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Messages - Cerebrus

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1
General Discussion / (no subject)
« on: August 26, 2004, 05:44:48 PM »
Is it me, or did everyone forget The Legend of Zelda: Ocarina of Time Master Quest? Razz

2
General Discussion / (no subject)
« on: August 24, 2004, 09:48:29 PM »
I think it was late at night anyway...  :unsure: Oh well... I just know I typed that in a couple minutes and didn't test it  Very Happy

3
General Discussion / (no subject)
« on: August 24, 2004, 09:45:38 PM »
Actually, I didn't test it, I know it'll be slow, and I just typed that in like 5 minutes late at night, I don't think it works right, Razz

4
General Discussion / (no subject)
« on: August 20, 2004, 04:07:35 PM »
I have a solution... I think... to the problem of walking in formation.

Code: [Select]
*Note that you'll need to add putting the players, and change around some of the
*code to fit your needs for amount of characters.
#done!=0
#while(done!==0)
{
#get(dir$)
#if(dir$=="UP")
{
#if(area$=="")
{
#Push("N","Handle[1]$")*You get the picture of what this does from
*the old explanation, right?
#Push("N","Handle[2]$")
#Push("N","Handle[3]$")
}
#if(area$=="UP")
{
#Push("N","Handle[1]$")
#Push("N","Handle[2]$")
#Push("N","Handle[3]$")
}
*Now, here's the trick, haha...
#if(area$=="LEFT")
{
#Push("N","Handle[1]$")
#Push("W","Handle[2]$")
#Stance(position! ,Handle[2]$)
#Push("W","Handle[3]$")
#Stance(position! ,handle[3]$)
}
#area$=="UP"
}
}

From what I have posted of it, you will need to copy it and change it, so it is, in fact, finished... because right now I don't feel like doing all that copying and pasting, but I hope I gave you a good Idea of how to actually do that.

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