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Messages - Ichigatsu

Pages: [1] 2
1
General Discussion / (no subject)
« on: January 22, 2006, 12:49:15 PM »
I tryed to delete this one item that won't go away on my brd.  I tryed replacing it, removing the title, nothing! In the end I had to make a whole new brd. Tell me, is there any way to delete a item. Or is this just a glich.

2
General Discussion / (no subject)
« on: January 06, 2006, 09:43:57 PM »
Yes, I'm using TK3. Thanks everyone for the codes on reflect. I'm going to try them out after I'm done with all my homework.  ^__^V

3
General Discussion / (no subject)
« on: January 03, 2006, 08:16:28 AM »
Mark the dragon. So, your saying that there's no improvements that should be made for furture TK instalments? Are you saying, because I'M LAZY, doesn't give the right to have add material for easy RPG creations? All I was asking is your imput of what COULD happen. TK3 has more capablity than TK2. Is it so wrong? And sure, there's still some bugs to be dealt with. However, fact is, my question only asked "What would you like to have in the next Toolkit". And I'm sorry that I just so happen to be new to TK.

P.S. Thanks for the link for original music. ^_^

4
General Discussion / (no subject)
« on: January 02, 2006, 08:02:32 AM »
Just wondering what would you like to have in the next Toolkit. I know it won't probably happen, but just put in some ideas. Anything could happen!


I would like a Background music editer within it so I can make original music in it.
Also a bulit-in program for jumping or climbing for platform rpgs.
Hopefully TK3.0.7 will have a day/night system like tk2. Even better would be adding twilight or rainy day in the mix. ^_^

5
General Discussion / (no subject)
« on: December 26, 2005, 10:56:10 AM »
I forgot, for the people who don't play FF. It's when an enemy cast a spell and the damaged is reflected back to the enemy.

6
General Discussion / (no subject)
« on: December 26, 2005, 10:51:27 AM »
I was woundering if womeone has the code to create reflect like from Final fantasy or something.

7
General Discussion / (no subject)
« on: December 26, 2005, 10:48:04 AM »
It was something like this:

Viewbrd("c1.brd", 10, 6, 1)
PutItem(1, 10, 10, 1)
PushItem(1,"nnns")
Mwin("Osamu: Hitou, we're almost there, you have to hurry!")
wait()
PutItem(4, 10, 10, 1)
pushitem(4,"nn")
Mwin("Hitou: >huff puff< Sorry Osamu")
wait()

8
General Discussion / (no subject)
« on: December 26, 2005, 09:23:13 AM »
In my game, my main characters gets speared beacuse there being hunted down. And they split up in a group of three.

I'm trying to make a movie scene by using Viewbrd. However the items (as in characters)  used for different areas arn't showing up on the screen and none of the programs working! Is it just the Toolkit Ive downloaded?

Also can someone give me an example for the uses of viewbrd if it's my lack of knowlegde?

9
General Discussion / (no subject)
« on: December 26, 2005, 09:13:41 AM »
This may be such a dumb question but, how do I make tiles transperant behind another tiles?

10
General Discussion / (no subject)
« on: December 26, 2005, 09:10:12 AM »
I want to know how to fade into a white background for like an explosion or a flashback or something.

11
General Discussion / (no subject)
« on: December 22, 2005, 03:46:31 PM »
To Xorlak, I tryed that method as you sugessted however nothing happened, only the animation appeared yet there was no indication of HP recovery for my boss.

To Dude man, All my bosses are at Very high AI and still it didn't work. sorry.

12
General Discussion / (no subject)
« on: December 21, 2005, 02:37:54 PM »
I'm not even sure if this is even legal in mystic software juristiction for posting such a topic in the right place. However...

I was woundering if anyone had a tile set for a pirate ship that I could use?

For example: I've never seen or played the game Kingdom hearts: Chain of Memories but if anyone does, can you rip the Peter pan stage of the ship so I can use it in my game?

.:Thanks:.

13
General Discussion / (no subject)
« on: December 21, 2005, 02:07:44 PM »
My shop program is really ____ up. Would someone be so kind and find this glich that keeps it in loop (repeat)

PS- It's kind of, but not really a shop code, it's in a Pub, and ordering a drank. But your reply will be a starting point for a better code. Also if you could find a better code program please reply with it in this forum spot please. ^_^

-- My .prg --

Mwin("Why hello sugar, wanna drank of Golden Moonshine? Costs only 50 GP.")
Mwin("1 - Yes")
mwin("2 - No")
Mwin("3 - I just want to chat")
#wait(a!)

#if(a!==1)
{
mwincls()
getgp(gold!)
if(gold!<50)
{
mwincls
mwin("Sorry sug, ya don't have enough GP")
wait()
done()
}
if(gold!>=50)
{
Mwin(" Here ya go sugar")
Inn()
wait()
mwincls
done()
}

#if(a!==2)
{
mwincls()
Mwin(" Aww, that's just too bad")
wait()
done()
}

#if(a!==3)
{
mwincls()
Mwin("Some towns are still prejudice about demons living sidebyside with humans!")
wait()
Mwin("Luckly this village has an open mind and heart for our kind.")
wait()
done()
}

14
General Discussion / (no subject)
« on: December 21, 2005, 01:47:33 PM »
oops I mean "Heal.spc"

My bad ^__^V

15
General Discussion / (no subject)
« on: December 21, 2005, 01:45:01 PM »
I'm making a boss that will cast heal on himself after losing about 1000 HP. But once I gave em "Heal.ste" he was healing my party instead. Is there a way in only healing the enemy? Please show me if you can.

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