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Dude Man

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« on: April 29, 2004, 06:03:30 PM »
I can't get Trans3 to work! But Trans3 worked on the beta...but not anymore! WTF is going on? Is anybody else haveing this problom?
« Last Edit: April 29, 2004, 06:05:26 PM by Dude Man »
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Cesque

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« Reply #1 on: April 30, 2004, 12:49:15 AM »
As far as I remember... Trans3 never truly worked for me, but I didn't check it i the latest version. Mainly because almost nothing works in it.
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
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Spyder

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« Reply #2 on: April 30, 2004, 08:43:52 AM »
There is a patch available for the new TK3. Check TKZ. It may fix your problem. I was able to run Godiva:Alpha with absolutely no bugs at all, other than a few RPGCode commands that are obsolete in TK3, and a command that needs a plugin. Otherwise it ran flawlessly. The only thing I thought needed some improvement is speed. Not only is it too fast, but it's too slow as well, depending on how large a board is, how many different kinds of tiles your using, and if and how many animated tiles are on the board. On some boards my character would fly across the board 3 tiles at a time, no matter how fast I tried to click the arrow key. On other boards he would move in extreme slow motion.
« Last Edit: April 30, 2004, 08:47:08 AM by Spyder »

Delano

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« Reply #3 on: April 30, 2004, 10:25:56 AM »
Yes sorry about trans3 not running from the toolkit editor! Does it work if you run it on its own though?

This was one of the bugs that Haize fixed in his release - I think we kinda forgot it hadn't been fixed in the official release! The unofficial patch should clear this up for the moment - just unzip the new toolkit3.exe to your Toolkit3 directory and overwrite the current file.

It's great to hear that you've run Godiva:Alpha in TK3 successfully - except for the speed issues! I'm not sure about speeding it up, but I'm pretty sure I can slow it down - it's all because of that #GameSpeed command!

The problem is that it's a bit ambiguous with the parameters - #Gamespeed(3) is the fastest setting - but with this trans3 runs as fast as it possibly can! - with no delay between movements - so it's different on each computer. Using 0,1 or 2 on the other hand simply introduce delays of a couple of milliseconds between moves. I think it would be best to rewrite this slightly to remove this "3" problem - maybe swapping it for a #GameSpeed("max") or something. I'll do this for the next release - its best to use 0 (slowest) to 2 (fastest) for the moment.
« Last Edit: December 31, 1969, 06:00:00 PM by Delano »
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Dude Man

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« Reply #4 on: April 30, 2004, 04:33:20 PM »
Well I haven't tried running it on it's own I'll try that now..
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
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Dude Man

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« Reply #5 on: April 30, 2004, 04:35:18 PM »
YEE-HA! Thanx, it works if you run it on your own!
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
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Spyder

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« Reply #6 on: April 30, 2004, 08:51:28 PM »
Odd...it works fine for me when I run it through the editor.
« Last Edit: December 31, 1969, 06:00:00 PM by Spyder »

Dude Man

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« Reply #7 on: April 30, 2004, 11:02:43 PM »
Yeah that's because my computer is one of those POS computers!

POS = Peice of Shit!
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
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