Well, I have recently downloaded the "Juicy" plugin for in-code tile manipulation. That way I could "mesh" armor and such on to nude characters using layers. By doing this I hoped to achieve a new level I've been wanting to do for my games. The new level being able to actually see newly equipped armor/items whatever. Pretty cool eh? not so much as that's what the "Juicy" plugin was made for. So, not exactly original. My problem is, seeing how "Juicy" was made way back in '03-'04. It doesn't work with RPGTK 3.0+ series. So pretty much is there a way to manually "mesh" tiles or just raw image data in to a tile? I don't actually care if it takes like a few seconds worth of code. So no time constraint. Or, is there a formula to convert the rgba colors in to 32-bit pixel colors? As in r!=255, g!=078, b!=000, a!=000 into 10101011 01010101 01010001 0101001011. Sorry if this doesn't make any sense becuase I don't know that much about this kind of thing.