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Cesque

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« on: February 15, 2004, 01:13:17 PM »
I grow tired of this.

All of sudden, #wait command in "active" programs stopped to work. It works, as character meets a static person and talks to it, but in programs like BS or when character moves in between speaking (in-game animated scenes)

Or, maybe - it doesn't works properly. It still waits for player to press key, but text/bitmaps display only for a very short while, as if the program ends straight after bitmap is launched, but the wait command still waits for player to press key, just no bitmaps/text are present.

It's like that in all toolkit, I guess, as I tried copying old files from times when it all worked right, and the bug is still present.

I don't know when it's began to work like that, it was most likely during my work on BS. To test it, I've loaded an old save just before enemy encounter and text became, hmm, "dotted" (white pixels near letters). I've recalled I changed the font after this savegame, so I launched game from start, and encountered this bug.
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.