Mystic Software Forums
Miscellaneous => Archives => General Discussion => Topic started by: Vampz on May 03, 2004, 06:12:24 PM
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I realise there are a few people who don't check the TKZ forums, so I'm mentioning this here.
There are a group of coders who are working on the TK and we'd appreciated suggestions, bug reports and so forth to be posted whenever.
Since some of you are making games, the board editor is an important feature and the part of the TK I am working on.
I recently added a new feature, Board Object Bar (see: http://www.toolkitzone.com/img/bobject.gif) (http://http://www.toolkitzone.com/img/bobject.gif) and was wondering you guys had similar ideas for the editor?
Thanks,
Vampz.
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*drool*
Wow, that will definately be useful. Obviously I made quite a few suggestions in my original bug list that I made for CBM, so make sure you take a look at that Razz . I'll try to think of some more.
BTW Vampz, have any of you discussed the possibility of adding pixel movement into the TK?
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Whoa that's a cool feature! Now TK is becoming closer to NWNToolset.Smile
Well, here's a suggestion: why not explicitly show the location of programs on the board?And as for items, is it not possible to show their graphics as well while in the board editor? When we click on the progs/items, a dialogbox will appear(you know, the same dlgbox that shows when you wanna put an item/prog on the board).
And again, the bg scrolling issue.. Smile
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why not explicitly show the location of programs on the board?And as for items, is it not possible to show their graphics as well while in the board editor?
I definately want to add more settings to the edtior, such as "always show programs" and so forth.
I also agree that showing the graphical version of an item or program should be added as a further option for the user to define.
As for things like the bgscrolling issue, I'll definately be looking to fix them in the near future - but right now I'm on a creativity high =P.
And as for pixel based movement, Spyder, that would require a lot of re-working of Trans3 and will probably come later down the line when the TK is a lot more stable and usable.
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On the back of reading your bug list, Spydie, I fixed the fill tool so it now uses the selected tile type. All it needed was one line of code, as most of these fixes often do.
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here's another would-be good feature:
Integrate the item editor with the board editor. What i mean is, give the user the ability to create new instances of one base item through the board editor.
Example: I created an item...a wandering npc with a walking graphics of an elf. Now, while i was making a board, i placed that item(npc) onto the board...but then i realized that i want a different set of stats for it, except perhaps the AI. Wouldn't it be convenient if: when you click(or maybe right-click) on the item graphics that's apparent on the board(or even the item menu), the whole item editor appears, automatically opening the selected item for you, giving you the ability to edit it. Save it as a new file and voila! It's automatically placed there. You no longer have to minimize the board editor, open the item editor, save, then delete the mistaken item from the list and place a new one.
Maybe it's not much of an advantage but i hope you're getting the picture.Smile
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I definately want to add more settings to the edtior, such as "always show programs" and so forth.
Ooo, speaking of which, something I've been asking for years. An "Always Show All Layers" option. Including while scrolling.
Also, make the board editor so you can scroll using the scroll wheel on your mouse.
A zoom function for boards would be neat, and especially usefull with large boards.
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Khin, the tree view of programs/items/warps will allow you to edit not only their board settings but in the case of program/item to tool itself.
And Spyder, funny you say that...I just added that feature! See screenshot...
http://www.toolkitzone.com/img/bobject2.gif (http://http://www.toolkitzone.com/img/bobject2.gif)
I incorporated it as a new bar tab with some of Khin's suggestions (which I'll code later today). The "draw all layers" remains so for scrolling, and all tools such as fill, eraser and so forth.
I also added layer names to the layer drop down.
Scrolling with mouse is something I'll have to look up, board zoom would be a kick ass feature - can't guarentee that,...but I'll check it out.
I keep a log of my changes as I go, check out the "Bug Fix Log" in the open source forum.
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Collision detection, caterpillar in-tk commands, programs activated when certain item collides with another.
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And again, the bg scrolling issue.. Smile
Now fixed =).
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How about an in-depth calculation engine and a better randomizer. I always had lots of problems with them. BTW i will also be trying to contribute to the TK3 thing when i find a monitor. If anybody knows a way to get on VERY cheap, tell me.
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Scrap heap.
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Jesus Christ Vampz! I come near to a heart attack every time you post....I don't understand why CBM didn't add some of these things in. I think the community has added more features and fixed more bugs in the TK in the last 5 months than CBM did in 5 years :blink: . Ok...maybe not quite, but it's got to be damn close. At this rate I fully expect a better-than-Half-Life-2 game engine by the end of the year. Keep up the good work! Laughing
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Collision detection, caterpillar in-tk commands, programs activated when certain item collides with another.
