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Cesque

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« on: June 05, 2004, 02:29:45 AM »
Player characters

In case you didn't visited the site, I've added new race: Indian. I've also changed the Tribal race, now they have Sorceress, not Shadowcaster. Indians have Shadowcaster now.

Each race/class combination will also have 8 traits avaliabe to choose. Some will be rarer, some will be common - but generally, each trait combination will somehow differ.

Languages

I've decided to burry this conception. Languages were supposed to be talents you'll need to read books / inscriptions of the certain language - but it would simply take fun out of game and force player to spend skill points on skills which aren't really that useful.

So you will be able to read anything anywhere, beside inscriptions which serve as decoration elements, like the hebrew text on the wall in Ziggurat.

The Battle System

I've faced few problems.

First, the item system and the new menu system forces me to use more #branches. Which are evil evil evil. But using #whiles will take lots of code and time.

Also, I have no idea how to use proper item system without #branches. I might send this problem to Xorlak one day to look at... But now he's busy with DA EX or something Very Happy

If I'll make BS work a bit, I might change in into 2 vs 2 BS. There wouldn't be more player characters, but I'll add something like "summons".

Some Story Elements

I've planned a few new side quests which will stray from the typical path, and usually have nothing to do with main game story. Usually. All 4 are put in capital city of Mercedes. Most FF-esque RPG games have town as rest for combat and questing - well, not here! I've followed idea of Baldur's Gate 2, where first few good hours of game you'll spend in the main city. Also, such quests and in-game scenes will add some feeling to the game. A city in Satarel's Legacy is not like in most RPGs, a safe place. There are conflicts, hatred, twisted ideaology, bandicy, untolerance, false religiousnesss, psychotic murderers or political spies. Here are the quests planned...

1. The mad medic: In Mercedessian insane asylum, medics and nurses are found lobotomised. Propably by some psycho doctor which went mad... or a wizard. Player's quest will be to find and kill him or put before the court of law.

2. The gnostic spy: The Gnosis has it's spy in the city. Player will have to find and destroy him. Of course, there will be few ways around - kill the gnostic, arrest and deliver to militia (he'll get executed for treason anyway) or spare him. Choosing any way will have it's benefits.

3. The stolen lantern: In the park district of Mercedes, high druid Dilak Casteur will give player quest to retrieve stolen Lantern of Light from the hands of bandits. Bandits reside in sewers of Northfall, another city. The reward will be nature talisman, propably.

4. The peoples' crusade: In the slums, a self-called prophet, Tartufe (tribute to Molier, hehe) gathers his followers and claims demons and war are punishment of God for the tolerance of paladins. He organises a crusade to destroy jews, necromancers and dwarves from Foreigner District, of course pillaging their houses on the way. Player can either stop this or join this (the crusade will fail anyway at one point).

I plan to add an NPC dedicated to Dark Elite in this quest... Priest or believer Kasdorf, from St Roch church, which will want to stop the crusade. Of course I'm kind enough to change this if Dark Elite has something against this  Very Happy (unlike Willton, which I will not remove as NPC, hehehe)

I'm also thinking about the nice menu for quests, displaying them and showing their objectives... But, maybe later. I'd better first fix BS and add some new areas.

Classes

Now, the unique features about each class (beside unique perks, of course)...

Paladin: Bonus damage vs undead
Zealot: Shield spell changed into Jihad, bonus to speed every few levels (maybe)
Samurai: Bonus to melee damage every few levels (maybe)
Assasin: Armor class bonus, propably "racial enemy" to choose
Ranger: Accuracy bonus, maybe "racial enemy" to choose
Valkyrie: Starts with blizzard talisman
Sorceress: Phlogistorm spell changed to Ultima, starts with fire talisman
Sage: Starts with storm talisman
Druid: Lightning spell changed to Thunderclap, Phlogistorm to Eruption, Implosion to Hurricane (propably), starts with nature talisman, MAYBE some "animal transformations" (wolf, falcon, lion, bear)
Templar: Bonus damage vs demons, exorcisms more powerful
Necromancer: Starts with spirit talisan
Witch Doctor: Starts with spirit talisman
Cabalist: Phlogistorm changed to Power Word, Shock changed to Sonic Boom (propably)
Mentalist: Shock spell changed to Psychic Blast, upgradable to Psychic Shock, starts with mind talisman
Shadowcaster: Devouring souls after slaying enemies (usually healing / MP recovery, some bosses might permanently rise stats or give talents)

As usually, I ask: ANY IDEAS? And I do mean... ANY IDEAS?
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.