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Zeros'

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« on: February 14, 2004, 09:22:04 AM »
ive gotten it before, but i was trying to test my BS (it sucks right know haha  Laughing ) but when i set on the tile to acticvate it, (just to test) i get a runtime error through the whole battle...how do i fix this?
« Last Edit: December 31, 1969, 06:00:00 PM by Zeros' »
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DarkElite

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« Reply #1 on: February 14, 2004, 10:07:32 AM »
you should just test it in the rpg debugger, but ok!

try removing all of your files from the tk folder (your game folder, and the main game file) and remove the TK, then reinstall it, replce the stuff you took out, and try it again
« Last Edit: February 14, 2004, 10:07:52 AM by DarkElite »
DarkElite

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Cesque

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« Reply #2 on: February 14, 2004, 10:23:50 AM »
Runtime error? How does it look? Debugger menu or pop-up window?

In second case, make sure you don't use #methods without variables, for example

#method
{
BLABLABLA
}

This worked in 2.1, but not in 2.2. Put instead...

#method()
{
BLABLABLA
}

I doubt it's this, so say what exactly is happening, and when...

(a good method is to put up #mwin("1"), #mwin("2") etc in the code that causes problems, and see at what number is stops exactly to see where the problem lies)
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

DarkElite

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« Reply #3 on: February 14, 2004, 10:26:42 AM »
its not a program error, its something wrong with the internal TK
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
DarkElite

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Cesque

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« Reply #4 on: February 14, 2004, 11:34:17 AM »
I recommend making a new game and copying all files there, it worked for me when I was putting back my game after minicars invasion. And it, too, said "runtime error 76". Or maybe it's something wrong with the main file.
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.