I like working on RPGCode, mmm...
Cesque, I can make those things happen. Stay tuned.
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BTW Vampz, have any of you discussed the possibility of adding pixel movement into the TK?
The foundations of pixel-based movement are there, but as Vampz says it would require a lot of reworking of trans3, and the board editor too! But it would be very cool! B)
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Cesque, I can make those things happen. Stay tuned.
Excellent Laughing I knew open source will be good for tk.
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KSN, why don't you add the option to do "Matrix Code" or something, heh.
Also, allow for HTML to be coded directly into RPGCode, lol. Maybe this:
#HTML()
{
Code Here
}
Just a thought for those of us who think HTML is easier for Mark-Up style things than RPGCode. Maybe even add PHP support Very Happy
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Nah. Why put html elements into RPG tk?
Soon you'll add java, VB, C++...
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Vampz, did you ever get that player under tile problem? (the one where the player will disapear completely when they go under a partial tile cover, and other stuff related)
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I lose the internet for two days and I miss some of the most important TK related information ever. Typical Sod's Law.
That toolbar looks really cool Vampz. I think that I will find it very useful!
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Thanks Haruldur =)
The third tab on the toolbar, "settings", will allow you to change basic board info such as width/height, layers, background image and so forth.
I'll stop after that, and work on multi-selecting tiles so you can place a program on more than one tile at once and so forth.
After that, I stop =) And get ready for the next TK3 release.
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Heh, and to think I gave up on TK3 some six months ago.
I'll do some research on the "RPG Code parsing errors" I'm always complaining about and get a bug report to you guys sometime soon.
Nice work so far!
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Thanks Haruldur =)
The third tab on the toolbar, "settings", will allow you to change basic board info such as width/height, layers, background image and so forth.
I'll stop after that, and work on multi-selecting tiles so you can place a program on more than one tile at once and so forth.
After that, I stop =) And get ready for the next TK3 release.
:blink:
:huh:
*dies*
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Embedding scripting languages like HTML and VBS may actually serve useful (though dangerous, heh...). I'll see what I can do.
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Embedding scripting languages like HTML and VBS may actually serve useful (though dangerous, heh...). I'll see what I can do.
I'm not too keen on the idea of embedding VBS and stuff, probably best to keep that to the domain of plugins or something - RPGCode could still be improved in various way.
But then again....if it works out well...it'll be cool.
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I'm guessing you guys are thinking of using that type of thing for menu's and such?
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Well I'm not sure if they did this already. But I think it would be cool if they had it so each different charactor had there own items instead of everyone shareing items. You like it Golden Sun n' stuff. And the command would be like
#giveitem(player$,item$)
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well, you can do that! :blink: you just have to make your own menu and BS! Laughing
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Well I don't want to do that! I want it to be defualt! Well I can make a MS no prob but BS takes time...I don't like time...it stresses what little less I have of a brain....
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no, i wouldn't want that to be the default. The default must always be the simpler one.
But it should be considered an option to activate per player items or the basic one.
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What are you guys talking about? You can already have specific items for each character...with the default menu and battle system....
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...you can...?
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You sure? You 100% sure...Well I think it is. It sorta looks like that for the Menu. Maybe it is maybe it isn't. Sombody find out I can't I had to uninstall TK3 for comp space reasons...
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Of course you can! In the item editor, there is a section called "Item Usage". Select the option that says "Used by Defined Characters" and type in the Handle of the character that can use it. Only that character will be able to use/equip the item.
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really? I wouldn't know. Never tried the default BS/Menu ever.....
But anyway, yeah, when coding you can specify w/c character is to recieve an item...
silly me...answering w/o knowing :/
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There are some games, like Golden Sun and Fire Emblem where each player has their own item inventory. Then, in battle, they can only use the items they have on them. This adds a whole element of strategy.
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^^^^ that's me(Khin).....i didn't know i was not logged... :/
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oh....i knew that Spyder, but what DudeMan is talking about is where the diffrent characters can have their OWN inventory, not their own personal items.
for example:
Spyder has - 3 potions, 3 herbs, Elemental Star - in his inventory.
DarkElite has- 1 potion, 17 herbs, Gaia Sword - in his inventory.
DudeMan has- 70 potions, Tisiphone Blade, 3 Lucky Coins - in his inventory.
get it now?
