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Messages - suicidesven

Pages: [1] 2
1
General Discussion / (no subject)
« on: June 26, 2004, 01:12:35 PM »
tk3 has threads & you can do it w/ them

2
General Discussion / (no subject)
« on: April 25, 2004, 02:18:09 PM »
ive always liked the bs in rudolphs adventure
d&c bs nvr workked for me Sad

3
Archive / (no subject)
« on: March 26, 2004, 05:42:54 PM »
ive found #getboardtile and #layerput to work easier then scan and mem

4
Toolkit Game Reviews / (no subject)
« on: February 17, 2004, 11:18:47 PM »
um tkgr had nothing to do with the tkz

5
Dark Age Games / (no subject)
« on: February 04, 2004, 07:44:25 PM »
are you talking about how in the askmrg section he used to say he had a TK 2.20b exe that would play WAVs but i cant find the askmrg section Sad

i wanted it 2. i dont know why he never uploaded it or something

6
Archive / (no subject)
« on: January 20, 2004, 06:34:58 PM »
umm what do you mean now its the same color it always was!!

7
Archive / (no subject)
« on: January 18, 2004, 11:09:45 PM »
lol how can you say it looks alot better???

it looks fine but it hardly looks any different!!!!!!

8
Archive / (no subject)
« on: January 11, 2004, 05:28:58 PM »
its database support allows for waaay more user functionality and interactivity than html or js

9
GameStudio 43 / (no subject)
« on: January 11, 2004, 05:27:26 PM »
huh??? who was she doing gfx for????

10
Archive / (no subject)
« on: January 11, 2004, 12:20:04 PM »
o theres yr problem. most people have 800x600

11
GameStudio 43 / (no subject)
« on: January 11, 2004, 12:13:53 PM »
she charges dude

12
Archive / (no subject)
« on: January 11, 2004, 12:13:05 PM »
php is the futre dude. its really powerful once u learn how to use it

13
General Discussion / (no subject)
« on: January 11, 2004, 12:11:42 PM »
well good luck dude but mmorpgs are pratically impossible in the tK!!!!!

sry

14
Archive / (no subject)
« on: January 11, 2004, 12:09:32 PM »
huh??? it tkaes up the whole screen!!

wot resoultion do you have??

15
Archive / (no subject)
« on: January 11, 2004, 11:45:43 AM »
lol someone said that on the rpgcode forums too

it dosnt overlap if you put your txt size to medium. click view/text size/medium

and youre right xorlak i dont like frames. lol

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