Octember has finally arrived. In case you missed it yesterday, TK 3.1.0 has finally been released after being in development for over a year. This is easily the greatest release since 3.0, and brings changes that were at one time only dreamed about, such as Vector Collision. The engine has also been completely re-written in C++, which should allow a dramatic in speed of both the engine itself, and aid programmers in releasing even greater improvements in the future. Make sure you check the official release out at
The ToolkitZone.