit, by bit, change the text to black.

2) I'm not sure if I understand, do you mean how to make them wander on solid tiles? Well I guess you could put them on a different board layer, simple as that.

3) Try <a href='http://pixel-zone.rpgdx.net/shtml/tutorials.shtml' target='_blank'>this site</a>. Or maybe <a href='http://www.toolkitzone.com/library.php?mode=read&doc=133' target='_blank'>this</a> may even help.
Title: (no subject)
Post by: MTGaming on July 11, 2006, 02:54:44 PM
No I mean while they are wandering around we can just walk right through the NPC's as if they were ghosts. I want to know how to make them so you can't walk through them. Please.
Title: (no subject)
Post by: Dude Man on July 11, 2006, 03:39:39 PM
Oh, simple. Have the items on layer 2, the player should be able to walk right under them. Make sure you set the tile types set up on layer 2.
Title: (no subject)
Post by: MTGaming on July 11, 2006, 09:04:24 PM
No I want the NPC's solid. You know like how the character is solid you can't walk through them. Or like walls you can't walk through them. I don't want to walk under them.
Title: (no subject)
Post by: DarkElite on July 11, 2006, 10:12:16 PM
It should be solid as default so long as the player and the NPC item are on the same layer.

I saw a really awesome pixeling tutorial site a little while ago, taught everything from dithering to anti-aliasing. Pretty sick stuff. I'll try to find it for you.  ^_^
Title: (no subject)
Post by: Dude Man on July 11, 2006, 10:13:13 PM
Oh I understand now. But I thought you couldn't in the first place?

Oh wait; have you selected Player Presses Activation Key? I think if you have it otherwise, then they will.

If you have, I haven't an idea, because I could swear that you couldn't walk over items in the first place.
Title: (no subject)
Post by: MTGaming on July 12, 2006, 06:46:09 AM
Let me see if I can get a picture for you of what it's doing.

(http://http://i59.photobucket.com/albums/g308/LeadShurtugal/whatshappening.jpg)
Title: (no subject)
Post by: DarkElite on July 21, 2006, 08:51:45 AM
I cant even see it...  Wink

Make the image bigger.
Title: (no subject)
Post by: Dude Man on July 21, 2006, 07:42:57 PM
Yes please do. I can hardly see a thing. I can't see what is going wrong.
Title: (no subject)
Post by: MTGaming on July 27, 2006, 08:46:28 AM
ok Let me find the Flickr website. photobucket automaticly resized it.

EDIT: I figured it out finally. I didn't have it set so it was a board item. My bad. But still does anyone have any great place where I can learn pixeling. The on you gave me DM doesn't give tutorials.

<random>
Yea I just wrote my first program with prompt or how ever you spell that. And I learned SQL. Yes I'm getting better!!!! I just hope soon I will be able to pixel and write really good programs ^_^.
</random>
Title: (no subject)
Post by: Dude Man on July 27, 2006, 04:22:58 PM
Sorry, you're just going to have Google or Yahoo! some tutorials yourself, because I don't know were any are.

But, that MS Paint link I gave you, well, is a tutorial.

But if that doesn't work, I recommend, looking off of another sprite and kind of copy it (manually not with Copy and Paste).

Or, I know this isn't exactly making your own sprites, but <a href='http://charas-project.net/charas2/index.php' target='_blank'>this Charas Gen</a> thing kind of got me started to making my own sprites.
Title: (no subject)
Post by: DarkElite on July 28, 2006, 07:56:07 PM
I think I got to a really good one from a link on the TKZ forums - probably in the screenshots place. I'll check it out in a minute.
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Post by: Cuzit on July 30, 2006, 09:44:02 PM
MTGaming?  May I ask where you got that name?  That used to be my old sites name before my friend Tyler quit the RPGToolkit business (years ago....)

Sorry, off topic, but I saw the name and had to ask. Wink
Title: (no subject)
Post by: MTGaming on August 02, 2006, 09:51:20 AM
I just thought of it. I never new someone already thought of it.
Title: (no subject)
Post by: Cuzit on August 02, 2006, 02:25:59 PM
I don't use it anymore since my friend Tyler quit.

It used to be:

M TGaming
a y
t  l
t  e
   r

And then I changed it to MTSoftware later, then Tyler quit, so I changed it to MattSoftware.  So as long as you don't use that... Wink

Ah, and I see you're joined date.  Haven't been around too long, have you?  That would explain why.

