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Number Eight

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« on: January 27, 2005, 03:50:15 PM »
I have a question for all of you.

 Would you still play the game if it had the default battle system? Because right now I can't really code a custom one (I would have been able to about a year ago) and even if I could, it would seriously delay the game coming out. If I use default, I will remake it with a custom bs when I have the RPGCode knowledge.

 So which is it?
« Last Edit: December 31, 1969, 06:00:00 PM by Number Eight »
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Aminaga

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« Reply #1 on: January 27, 2005, 03:56:03 PM »
Well, I'm not really voting because the opinion I support isn't up there.
Personnally, I would love it if you have a custom battle system in your game,
but I don't mind if you're game uses the deafult.
Besides, the original Dark Age used the deafult, and it was one of the best games!!
Also, I sometimes like to use the deafult too(yet I have been looking closly at certain BS' at MS.).
« Last Edit: January 27, 2005, 03:58:05 PM by Aminaga »
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Number Eight

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« Reply #2 on: January 27, 2005, 04:00:11 PM »
Well, it would only use the default for the "releasing". By that time I will probably have the prowess to make my own custom bs and then I will re-release it with the custom one.

 It would still have a custom menu and mwin anyway.
« Last Edit: December 31, 1969, 06:00:00 PM by Number Eight »
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Aminaga

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« Reply #3 on: January 27, 2005, 04:20:55 PM »
Cool.

btw: I downloaded a custom menu system for TBOC, and it WILL be used
in the final version. So yeah, unless I just don't have the time,
I might make a newer version of the demo!
« Last Edit: January 27, 2005, 04:25:39 PM by Aminaga »
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Dude Man

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« Reply #4 on: January 27, 2005, 06:59:25 PM »
Use the defeaults. There not so bad. Just use full, Battle Animations and try and expand it abit and make it look nice. Like what I'm doing in DMDRPG, but it's the allready good TK3 version. Very Happy
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
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Aminaga

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« Reply #5 on: January 27, 2005, 07:04:01 PM »
Yeah, the TK3 deafult BS isn't that bad accually.
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Number Eight

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« Reply #6 on: January 27, 2005, 07:42:24 PM »
Except that I can't use TK3 since it doesn't behave well on either of my comps. It would be the TK2 default BS.
« Last Edit: December 31, 1969, 06:00:00 PM by Number Eight »
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<span style=\'font-size:14pt;line-height:100%\'><a href=\'http://www.ebaumsworldsucks.com/\' target=\'_blank\'>ebaumsworld sucks</a>
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Aminaga

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« Reply #7 on: January 27, 2005, 07:43:42 PM »
Which is okay, still! It dosen't matter what the programming is.
Is how good the fighting is!
« Last Edit: December 31, 1969, 06:00:00 PM by Aminaga »
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Number Eight

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« Reply #8 on: January 27, 2005, 07:49:24 PM »
Alright guys, thanks! Now I can, in good consionse, continue working on my game and not the battle system!  :rolleyes:
« Last Edit: December 31, 1969, 06:00:00 PM by Number Eight »
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<span style=\'font-size:14pt;line-height:100%\'><a href=\'http://www.ebaumsworldsucks.com/\' target=\'_blank\'>ebaumsworld sucks</a>
<a href=\'http://www.uweflade.de/rammstein.htm\' target=\'_blank\'>benzin</a>
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Aminaga

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« Reply #9 on: January 27, 2005, 07:51:51 PM »
Number 8: Say, how far are you in the progress of your game?
« Last Edit: December 31, 1969, 06:00:00 PM by Aminaga »
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Number Eight

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« Reply #10 on: January 27, 2005, 07:58:21 PM »
Depressingly little progress has been made. I have been fixing my custom Mwin with scrolling text, but now I am nearly done.

 And then I design the menu Razz
« Last Edit: December 31, 1969, 06:00:00 PM by Number Eight »
<a href=\'http://www.rammstein.com/Extras/\' target=\'_blank\'></a>
<a href=\'http://www.wakeupwalmart.com/\' target=\'_blank\'></a>
<span style=\'font-size:14pt;line-height:100%\'><a href=\'http://www.ebaumsworldsucks.com/\' target=\'_blank\'>ebaumsworld sucks</a>
<a href=\'http://www.uweflade.de/rammstein.htm\' target=\'_blank\'>benzin</a>
</span>

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