Author Topic: (no subject)  (Read 1478 times)

roleplayer88

  • Member
  • *
  • Posts: 5
    • View Profile
(no subject)
« on: January 28, 2006, 11:59:08 AM »
I have some questions. (raises hand)

Why doesn't #wav work(on TK2)?!?!?!
I've tried #wav-ing many times.

Also(on TK2)

Target and Source don't work!!!
I've tried using these in a SpcMove program and all I heard were crickets chirping!

Help!
« Last Edit: December 31, 1969, 06:00:00 PM by roleplayer88 »

Xorlak

  • Administrator
  • Member
  • *****
  • Posts: 2225
    • View Profile
    • http://darkagegames.net
(no subject)
« Reply #1 on: January 28, 2006, 03:53:00 PM »
You can get the version of 2.20b with working WAVs <a href='http://mysticsoftware.net/toolkit2.20b_wav.zip' target='_blank'>here</a>.

Here's an example of how the target and source handles work:

Code: [Select]
#getHP("Target", thp!)
#getHP("Source", shp!)

If that is executed in an enemy's special attack program, that would put the target player's HP in 'thp!' and the enemy's in 'shp!'.
« Last Edit: December 31, 1969, 06:00:00 PM by Xorlak »