Why is it you call it MTGaming?  MT has to stand for something!  Very Happy  Montana Gaming?  :huh:  (I was being sarcastic with that, but I feel like I'm gonna sound like an ass when it turns out that that's what it meant! Razz )
Title: (no subject)
Post by: MTGaming on August 02, 2006, 07:13:44 PM
lol....
Ya it ment Montana Gaming lol
...........................................................................................
No it isn't. The name is kinda dumb. I just thought of it because I liked the dark times. So it is Stands for..... Medieval Time Gaming. I know, I know kinda dumb.

Plus I am not that good at RPG making and making games etc. I know HTML and CSS(a little) but I just can't seem to grasp php, rpg code. And all of that. I also know some SQL. I am more of a writer than a programmer.
Title: (no subject)
Post by: Cuzit on August 03, 2006, 06:03:36 PM
Neh, its not dumb, as long as it makes sense to you.

Keep at the RPGCode, its not really that hard.  I suppose if you jumped straight into the advanced stuff, it would be, but keep it simple.  Code, and learn from your mistakes.  I would recommend the first custom system you should code should be a MWin since its the easiest to code in RPGCode, the last being the battle system.  Some people have been here for years upon years and still have some trouble with a battle system... in fact we all do.

Meh.  My point is, keep at it, and learn.  Its more flexible than any other free coding system out there, saying that without experience in C.  It'll atleast be the best free coding system out there, so don't give up!

[/inspiration] Razz
Title: (no subject)
Post by: Dude Man on August 04, 2006, 12:40:26 AM
Quote
Some people have been here for years upon years and still have some trouble with a battle system


Here, here. Yet I'm giving my first real crack at it. I hope I can get a half decent one done. <_<
Title: (no subject)
Post by: MTGaming on August 04, 2006, 07:41:58 AM
I'm still trying to get the if command to work for me. I am looking at the totorials on TKZ for that. I already learned how to create a custom shop/inn thanks to those tutorials.
Title: (no subject)
Post by: Cuzit on August 06, 2006, 12:50:59 AM
Quote from: "Dude Man"
Here, here. Yet I'm giving my first real crack at it. I hope I can get a half decent one done. <_<


I know....  I've been around before TK2 and am yet to code a battle system....  Hell, I haven't even released a demo....  Sad

And I don't know how it is here, but if I make that "claim" over on TKZ, everyone starts yelling "No you wasn't!".  So I don't really care if you don't believe I was around that long, because the fact of the matter is, I was.  My come off over-defensive and whatnot, but I just get pissed that everytime I say that the next post is always something along the lines of, and saying it nicely, "No you wasn't!"

Quote from: ""MTGaming""
I'm still trying to get the if command to work for me. I am looking at the totorials on TKZ for that. I already learned how to create a custom shop/inn thanks to those tutorials.


You can code a shop/inn but not a simple If?  That's kinda messed up, man! Razz

Or it could be me, but I would think Ifs would be easier.

Its not really hard, the basics being:

Code: [Select]
variable1! = 23 //Sets variable
If(variable1! = 23) //Checks with if IF the variable "variable1" is equel to 23,
                            //which it is, so....
{
Mwin("w00t!  The variable [i]is[/i] 23, like Dr. Pepper!") //Stupid commands
a$ = Wait() //that's just filler         I like the old way better.... :(
Mwincls() //here
}
If(variable1! ~= 23) //Checks to see if variable "Variable1!" is [b]not[/b] equal
                              // to twenty three.  It is, so the following will not be run;
                              //however, if the variable were changed to any other number
                              //besides 23, then the following would not be run.
{
Mwin("NOOOO!  THE WORLD IS AT AN END!  THERE IS NOT 23 IN DR. PEEEEPPPPEEER!")
Wait(a$) //The old way to do wait
Mwincls()
}
}

I doubt that's very helpful, at all, seeing as I've never been good at tutorials.  But, there it is, anyway.

Basically, the very first line you see sets the variable equal to something, in this case, 23.  It will then check to see if it is equal or not equal to 23.  Since it is equal to 23, the first block (the stuff in between { and }) will be run.  However, if I were to make 23 something else, say, 69 ( Razz ), then the second block will now be run, since variable1! is not equal to 23.

Basics, basics, basics.  Don't just take that as I am a bad advice giver, tutorial writer, etc.  There's just some quick info that I hope makes some sense to you, and, if it doesn't, continue to read the tutorials, which you should anyway.