"I r teh infidel" Why? I began using Game Maker.
And if it continues to go on, I'll change Satarel Legacy into GM platform game. I'm REAL this time.
Let's just face it - in Game Maker, making a platform game, you can implement rpg-like things and in general create a VERY REALISTIC battle system which takes place on board.
While the tk only allows as for ME (with the decimal bug) only turn-based battle systems with no realtime actons and multiple programs running (maybe tk3 would change that), it doesn't allow the things like jumping to evade attack, firing from distance, using different spells to kill enemy in one of 12 fassions: burn him alive, freeze and break, impale, electrocute, disintegrate, melt in acid etc. While GM allows that.
I'm currently doing Fall from Grace as GM game... Not the FfG I wanted to make with tk, a bit else. Player takes role of Archon, a messiah sent to cleanse the land. It's a platform game, with mana, spells, items (currently their like instant power-ups, but I might add inventory), shops, cities etc.
Generally...
Toolkit
- Allows turn-based FFesque BS
- Allows advanced coding to send players into certain location, etc
- Better support for inventory
- Only view is from above / isometric (at least it support movement like this, not jumps, etc)
Game Maker
- Allows realtime realistic on-board BS with unlimited enemies and attack types
- Allows coding, but with my shareware version and lack of knowledge about GM coding I can't do almost anything
- Allows any camera view and movement style
- Disables ability to travel between levels to certain point without restarting whole level
If I were to choose what game I always wanted to make, between a platform RPG-esque Soul Reaver-like game with arsenal of spells and weapons, mini-quests, secrets etc or FF-esque RPG... I would choose the first.
Anyone ever used GM to make a platform RPG-esque game? Eeeeh. I strayed from the path!