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Messages - Xorlak

Pages: 1 ... 137 138 [139]
2071
Dark Age Games / (no subject)
« on: October 11, 2003, 12:00:08 pm »
Oh, I know what you're talking about.  Around version 2.18 or 2.19 of the Toolkit, the #text command was changed so the words appear all at once per line, rather than letter by letter (you could really tell on slower machines).  Dark Age was made before this change (version 2.15).

2072
Dark Age Games / (no subject)
« on: October 07, 2003, 09:01:37 pm »
Hmmm... I don't recall doing scrolling text... Are you talking about the zoom in?

That goes something like this:

#for(x!=0;x!<10;x!=x!+1)
{
#zoom(10)
#delay(0.1)
}

2073
Dark Age Games / (no subject)
« on: September 23, 2003, 10:24:53 am »
Quote from: "quoaz"
how big a vacation??


I need one too. :wacko:

Well let's see... I waited something like three days after finishing Dark Age to start the next one, so...

Heh, I'm shooting for something longer than that...

2074
Dark Age Games / (no subject)
« on: September 22, 2003, 11:08:58 am »
I'm thinking about it.  At the very least I'd make a custom battle and menu system for it.

I need a vacation from this after Dark Age 2 is finished first, though...

2075
Hosted Forum / (no subject)
« on: September 06, 2003, 09:58:13 am »
Quote from: Guest,Friday, September 5, 2003 5:56 PM
PHP should definately be a consideration though Xorlak, you'd learn it in 10 seconds flat (it has similarities to RPGCode) and site design would be much easier. For example, my entire news script is all stored in one text file andd individual updates are stored on different lines.

Or you could learn MySQL in conjunction with PHP and make life much easier. Smile
I think I will look into that.  Thanks.

2076
Hosted Forum / (no subject)
« on: September 05, 2003, 09:11:15 am »
Looks good.

PHP, eh?  What did you use to design it?  Been thinking of a site redesign myself.

(By the way, the hit counter increases with every page you view... very clever, heh...)

2077
Dark Age Games / (no subject)
« on: September 02, 2003, 09:49:17 am »
Quote from: "Mark of the Dragon"
Yeah, well, would you release it with DA2 when it's done?

Well, I'd have to see it first...

At the very least, I'd put a link to it in the fan art section.

2078
Dark Age Games / (no subject)
« on: September 01, 2003, 10:36:44 am »
Heh... I'd be interested to see that...

2079
Dark Age Games / (no subject)
« on: August 21, 2003, 09:34:38 am »
Heh... no, Internet Explorer caches recently viewed web pages.  I just saved them from that.

Open up IE, goto "File" and check "Work Offline" (on some computers, you actually have to be offline to do this).  Now find the History button on the toolbar.  From this, you can view (almost) every webpage you visited for the past 3 weeks.

2080
Dark Age Games / (no subject)
« on: August 20, 2003, 10:33:07 am »
I managed to salvage some of the recently deleted posts:

<a href='http://darkage.mysticsoftware.net/forum_bk/MSforums_A%20Question%20For%20Xorlak.htm' target='_blank'>A Question for Xorlak</a> -- Some questions and answers on the original Dark Age

Dark Age 2 Q&A, etc. --

<a href='http://darkage.mysticsoftware.net/forum_bk/MSforums_Umm%20Question(s).htm' target='_blank'>Umm.. Question(s)</a>

<a href='http://darkage.mysticsoftware.net/forum_bk/MSforums_Xorlak.htm' target='_blank'>Xorlak</a> (<a href='http://darkage.mysticsoftware.net/forum_bk/MSforums_Xorlak_2.htm' target='_blank'>page 2</a>)

<a href='http://darkage.mysticsoftware.net/forum_bk/MSforums_Quick%20Question.htm' target='_blank'>Quick Question</a>


<a href='http://darkage.mysticsoftware.net/forum_bk/MSforums_Umm%20about%20The%20Board.htm' target='_blank'>Umm... about The Board</a> -- Very important distinctions between Dark Age and Dark Ages (heh...)


Don't try clicking on the buttons, though (they're just the html pages)

2081
Dark Age Games / (no subject)
« on: August 20, 2003, 09:34:20 am »
Quote from: "Burrow85"
Hey while we are talking about this stuff.
I was just wondering.. are all variables global and could they be local?
I don't even remember if they can be either... man I need to reread the guide or something.

In TK2 they're all global.  It looks like in TK3 you'll be able to declare local variables as well.

Quote
I'm only at the 2nd fight with Mortis, because after it said what I got after the battle was over, it did it over and over and over again, so I eventually had to use CTRL-ALT-DEL to exit, and I haven't played since then.


Heh, working with that battle system was a nightmare...  I remember it took me days to get a program to cleanly follow a battle... and it seemed to behave differently in different situations.

Might have to fix that sometime...

2082
Dark Age Games / (no subject)
« on: August 19, 2003, 09:37:45 am »
Either way.  You can use them immediately or save them for later, either from the end of another battle or from the menu.

By stat points he means the experience points you get after each battle that are used to increase your stats individually.

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