i dont no....what im trying to do is put a variable into an image filename, and into a program name...
here's a small part of my program...
#Method Battle(enemy1$,enemy2$,enemy3$,bkg$,midi$)
{
#Include("BattleManager.prg")
#Include("BattleMethods.prg")
#Include("system.prg")
#TargetLocation(lastx!,lasty!)
#SaveScreen()
#MidiRest()
#Bitmap("White.bmp")
#BorderColor(255,255,255)
#Wav("Thunder.wav")
#Delay(.1)
#RestoreScreen()
#BorderColor(0,0,0)
#MidiPlay(midi$)
#Delay(2)
#Clear()
#LoadBattle(enemy1$,enemy2$,enemy3$,bkg$)
****enemy image setting****
#If (enemies!=1){#setimage("+enemy1$+"stance.bmp,30,30,64,64)}
you see...at the part where it will set the image of the enemy...i dont want to have to change the file name every time...so im trying to input the variable "enemy1$", into the bmp name....... and the same with a program so i can access info on the enemy while only having to type in the name for the parameters
(#Battle(Zombie,Bat,Dead,"Cave.bmp,"Battle.mid") )
*thats what the command would look like when done