Mystic Software Forums
Miscellaneous => Archives => General Discussion => Topic started by: Vampz on April 29, 2004, 04:52:05 PM
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Download here (http://http://www.toolkitzone.com/fileman.php?id=3&file=567), enjoy!
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I'ma downloading it! So is it stable yet? Or is it still 50% imposible to make a decent game?
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I would imagine they fixed a fairly decent amount of bugs. Why release another version just to have fixed one or two minor bugs?
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Finaly, some update Laughing
I'll get that once I'll get back from school. Maybe finaly I will be able to import God damn tiles with tk3...
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The link to TKZ from the MS main site is a broken link. Isn't it toolkitzone.com and not toolkitzone.net?
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The link to TKZ from the MS main site is a broken link. Isn't it toolkitzone.com and not toolkitzone.net?
Yes it is...unfortunately I can't fix it because I can't edit news posts yet :blink:
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Great! Downloading.
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When I first run Satarel's Legacy under newest tk3, it worked almost fine. It loaded intro scene, but the character wasn't really moving as intented - push command don't work - prepparing for pixel-based or what? As he spoke the dialogues, the game could possibly not load starting board and player was roaming around the intro board. Kewl.
Not as I fixed almost everything I could in the code, even the intro scene doesn't load. Character is plunged into depths of white screen of abyss, where he isn't even visible. White screen of death?
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hmm, I do know that the #Push code was modified for isometric boards. Unfortunately my intro consists of just the credit animation, so I can't confirm your bug yet. I do plan on installing the demo of G:A on my harddrive to test it with TK3. The intro in the demo has some #Push commands, so I'll let you know if I have the same problems.
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Hmm, I don't use isometric.
Also, it looks like this for me...
Starting board set to XXX.
Game start
Once player chooses "new game", intro program is run and he is sent to board YYY
Intro ends
Player is not sent to XXX, but because intro ended, and starting board is XXX, game is considered started (all starting programs finished) and he is sent to XXX
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#Push command HAS been modified, I suggest reading Delano's history. Next time we submit I'll compile an overall history for you to read.
#Push
#Push("N,S,E,W,NE,NW,SE,SW" [,handle$])
#Push("NORTH,SOUTH,EAST,WEST,NORTHEAST,NORTHWEST,SOUTHEAST,SOUTHWEST" [,handle$])
#Push("1,2,3,4,5,6,7,8" [,handle$])
#PushItem
#PushItem(itemnum!,"N,S,E,W,NE,NW,SE,SW")
#PushItem(itemnum!,"NORTH,SOUTH,EAST,WEST,NORTHEAST,NORTHWEST,SOUTHEAST,SOUTHWEST")
#PushItem(itemnum!,"1,2,3,4,5,6,7,8")
All directions MUST be separated by a comma.
Direction types can be mixed, e.g. "N,SOUTH,2,NE" will work.
White space is allowed, and capitalisation is not required, e.g. " n, w , east " will work.
Debugger is called for old syntax, e.g. "NESW" will NOT work.
Quotation marks around the directions are required.
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Hmm, that's strange, I used...
#push("N","target")
I guess it should work with the new code... Yet it didn't. I can't check because now nothing works, lol. It loads brave new white screen.
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Yeah the new syntax for those commands is at the end of the big log file. It's probably not the most obvious place to look for it, but I wasn't expecting the log file to be included in it's entirety!
#push("N","target")
I've just taken a look at this and spotted something that I didn't see when I altered the command - setting the handle to "target" or "source" doesn't work! I'm very sorry I missed this (it's very small Wink ) - it must have been a bug from the beta. But you say it worked in the previous tk3 release? Or was that tk2?
For the moment, you can either use the player handle instead, or just leave it out completely (#Push("N")) which pushes the selected player. I'll get it fixed for next time!
Hmm I'm not sure about the board problems though, and a white screen isn't good at all Sad .
What's your intro program like, and how does it end? Which screen/board is white?
If you're porting your game from tk2, I'd suggest opening your boards in the board editor once and resaving them (this will change their format into tk3... I think!).
EDIT >> Yikes! When I said player number for the push command above, I meant player handle! Like "Bob". Sorry!
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Hmm, as I click "new game" the entire screen turns white. Same when I send player to a board from start file.
Thanks for info on push, Delano Smile
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Hmm, I don't use isometric.
Also, it looks like this for me...
Starting board set to XXX.
Game start
Once player chooses "new game", intro program is run and he is sent to board YYY
Intro ends
Player is not sent to XXX, but because intro ended, and starting board is XXX, game is considered started (all starting programs finished) and he is sent to XXX
XXX heh Laughing ...sorry I'm worped Razz !
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I wasn't expecting the log file to be included in it's entirety!
Same here. Next time we all send off, I'll bring together everyones logs and update the TK history text file so it's easier for users to read and understand the changes.
I guess that's one advantage when we all submit together - because I can't see CBM wasting time doing it himself =P.
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i have tried it. It's fine now. I'll be waiting for more updates. Hopefully better support for background images(in the editor). When i refresh the board the bgImage snaps to the 0,0...so i can't see the rest of the image.
And also, no word has been laid about the playavi() function. You see, when i issue a #playavi() command, the avi plays well; but after that the screen goes gray. I think it has something to do with redrawing the DX surface. i've heard that DirectX is now used instead of WinApi(GDI)? Please make a note of it.
Also, playing music is a bit tricky...please test all media-related commands. I'll send you some music i created(which play normally on media players but simply won't play in TK3).