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You have a Gaia sword?
Cool!
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you mean in the game? or are you just playing?
the gaia sword you recieve in the venus lighthouse in the first game, but, it's extremely weak compared to the DarkSide Blade (you can get this by giving a dark matter to the blacksmith in the second game, but it is VERY rare) which is unfortunately cursed....
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I'm just joking around Razz
I have a strange sense of humour.
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i can see Laughing
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Ahh, I get it now. Yeah, you would have to make custom menu's and battle system for that.
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well...no, you would have to make a BS to do that, but you would have to check for items alot....
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/\
l
that was me
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oh....i knew that Spyder, but what DudeMan is talking about is where the diffrent characters can have their OWN inventory, not their own personal items.
for example:
Spyder has - 3 potions, 3 herbs, Elemental Star - in his inventory.
DarkElite has- 1 potion, 17 herbs, Gaia Sword - in his inventory.
DudeMan has- 70 potions, Tisiphone Blade, 3 Lucky Coins - in his inventory.
get it now?
Ah cool! I get more potions then you two! Razz Never herd of a Tisiphone Blade before. Wow 3 lucky coins, just for me! Razz Very Happy
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Is a tisiphone something like a telephone?
I did a google image search for tisiphone. I found two cats in baskets. Unfortunately, they were broken links, so I can't show you them.
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Tisiphone Blade is an actual sword that you can get in Golden Sun: The Lost Age. For those of who want it, it is EXTREMELY rare! You can find it on the Western Islands, but you must be able to use telepathy with the turtle so he can carry you to a secret Cave. When inside, use teleport on the pad and then move upwards until you find a room with a statue (if you use tremor on it, you can find a Djinn). Then walk around and ONLY attack normaly the enemies you find! Eventually (a very very long time) you will recieve it.
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Integrate the item editor with the board editor. It be convenient if: when you click on the item graphics that's apparent on the board(or even the item menu), the whole item editor appears, automatically opening the selected item for you, giving you the ability to edit it.
The final version of the Toolbar that I sent to CBM included this, however it did not include the feature to view programs/items by their graphical alternative.
For an idea of the "integrate" item/program/warp idea and how I implemented, here is two shots;
1) First is the menu when you click on any board object in the toolbar. "Settings" is the board settings for the object, "edit" opens the object itself in it's own editor and "remove" does the obvious.
(http://http://www.toolkitzone.com/img/misc/ex1.PNG)
2) Is what happens when you click "edit"...
(http://http://www.toolkitzone.com/img/misc/ex2.PNG)
CBM says the next release with these features will be out early next week.
And the toolbar is expanding too...
!!THE FOLLOWING WILL NOT BE IN THE FORTHCOMING TK3 RELEASE BUT THE ONE AFTER, PROBABLY EARLY JULY!!
(http://http://www.toolkitzone.com/img/misc/toolbarupdate.png)
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Looks like this version has some of the good stuff from VorteX.
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Holy (Editor: Censored)ing (censored) shit! Progress is happening so fast, it is unbelieveable.
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Send any $$$ donations to;
Beer and Buggery Fund,
666 Devils Lane,
Vampz City.
Yay.
Wink
Any suggestions just throw them in.
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Beer and buggery? In the same place? Isn't that unhygenic?
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One invariably leads to the other Wink
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There is actually NO code from VorteX. There never was and there never will be.
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That's super cool, Vampz Very Happy
I see you downloaded MSN messenger and got rid of your ugly olive green colour scheme Razz
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Eh? As far as I know he's always had MSN messenger...especially when it comes with Windows...heh
And is that a Linux skin over Windows! Some people would consider that blasphemy... :huh:
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I just needed a nice white skin to suit my bkg image...it doesn't mimic Lunix...just has that logo.
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That's enough to piss off some Linux supporters though Laughing
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Hehe.
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Eh? As far as I know he's always had MSN messenger...especially when it comes with Windows...heh
And is that a Linux skin over Windows! Some people would consider that blasphemy... :huh:
He used to have windows messenger. Windows messenger sucks Razz
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Er...they're not the exact same thing?
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RedHat Bluecurve ALL THE WAY! Razz
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Holy shitaki mushrooms! Another TK3 release? What next? TK3 9.999999999999999999999999999999999999999999999999999????
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Yes Vampz, almost invariably beer leads to buggery.
Long live Linux! Let the work of Linus live on! Long live penguins!
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Er...they're not the exact same thing?
nope Razz
msn messenger is better.
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Ahmen!