Author Topic: (no subject)  (Read 3124 times)

null&void

  • Member
  • *
  • Posts: 4
    • View Profile
(no subject)
« on: June 18, 2006, 12:19:42 AM »
===IE-BS (item/enemy battle system)===
===="A Real-Time battle System"======
=====By: JM Rocela[Philippines]======
=====[Silverline studios©2006]======
====[endless_waltz09@yahoo.com]====

TK peeps!! Listen UP!!!
I'm just a newbie programmer so be nice..it's just an idea...basic commands are used. If Im right, I think nobody has done this before..

===============================================
I woke up one day with an idea,
why can't we use the NPC function of an item
and turn it into an ENEMY type of character.
Simulating a Real-time battle system.
I formulated a program, but can't seem to have it
work('coz my game isnt finished yet!! hehe).
So I'm leaving y'all guys the programming part.
I know all of you guys know what i am thinking, and know all of you get my point.
I dont know if you can compile this as a PLUGIN or just a plain program...i know that experienced programmers can stretch this idea...
Actually, I'm working on a beta program..but I dont have a game to test it with..and the commands I programmed seems wrong...And it isnt finsihed yet..
If y'all have questions, email me at this address.
endless_waltz09@yahoo.com
...
I'll be waiting!!!



//================JM ROCELA==================

SILVERLine Studios © 2006
Well, it's a team in progress...
« Last Edit: December 31, 1969, 06:00:00 PM by null&void »

null&void

  • Member
  • *
  • Posts: 4
    • View Profile
(no subject)
« Reply #1 on: June 18, 2006, 12:33:43 AM »
Ahmmm...
Im also "morrowind`" at the toolkit home page...
« Last Edit: December 31, 1969, 06:00:00 PM by null&void »

Dude Man

  • Member
  • *
  • Posts: 6393
    • View Profile
    • http://dmdgames.mysticsoftware.net//
(no subject)
« Reply #2 on: June 18, 2006, 03:17:16 PM »
I'm too lazy to read all that. Is this for TK3 or TK2? I tried something like this for TK2 and it turned out very bad. <_<

But I skimmed it, and it looks okay, I suppose. Where?s Xorlak? He'd be able to help out with this. (Heh...)
« Last Edit: June 18, 2006, 03:18:30 PM by Dude Man »
~Welcome back mysticsoftware.net??
The Black Walkway

DarkElite

  • Member
  • *
  • Posts: 1452
    • View Profile
    • http://cryosoft.mysticsoftware.net/Home.html
(no subject)
« Reply #3 on: June 18, 2006, 06:14:12 PM »
Hmm... it's an iteresting idea.  It just might work if you get the right system developed.  However, I can't really do much for you in that respect, since I've got my own game to try to finish. And since I've been here for over three years and still havent released anything - I feel pretty stupid.

But if you happened to stumble across problems with whatever program you're attempting to make, and if you post up here, I'm sure you'll get plenty of help from other MSers and myself.

Hope everything works out for ya!  ^_^
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
DarkElite

Dei vobem omniam proditiverunt.  Iam vobis quis deposcibitis sacrificium rersum vitae est!

null&void

  • Member
  • *
  • Posts: 4
    • View Profile
(no subject)
« Reply #4 on: June 19, 2006, 12:09:20 AM »
@Darkelite: Im not asking your help or anything...I just want want your comment...thanx...

Oh by the way...this is an IDEA for TK3...
I think it will work out as soon as someone has an interesting complement to my idea..and tries to code it...

it would be really helpful...
ahmmm...to be perfectly clear...the codes in my idea are not actually correct..some of it barely, but im sure some are not...

Yho...ahmm...I guess, this idea's crap huh???
« Last Edit: December 31, 1969, 06:00:00 PM by null&void »

DarkElite

  • Member
  • *
  • Posts: 1452
    • View Profile
    • http://cryosoft.mysticsoftware.net/Home.html
(no subject)
« Reply #5 on: June 19, 2006, 12:07:03 PM »
No, it's actually quite a creative approach to a truely Real-Time Battle System.  It's just that it's something that I wouldn't consider doing for one of my own games until I've at least fully finished a classic styled one, giving me more experience with it.
But if I understood your implications correctly, it does seem as though it should work should you find a programmer.

Happy TKing!  ^_^
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
DarkElite

Dei vobem omniam proditiverunt.  Iam vobis quis deposcibitis sacrificium rersum vitae est!

null&void

  • Member
  • *
  • Posts: 4
    • View Profile
(no subject)
« Reply #6 on: June 22, 2006, 12:55:44 AM »
hey, ahm..Darkelite..thanx...

ahmmm...I think I should follow his advise...but none the less..I will make my idea come true...somehow...
hehe...ahm...
I'm having an Idea for a VB driven menu system..I think ill post it here or at TKZ one of this days...


ahmmm...I think this article is dead huh??? cause no one is making much interest of it...thanx for the replies though..
« Last Edit: December 31, 1969, 06:00:00 PM by null&void »

Dude Man

  • Member
  • *
  • Posts: 6393
    • View Profile
    • http://dmdgames.mysticsoftware.net//
(no subject)
« Reply #7 on: June 22, 2006, 10:59:54 AM »
Nah It's not dead. It's just everyone's being lazy. It's only dead when nobody has posted on it for four or so weeks.

But I'd agree with DE on this one. But a VB driven menu system? Doesn't it have to be in RPGCode for that type of thing to work in TK?
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
~Welcome back mysticsoftware.net??
The Black Walkway

AlienDude

  • Member
  • *
  • Posts: 605
    • View Profile
    • http://www.taralax.com
(no subject)
« Reply #8 on: July 03, 2006, 09:39:34 AM »
btw guys how is the threading capabilities on the TK3? i almost never tried it for some reason, and most definitely will be required for RTBS.
« Last Edit: December 31, 1969, 06:00:00 PM by AlienDude »
Quote
May your star always be good to you and may your travels be swift.
 
- Traveller Farewell
(adapted from the Necroscope series by Brian Lumley)

Taralax Studios BEING REBUILT GENOME BY GENOME! \n\t\t\t\t\t\t\t\t\t
<' + '/div>\n\t\t\t\t\t\t\t\t\t