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DarkElite

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« on: October 07, 2003, 04:27:59 PM »
how did u get the text command to scroll in the history method for your game?
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
DarkElite

Dei vobem omniam proditiverunt.  Iam vobis quis deposcibitis sacrificium rersum vitae est!

Mark of the Dragon

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« Reply #1 on: October 07, 2003, 05:41:35 PM »
Grr...Dark Age Board, NOW!


...if I was a mod, I'd move this.
« Last Edit: December 31, 1969, 06:00:00 PM by Mark of the Dragon »
<center>
Roy Mustang



Yeah...that sounds like me <_<

<center>
You were born in the land of Warrior Pride. You live to fight, you have a strong spirit, courage and bravery. Strong lord! Unsheath thy sword, rush into war and strip the enemy of his flesh down to the core.


Umm...yeah

Xorlak

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« Reply #2 on: October 07, 2003, 09:01:37 PM »
Hmmm... I don't recall doing scrolling text... Are you talking about the zoom in?

That goes something like this:

#for(x!=0;x!<10;x!=x!+1)
{
#zoom(10)
#delay(0.1)
}
« Last Edit: October 07, 2003, 09:02:04 PM by Xorlak »

Mark of the Dragon

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« Reply #3 on: October 09, 2003, 02:06:58 PM »
Yeah, that's what he's talking about.
« Last Edit: December 31, 1969, 06:00:00 PM by Mark of the Dragon »
<center>
Roy Mustang



Yeah...that sounds like me <_<

<center>
You were born in the land of Warrior Pride. You live to fight, you have a strong spirit, courage and bravery. Strong lord! Unsheath thy sword, rush into war and strip the enemy of his flesh down to the core.


Umm...yeah

Cuzit

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« Reply #4 on: October 10, 2003, 10:22:26 PM »
What scolling/zooming text?
« Last Edit: December 31, 1969, 06:00:00 PM by Cuzit »

Anonymous

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« Reply #5 on: October 11, 2003, 10:00:27 AM »
no, not scrolling, srry rong word, i mean in the history() method where it wouold spit the #text commands letters out letter by letter?
« Last Edit: December 31, 1969, 06:00:00 PM by Anonymous »

Mark of the Dragon

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« Reply #6 on: October 11, 2003, 11:53:20 AM »
He probably just did a #For() loop and commanded it to type one letter at x! and y! at a time, using vars to determine what letter would come next. I know, no n00b would understand, but that's the simplest I can put it...of course, this is just a theory i have.
« Last Edit: October 11, 2003, 11:55:12 AM by Mark of the Dragon »
<center>
Roy Mustang



Yeah...that sounds like me <_<

<center>
You were born in the land of Warrior Pride. You live to fight, you have a strong spirit, courage and bravery. Strong lord! Unsheath thy sword, rush into war and strip the enemy of his flesh down to the core.


Umm...yeah

Xorlak

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« Reply #7 on: October 11, 2003, 12:00:08 PM »
Oh, I know what you're talking about.  Around version 2.18 or 2.19 of the Toolkit, the #text command was changed so the words appear all at once per line, rather than letter by letter (you could really tell on slower machines).  Dark Age was made before this change (version 2.15).
« Last Edit: December 31, 1969, 06:00:00 PM by Xorlak »

Mark of the Dragon

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« Reply #8 on: October 11, 2003, 12:31:33 PM »
Oh, right...

well, Dark Elite,  there is a method that lets you do that (check G's Shack)
« Last Edit: December 31, 1969, 06:00:00 PM by Mark of the Dragon »
<center>
Roy Mustang



Yeah...that sounds like me <_<

<center>
You were born in the land of Warrior Pride. You live to fight, you have a strong spirit, courage and bravery. Strong lord! Unsheath thy sword, rush into war and strip the enemy of his flesh down to the core.


Umm...yeah

DarkElite

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« Reply #9 on: October 11, 2003, 04:29:46 PM »
u mean the #delaytext   method? i tried that and it only made the letters in the message window to slow down not the text commands  Sad
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
DarkElite

Dei vobem omniam proditiverunt.  Iam vobis quis deposcibitis sacrificium rersum vitae est!

Cuzit

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« Reply #10 on: October 11, 2003, 09:43:43 PM »
Ah! Do you mean that like....
Alright. For a while, I've been wanting to do something like:

Oh, no. (Wait a sec).(wait a sec).(wait a sec).

Which would make

Oh, no....

But waiting on the dots. Is that what you mean? I've been thinking about how to do that.... I want to do that. Rather, need.
« Last Edit: December 31, 1969, 06:00:00 PM by Cuzit »

Anonymous

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« Reply #11 on: October 16, 2003, 09:34:15 PM »
hey DA2 is awsome, and the battling is better! is this one of the systems from g shack? if it is, which one? or is it made by u?
« Last Edit: December 31, 1969, 06:00:00 PM by Anonymous »

Xorlak

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« Reply #12 on: October 17, 2003, 08:42:27 PM »
Thanks.  Yes I made it myself, along with all the other menus, etc.
« Last Edit: December 31, 1969, 06:00:00 PM by Xorlak »

Anonymous

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« Reply #13 on: October 18, 2003, 07:45:57 AM »
how do you make a battle system.....ive tried but i dont no how to access char images or make the person attack and all that.......how? Sad
« Last Edit: December 31, 1969, 06:00:00 PM by Anonymous »

Mark of the Dragon

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« Reply #14 on: October 18, 2003, 08:37:55 AM »
Umm, dude, let me make a few suggestions:

1 - Try downloading a BS from G's shack and studying it.

2 - Make a game with the Default BS first, then you'll be in a better position to make your own BS (hey, that's what Xorlak did)

3 - Study the command reference for a bit and program each component in its own program, not combining with the other components. After each component has been finished, combine them together and tweak it so that it runs as one whole program (hey, that's basically what I'm doing)
« Last Edit: December 31, 1969, 06:00:00 PM by Mark of the Dragon »
<center>
Roy Mustang



Yeah...that sounds like me <_<

<center>
You were born in the land of Warrior Pride. You live to fight, you have a strong spirit, courage and bravery. Strong lord! Unsheath thy sword, rush into war and strip the enemy of his flesh down to the core.


Umm...yeah