I've got 2 projects in the works right now... One is on the back burner due to complexity & detail of gameplay (I've been designing the systems for over 5 years), but I'm really looking at doing it entirely in C++, in a rogue-like style
The other project is really the one I'm not sure about; it's much more of a traditional RPG, and much, much more simple, and could probably benefit from the usual RPG visual representation, sprites and boards, overhead view, whatnot. But I don't have the skills to produce the quality of sprites that I want.
Anyway, you brought something up there -- you said that the default systems are independent libraries, separate from trans3. I'm curious what exactly this entails. I mean, what does trans3 consist of now? Interpretation of rpgcode, obviously; what else?