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Messages - RaXioN

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1
General Discussion / Maps
« on: August 10, 2007, 06:47:07 PM »
So is it possible to make maps?  Of course I mean maps that show your current location.  Cuz if you had a big world to play in you would want a map to show you were you are, no one likes to walk for around for a long time and never find were they are goin.  I really dont care about fast traveling (trasport from A to B).  I personally dont like when games give you a certain direction to follow form start to finish.  Just a symbal.  Just for when your walking around the open world, when you go into a cave or somthing then the map shows the location of the cave and not the detailed insides.  has this been done, cuz I havent seen a prg for it.

2
General Discussion / Re: Menu Bug
« on: August 07, 2007, 12:21:21 PM »
So would it be wrong to ask if anyone would make me a menu?  Or use one that are using? (Unless its a secret project or you want it to be yours only whitch is 100% understandable)  Im not looking for much just the basics:  character stats; item use,drop,info; equip items; save,load,quit; Spells.  thats pretty basic I think.  I would like it to be able to be edited(background image, buttons, cursor.ect...) but if not then that is cool.  I will give you total credit for it as well.  And if you have the program quoted (what ever its called) then that would be nice cause I would be able to read it and learn from it.  I dont got a problem with the defalut but I cant have it were the item doesnt go away when I use it and cant be dropped.  Later I will add the day and time to the menu and a map button if it is possible.  I think a map would be cool, but all of that is when I learn it.

3
General Discussion / Re: png to tst
« on: August 05, 2007, 12:25:36 PM »
I forgot about the tile grabber.  I have read the entire manual to the toolkit but I guess I havent remembered every thing.   Im goin to re-read the manual again before I ask any more stupid questions.  Thanx guys for your help.

4
General Discussion / png to tst
« on: August 05, 2007, 10:43:32 AM »
Who do you change png files into tilesets?  I have a tile set editor that I download from this site but it doesnt show trasparncy.  I have a lot of cool png files that I would like to use as tiles but cant seem to get them into a tileset format.  Any help?  Thanx.

5
General Discussion / Re: Menu Bug
« on: August 04, 2007, 02:44:19 PM »
I just tryed that on the spot but still no luck.  It is the menu system that came with it.  Could it messed up when I downloaded it?  If this can not be fixed then what menu program should I use?  Any highly suggested programs?  And how do you go about setting up your own menu to use in the game?  I made my own image of the menu background so I would like to keep the ability to change it as I wish.  Thanx dude man you have been alot of help.

6
General Discussion / Menu Bug
« on: August 04, 2007, 09:24:51 AM »
So is there a way to fix the menu bug in TK3?  when I pick up an item and use it from the menu, the effects work but the item does not go away.  When Im battleing and use an item it works perfectly.  I also can not drop an item in the menu.  I dont have the items set on key items, so that is not the problem.  Any ideas or has this been looked into already?

7
General Discussion / TileSets Trasparentcy?
« on: August 02, 2007, 01:19:17 PM »
Another nub question.  What is up with the tile sets?,  then show that they have trasparency on them but when you put them on the board they show white.  do you have to make every chair, wall decoration, shelf, or any trasparent tile an animation?  Im sure yall know what im talking about.  what I have been doin is editing tiles in photoshop.  then using the tileeditor to convert from image to tileset and vise versa.  this take for ever to do,  I spend a full day on it and only get like half a board done.  is this normal?  Is there a seting or something that can be done to allow tiles to stack on top of each other?  thanx....

8
General Discussion / Re: Nub help?
« on: July 29, 2007, 01:07:14 PM »
By what yall have said above would this .prg work for items on the map that you can pick up.  setting "display progam as" as the item's image/tile.

if(Pickupitem > 0)
{
tiletype(normal)
}

if(Pickupitem <= 0)
{
Mwin("you have found a Red Ruby")
wait()
mwincsl()
GiveItem(RedRuby.itm)
Pickupitem = 1
}

9
General Discussion / Re: Nub help?
« on: July 29, 2007, 11:34:25 AM »
Will this .prg also remove the image of the closed chest?  or would i have to include a clearitem command ex.(clearitem("closedchest.itm"))?  Thanx for the help.

p.s. Well as I sit here thinking about it, this is a stupid question.  it was already explained.  what can I say  im a nub.

10
General Discussion / Nub help?
« on: July 28, 2007, 11:00:45 AM »
Hello! I new to this site and the toolkit.  !!!Nub alert right here!!!  I did not see a toolkit forum to ask a question and I saw that ppl has asked questions here so Im goin to here.  If this is not the right spot for this please move it and let me know were to post next time. thanx.  Iv been using toolkit 3 for about 2 weeks now and I know my way around it pretty good and I know some of the programing ok.  But there are something I just cant get to work.  Iv spent days on how to make an chest, I have download methods and tryed to alter them to make them simpler and whatnot.  Can anyone help me?  It doesnt have to be something spectacilar just somthing that will allow chest to give items/gold, and to appear open.  I have tryed this method i downloaded but it will give me put error, and I can trick it but the chest will keep giving me the item over and over and will not show the open graphic.  I thought more detailed explanation will help anyone that will help.  And Im also looking for a prg that will allow items to be picked up on the board.  I made a prg that will do this but it will only work with one item.  example if I have w rubys on the same board then when I pick one up both disappear.  Any help will be appreaciated.  By the way the makers of this toolkit are bomb ass guinisses.  props to yall.

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