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Cesque

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« on: April 10, 2004, 06:28:08 AM »
"I r teh infidel" Why? I began using Game Maker.

And if it continues to go on, I'll change Satarel Legacy into GM platform game. I'm REAL this time.

Let's just face it - in Game Maker, making a platform game, you can implement rpg-like things and in general create a VERY REALISTIC battle system which takes place on board.

While the tk only allows as for ME (with the decimal bug) only turn-based battle systems with no realtime actons and multiple programs running (maybe tk3 would change that), it doesn't allow the things like jumping to evade attack, firing from distance, using different spells to kill enemy in one of 12 fassions: burn him alive, freeze and break, impale, electrocute, disintegrate, melt in acid etc. While GM allows that.

I'm currently doing Fall from Grace as GM game... Not the FfG I wanted to make with tk, a bit else. Player takes role of Archon, a messiah sent to cleanse the land. It's a platform game, with mana, spells, items (currently their like instant power-ups, but I might add inventory), shops, cities etc.

Generally...

Toolkit

- Allows turn-based FFesque BS
- Allows advanced coding to send players into certain location, etc
- Better support for inventory
- Only view is from above / isometric (at least it support movement like this, not jumps, etc)

Game Maker

- Allows realtime realistic on-board BS with unlimited enemies and attack types
- Allows coding, but with my shareware version and lack of knowledge about GM coding I can't do almost anything
- Allows any camera view and movement style
- Disables ability to travel between levels to certain point without restarting whole level

If I were to choose what game I always wanted to make, between a platform RPG-esque Soul Reaver-like game with arsenal of spells and weapons, mini-quests, secrets etc or FF-esque RPG... I would choose the first.

Anyone ever used GM to make a platform RPG-esque game? Eeeeh. I strayed from the path!
« Last Edit: April 10, 2004, 04:20:15 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

DarkElite

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« Reply #1 on: April 10, 2004, 09:01:23 AM »
well, with a lot of the TK going down hill, it does look like its beter, the multitaksing is better....yeah....so far, ive only used it for creating my graphics.....but yeah, ive thought about using it too...
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
DarkElite

Dei vobem omniam proditiverunt.  Iam vobis quis deposcibitis sacrificium rersum vitae est!

DarkElite

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« Reply #2 on: April 10, 2004, 09:22:24 AM »
yeah, but if i were to, i wouldnt do it now, ive gotton too much work done of DF to just stop and switch.... :ph34r:
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
DarkElite

Dei vobem omniam proditiverunt.  Iam vobis quis deposcibitis sacrificium rersum vitae est!

Xorlak

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« Reply #3 on: April 10, 2004, 10:10:02 AM »
I've only played around with Game Maker a little, and it looks like an awesome system to make completely realtime games (i.e. platformers, or maybe even Zelda style games).  But it looks like it'd be a pain to make any type of RPG, or even incorperate some RPG elements (i.e. program item menus, etc.).  But if you think you can pull it off, go for it!
« Last Edit: December 31, 1969, 06:00:00 PM by Xorlak »

DarkElite

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« Reply #4 on: April 10, 2004, 10:14:35 AM »
you mean you cant make a menu system come up? all you do is set it so that when the main person presses something like "m" it will run the program
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
DarkElite

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Cesque

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« Reply #5 on: April 10, 2004, 12:23:18 PM »
I know games done with game maker with advanced menus and such (like Megabot)... DarkElite is right, you need to align the key to menu - and then draw all the bitmaps, etc, like in toolkit.

I just hope if tk3 comes out, I'll finally pull off some REAL progress on Satarel's Legacy.
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

DarkElite

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« Reply #6 on: April 10, 2004, 02:17:39 PM »
yeah, that would save a lot of people falling to the power of TK's rivals
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
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Dude Man

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« Reply #7 on: April 10, 2004, 03:11:42 PM »
I will never fall to the power of one of it's rivals!  Ever! Unless there's some cool....3D RPG Toolkit thing....I guess.....But there isn't right now is there! RPG Toolkit is the best and will allways be! Razz
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
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Cesque

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« Reply #8 on: April 10, 2004, 04:18:02 PM »
I must say I'm very proud of my GM game  Razz

I've made items activated by key presses (each item has a key bound to it) and kewl animations like fireballs leaving fiery trails, screen freeze for a short while as your enemy gets electrocuted to death by giant lightning beam from the sky (breath taking, heh), incinerated enemies running around still posing threat before they are put out after some time, frozen enemies player can break but they thaw after some time if left alone, people kneeing on ground and bowing down as they see you, secret levels, bosses (currently 1), etc.

Only problem is transfer of items through the levels. It seems to re-start everything but score and lives every time user respawns / spawns at new level. There are simply no "global" variables or I can't find 'em. Damn.

Quote
RPG Toolkit is the best and will allways be!


This bears the dark side with it... it's the most bugged. And very FF-esque RPG specific. Somehow...
« Last Edit: April 10, 2004, 04:19:38 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

Dude Man

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« Reply #9 on: April 10, 2004, 04:36:41 PM »
Your game sounds COOOOOOOOOOOOOOOOOL!!!!!
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
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