Author Topic: (no subject)  (Read 10880 times)

Cesque

  • Member
  • *
  • Posts: 2178
    • View Profile
    • http://cesque.mysticsoftware.net
(no subject)
« Reply #45 on: February 06, 2004, 05:25:44 AM »
Hmmm... I also experimented with localised restorescreen, though I gave up... I wanted it to redraw in place of my translucent mwin, in sequences where characters talked, moved, then talked again (restoring all screen to what program was at start put them back to position where they were first, and saving screen after each time they moved also saved the transparent mwin, and put one mwin on another)... But, currently, I've resigned from transparent mwin idea.
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

DarkElite

  • Member
  • *
  • Posts: 1452
    • View Profile
    • http://cryosoft.mysticsoftware.net/Home.html
(no subject)
« Reply #46 on: February 06, 2004, 06:51:23 AM »
all you do is save the screen before you set any of the mwin down, then in a method or just in the program you restore the whole screen...that is unless you try to move characters during the text Sad
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
DarkElite

Dei vobem omniam proditiverunt.  Iam vobis quis deposcibitis sacrificium rersum vitae est!

Cesque

  • Member
  • *
  • Posts: 2178
    • View Profile
    • http://cesque.mysticsoftware.net
(no subject)
« Reply #47 on: February 06, 2004, 07:11:10 AM »
Yeah, this is exactly what I say.  Very Happy Savins creen after each move and putting mwin puts one of another, so I put a non-transparent mwin to get rid of this effect. I don't like transparent mwins that much, at all... And they are not too visible, and I want them to be visible - because I plan adding different mwin for each character class, hehe. So as a paladin you will see brick wall and statues of angels at it's sides, but as a monk you will see some oriental pic...
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

DarkElite

  • Member
  • *
  • Posts: 1452
    • View Profile
    • http://cryosoft.mysticsoftware.net/Home.html
(no subject)
« Reply #48 on: February 06, 2004, 08:22:26 AM »
ah! interrsting....so are you making the mwin a method....or just changing the pic...it would be esiest to just make a method, and set the background pic like this...

#bkg$=""+class$+"_window.gif"
#Setimage(blah blah blah)
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
DarkElite

Dei vobem omniam proditiverunt.  Iam vobis quis deposcibitis sacrificium rersum vitae est!

Cesque

  • Member
  • *
  • Posts: 2178
    • View Profile
    • http://cesque.mysticsoftware.net
(no subject)
« Reply #49 on: February 06, 2004, 09:04:06 AM »
Who said I didn't do it? You. And you're right.  Laughing

Hmmm, there's really no difference of method you use in putting mwin... I put a different load-up program which changes statistics, religion, sprites, portrait and mwin for each character... Though actually, you can only play a paladin and game uses default menu (the one you have before choosing profession, a wooden one), this will most likely stay until demo comes out...
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

DarkElite

  • Member
  • *
  • Posts: 1452
    • View Profile
    • http://cryosoft.mysticsoftware.net/Home.html
(no subject)
« Reply #50 on: February 06, 2004, 02:25:57 PM »
heh, yeah, but im having to much trouble using the method, i think im going to try to stick with the old way i have the bs
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
DarkElite

Dei vobem omniam proditiverunt.  Iam vobis quis deposcibitis sacrificium rersum vitae est!