Good question... Let's check in DA2 code...
#method animatetitle()
{
#if(counter!=12){#counter!=1}
#castlit(counter!,counter$)
#command$="#setimage(DA2fire"+counter$+".gif,35,30,536,128)"
#counter!=counter!+1
#rpgcode(command$)
}
#include("system.prg")
#BorderColor(0,0,0)
#Clear
#Fontsize(16)
#itemwalkspeed("slow")
#walkspeed("slow")
#smartstep("off")
#debug("off")
#font("basic.fnt")
#characterspeed!=1
#CharacterSpeed(characterspeed!)
#textspeed(3)
#confirm$=" "
#back$=""
#delay(1)
#setimage("present9.gif",154,165,300,150)
#checkskip
#setimage("present8.gif",154,165,300,150)
#checkskip
#setimage("present7.gif",154,165,300,150)
#checkskip
#setimage("present6.gif",154,165,300,150)
#checkskip
#wav("dark_vengence.wav")
#setimage("present5.gif",154,165,300,150)
#checkskip
#setimage("present4.gif",154,165,300,150)
#checkskip
#setimage("present3.gif",154,165,300,150)
#checkskip
#setimage("present2.gif",154,165,300,150)
#checkskip
#setimage("present1.gif",154,165,300,150)
#checkskip
#delay(2)
#checkskip
#delay(2)
#setimage("present2.gif",154,165,300,150)
#checkskip
#setimage("present3.gif",154,165,300,150)
#checkskip
#setimage("present4.gif",154,165,300,150)
#checkskip
#setimage("present5.gif",154,165,300,150)
#checkskip
#setimage("present6.gif",154,165,300,150)
#checkskip
#setimage("present7.gif",154,165,300,150)
#checkskip
#setimage("present8.gif",154,165,300,150)
#checkskip
#setimage("present9.gif",154,165,300,150)
#checkskip
#clear
#mediaplay("DA2_Story.mid")
#delay(2)
#setimage("production4.gif",154,165,300,150)
#checkskip
#setimage("production3.gif",154,165,300,150)
#checkskip
#setimage("production2.gif",154,165,300,150)
#checkskip
#setimage("production1.gif",154,165,300,150)
#checkskip
#delay(2)
#checkskip
#delay(2)
#setimage("production2.gif",154,165,300,150)
#checkskip
#setimage("production3.gif",154,165,300,150)
#checkskip
#setimage("production4.gif",154,165,300,150)
#checkskip
#clear
#delay(1)
#setimage("feature4.gif",154,165,300,150)
#checkskip
#setimage("feature3.gif",154,165,300,150)
#checkskip
#setimage("feature2.gif",154,165,300,150)
#checkskip
#setimage("feature1.gif",154,165,300,150)
#checkskip
#delay(2)
#checkskip
#delay(2)
#setimage("feature2.gif",154,165,300,150)
#checkskip
#setimage("feature3.gif",154,165,300,150)
#checkskip
#setimage("feature4.gif",154,165,300,150)
#checkskip
#clear
#delay(1)
:skip
#clear
#mediaplay("DA2_Story.mid")
#setimage("DA2fire_intro3.gif",35,30,536,128)
#delay(0.05)
#wav("firesword.wav")
#setimage("DA2fire_intro2.gif",35,30,536,128)
#delay(0.05)
#setimage("DA2fire_intro1.gif",35,30,536,128)
#delay(0.05)
#setimage("DA2fire1.gif",35,30,536,128)
#delay(0.05)
#setimage("DA2fire_intro4.jpg",35,30,536,128)
#delay(0.05)
#setimage("DA2fire_intro5.jpg",35,30,536,128)
#delay(0.05)
#setimage("DA2fire_intro4.jpg",35,30,536,128)
#delay(0.05)
#counter!=1
#setimage("DA2fire1.gif",35,30,536,128)
*#text(16,22,"New Game")
*#text(16,23.2,"Continue")
*#text(16,24.4,"Tutorial")
*#text(16,25.6,"Quit")
#setimage("title_menu.gif",256,310,96,116)
*#Fontsize(
*#text(1,60,"Copyright © 2003 Robert M. Clabaugh")
#setimage("copyright.gif",5,445,205,29)
#setimage("keys.gif",491,446,117,28)
#Fontsize(16)
#savescreen
:loadcancel
#cursor(250,319,397,26,"#restorescreen(120,230,370,450,120,230)","loadgame","newgame","soundtest","quit",,)
...and that's the answer! Laughing