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Messages - Delano

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1
General Discussion / (no subject)
« on: May 05, 2004, 06:50:36 AM »
Quote from: Spyder,Tuesday, May 4, 2004 1:53 AM
BTW Vampz, have any of you discussed the possibility of adding pixel movement into the TK?
The foundations of pixel-based movement are there, but as Vampz says it would require a lot of reworking of trans3, and the board editor too! But it would be very cool! B)

2
General Discussion / (no subject)
« on: May 05, 2004, 06:42:18 AM »
It's good to hear the dll is working now!

Yeah I've noticed this bug where the characters cross paths - I'll have a look into it. Are there any other trans3 bugs that you're having problems with (apart from the #playavi!)? And does the new trans3 work any better for you?

>> EDIT: Fixed it!  Very Happy  The npcs weren't checking the player's target co-ordinates, only the origin, so the npc could move to the same tile.

3
Archive / (no subject)
« on: April 30, 2004, 04:55:02 PM »
Welcome onboard Cesque! Hope things change for the better. Would this encourage you to travel more now that you can travel more freely?

The EU is the European Union, a group of 15 countries which is expanding to 25 tomorrow to include Poland, amongst others!

4
General Discussion / (no subject)
« on: April 30, 2004, 04:13:39 PM »
Yeah the new syntax for those commands is at the end of the big log file. It's probably not the most obvious place to look for it, but I wasn't expecting the log file to be included in it's entirety!

Quote from: Cesque
#push("N","target")

I've just taken a look at this and spotted something that I didn't see when I altered the command - setting the handle to "target" or "source" doesn't work! I'm very sorry I missed this (it's very small  Wink ) - it must have been a bug from the beta. But you say it worked in the previous tk3 release? Or was that tk2?

For the moment, you can either use the player handle instead, or just leave it out completely (#Push("N")) which pushes the selected player. I'll get it fixed for next time!

Hmm I'm not sure about the board problems though, and a white screen isn't good at all  Sad .

What's your intro program like, and how does it end? Which screen/board is white?
If you're porting your game from tk2, I'd suggest opening your boards in the board editor once and resaving them (this will change their format into tk3... I think!).


EDIT >> Yikes! When I said player number for the push command above, I meant player handle! Like "Bob". Sorry!

5
General Discussion / (no subject)
« on: April 30, 2004, 10:25:56 AM »
Yes sorry about trans3 not running from the toolkit editor! Does it work if you run it on its own though?

This was one of the bugs that Haize fixed in his release - I think we kinda forgot it hadn't been fixed in the official release! The unofficial patch should clear this up for the moment - just unzip the new toolkit3.exe to your Toolkit3 directory and overwrite the current file.

It's great to hear that you've run Godiva:Alpha in TK3 successfully - except for the speed issues! I'm not sure about speeding it up, but I'm pretty sure I can slow it down - it's all because of that #GameSpeed command!

The problem is that it's a bit ambiguous with the parameters - #Gamespeed(3) is the fastest setting - but with this trans3 runs as fast as it possibly can! - with no delay between movements - so it's different on each computer. Using 0,1 or 2 on the other hand simply introduce delays of a couple of milliseconds between moves. I think it would be best to rewrite this slightly to remove this "3" problem - maybe swapping it for a #GameSpeed("max") or something. I'll do this for the next release - its best to use 0 (slowest) to 2 (fastest) for the moment.

6
General Discussion / (no subject)
« on: April 23, 2004, 05:42:49 PM »
Congratulations on the relaunch, the site looks brilliant!

The design and layout is great - it doesn't look crowded at all but you've fitted a lot in! And full of php goodness!

Are you going to skin this forum too?

7
General Discussion / (no subject)
« on: April 20, 2004, 05:14:44 PM »
The new design looks good! I like the colour scheme, I think the purple works well - there are so many blue sites these days  Wink

8
General Discussion / (no subject)
« on: April 20, 2004, 04:55:53 PM »
It's good to hear cbm's still involved in the official releases. An update would certainly encourage a lot more people to try it out!

And hopefully more updates will follow - there's definitely a lot more to do, but I think more progress is possible. Hopefully people won't lose interest in it!

Sim City 2000 was the best!

9
General Discussion / (no subject)
« on: April 18, 2004, 05:36:35 PM »
This looks like a good spot to say hello... so hello!!

Haraldur said there were cookies here... so here I am! j/k Wink

Its a great place ya got here! Many a TK game I have downloaded from these archives!


Aye - isometrics are on the mend, hopefully it won't be too long before an update comes out. I'm pretty sure that isometric games will be viable in the TK3... at some point in the not-too-distant future!

And Quintessence is progressing well... relatively speaking! But it may be some time yet, I'm afraid.

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