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Messages - Colin

Pages: [1] 2 3 ... 20
1
The game is just as "pointless" as any other game.

It's not released yet, but the source is still available at the web site. You will be able to run a server if you want. The offer to use the one in this topic has passed, because it was only valid whilst TK Chat was unavailable.

2
General Discussion / Re: Toolkit Zone Offline
« on: June 28, 2007, 01:54:49 AM »
Or it could be because it's the seventh file in that directory.

3
General Discussion / Re: Bizzare Problem with RPGCode?!?!
« on: June 27, 2007, 04:44:04 PM »
The suggestion you offer actually introduces an error; pc1[i!][1]! is the correct syntax, not pc1[i!]1! .

One problem might from using an numerical value for the string in text(), e.g.,

Code: [Select]
text(6, y!, i!)
Try

Code: [Select]
text(6, y!, castLit(i!))

4
General Discussion / Re: so i herd u liek mudkips
« on: June 27, 2007, 12:11:11 PM »
Well, it does use the Crypto API. Maybe that doesn't work on Windows 9x, which I guess you have.

5
General Discussion / Re: so i herd u liek mudkips
« on: June 26, 2007, 06:44:13 PM »
Cancel it and try again if it's ridiculous. :p

6
General Discussion / Re: Tkz offline?
« on: June 26, 2007, 12:33:00 PM »
I heard a rumour that the denizens of the Off Topic Republic are currently celebrating in the aftermath of the TKZ's ultimate demise.

I also hear that 3.0.7 will be released at the OTR tomorrow.

7
General Discussion / (no subject)
« on: February 04, 2007, 06:38:31 PM »
And let's not forget another important feature of Mystic Software: it hosts the <a href='http://otr.mysticsoftware.net' target='_blank'>Off Topic Republic</a>.

That's right, the <a href='http://otr.mysticsoftware.net' target='_blank'>Off Topic Republic</a>. Visit <a href='http://otr.mysticsoftware.net' target='_blank'>today</a>!

Wink

8
General Discussion / (no subject)
« on: January 09, 2006, 06:16:57 PM »
You could also use chr(8) in TK3.

9
General Discussion / (no subject)
« on: December 22, 2005, 04:04:29 PM »
Quote from: "Xorlak"
Is it just a special move that attacks with a negative value?  The enemy AI in the default battle system is pretty retarded. (Heh...)

You might be able to get it to work with a program that has the code:

#giveHP("Source",100)


You'll be happy to hear that enemies actually use healing moves on their own party in 3.0.7.

10
UC - General Disscussion / (no subject)
« on: August 04, 2005, 09:04:37 PM »
Xorlak's game was made with Java, not Javascript. The two languages have nothing to do with each other, save for name and syntax.

11
General Discussion / (no subject)
« on: July 10, 2005, 06:19:45 PM »
Wikipedia also explains Minimax.

<a href='http://wikipedia.org/wiki/Minimax' target='_blank'>http://wikipedia.org/wiki/Minimax</a>

It says it could only work (completely) during the final moves of a chess game.

12
General Discussion / (no subject)
« on: June 28, 2005, 09:36:02 AM »
Where did I say anything about concurrence or simultaneity? I'm going to have to stand by that 'comment' too, because you're proved it to be true. If you're making threads that modify globals things (and drawing text is indeed global), that's not good at all?regardless of whether they're running concurrently or simultaneous.

If you don't want to argue, then don't argue. It's ridiculous when people respond to you with things that are, in fact, arguments then tell you not to reply. If only it were that easy, eh?

The timer code DTS showed elsewhere will work for you, if you modify it slightly so it doesn't use cnvRenderNow!

13
General Discussion / (no subject)
« on: June 27, 2005, 08:13:35 PM »
They're threads all right. Although the origin of the way they work is not to protect users, it's certainly a good reason for them not running during programs. Threads are generally for working in the background in practical application: you would never use a thread to modify global things, like drawing text on the screen.

It would probably be too slow to run them during programs now, and I can foresee many problems with conflicts in people's code not fully understanding threading concepts, but if the speed is sufficiently increased in the next version, we'll look into trying it out. I hope you can work around it in the meantime. Sorry for the inconvenience.

14
General Discussion / (no subject)
« on: June 27, 2005, 01:23:00 PM »
You're using cnvRenderNow wrong. Don't try to draw it; use renderNow(). For reasons that probably aren't obvious to you, threads don't run during other programs either. You should be thankful they don't. Use conventional countdown methods for a countdown within a program.

For a delay, you can use threadSleep(getThreadId(), x!).

15
General Discussion / (no subject)
« on: June 25, 2005, 04:50:05 PM »
Code: [Select]
class CItWorks
{
public:
method CItWorks(i!)
{
  m_i! = i!
}
method getIndex()
{
  returnMethod(m_i!)
}
private:
m_i!
}

for (i! = 0; i! < 10; i!++)
{
arr[i!] = CItWorks(i!)
}

for (i! = 0; i! < 10; i!++)
{
text(i! + 1, 1, castLit(arr[i!]->getIndex()))
arr[i!]->release()
}

wait()

Looks pretty functional to me.

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