Welcome to Dark Age Legends, chapter 4 sign ups! Chapter 4 will pick up where chapter 3 left off, but due to the break in the action, this is an excellent point to jump in if you haven?t already. If you haven?t been following the story the entire way through, don?t worry. You are not expected to read the entire RP-- just the summary and guidelines below. However, if you never played in a forum RP before (particularly this one) you may want to read a random page or two in the middle to get a sense of how everything works. Current players should also read this, as the new rules as there are some rule modifications.
ThemeA fantasy medieval type deal. Magic is encouraged. Technology should be low (but a few weird inventions are okay). Guns are permitted if you really want them, but they shouldn't be too effective.
ArchivesThe automatically updated <a href='
http://darkage.mysticsoftware.net/dal/viewer.php?id=472' target='_blank'>DAL Archives</a> might be easier to read than the topic on this forum if you want look back at the story (it?s just a script that reads from the forum database and strips off all the signature, avatar clutter, etc.) This is useful if you want to save some pages to your harddrive.
You can also download the entirety of chapters 1-3 in a <a href='
http://darkage.mysticsoftware.net/dal/DAL.zip' target='_blank'>single ZIP file</a> (415 KB), which include a list of all the past characters and bios.
Background Story (Chapter 4 prelude)Romme has disappeared into nothingness, along with the Dark Emperor Retan, his own son-- the only heir to the Dark Empire, the two other highest ranking officers, and countless others? In but a flash the entire ruling class of the sprawling militant nation has vanished in a spell gone awry.
One month has passed since the events at Romme. The endless battle for territory has ended. Without its leaders, the Dark Empire, encompassing nearly half of the world, ceased its wars on its neighbors. Finally peace was at hand, for those battling against the empire, at least? for a new sort of chaos erupted within the once powerful nation?s borders. Without a clear heir to the throne, the minor officers began to bicker. Massive civil war erupted. The sprawling mainland of the Dark Empire-- Terius, a continent spanning nearly 1,000 miles across, has literally been split into hundreds of tiny factions, the former officers now assuming the roles of local warmongers, each grabbing a city or two for themselves. It is a time when only the strong survive?
The city of Laus, located at the very southern tip of a peninsula of Terius, was the only stronghold against the Dark Empire on the entire continent one month ago. Now with the threat of invasion gone, pirates and thieves from across the world are flocking to this city, anxious to trek northward into the former empire?s mainland and take advantage of the chaos, lured by the thought that it is impossible for such a conquering nation not to have vast reserves of gold?
Chapter 1 and 2 summaries can be found in the chapter 2 and 3 signup topics (just increase the topic viewing cutoff date to see them)
Chapter 3 summary -- coming soon.
Dark Age Legends Rules v1.4There are two types of people in the RP: characters and NPCs.
You can have up to four active characters (who you'll set up here). These are your characters and your characters alone. No one can control them but you.
Creating CharactersIn an attempt to avoid stalemates and regulate battles better, characters are created a bit differently this chapter. Every player has 4 character points. Each player can use between 1 and 3 points to create a character. The amount of points used corresponds to a character?s level. The higher the level, the stronger that character is (but, the stronger your characters are, the less characters you?ll be able to make, since you?ll use up more points). For example, you can have two level 2 characters, one level 3 and one level 1 character, or four level 1 characters, etc. As long as your characters? levels add to 4, you?re fine. You don?t have to use up all your character points. How levels effect battles is explained below.
NPCsNPCs are more flexible. Often you?ll see some soldiers, villagers, monsters, or other non important characters. Generally, anyone can create and use these characters. But if someone is using a NPC in a character like fashion, it?s probably best not to control it for them. Generally NPCs die off or leave the story in some way after a few posts, so posting them on the sign-up isn?t necessary.
Levels don?t apply to NPCs. Use your own judgment in determining how strong a NPC should be relative to your character.
LevelsBefore, the results of all attacks were determined by the target of the attack. But in the event that two players both thought their characters should win, this lead to extremely drawn out stalemates (heh?).
The rules on the results of attacks remain the same, but these level rules affect the end result of battles.
In a battle, the character with the higher level has the right to win. The lower level character should concede after five or six posts (note that losing a battle doesn?t mean your character has to die). The levels are additive in handicap battles (battle of 1 vs. more than 1). The side with the highest sum of levels has the right to win. For example, a level 3 character should win against a level single 2 character, but should lose against four level 1 characters.
In a battle of equals (i.e. a level 2 character vs. another level 2, or one level 3 vs. three level 1?s, etc) there is no clear-cut winner. These battles will probably resemble battling in previous chapters more. Note that someone else jumping in on one side will definitely sway the battle in that side?s favor, though.
Your character?s abilities and description should correspond to his/her level. Some rough ideas of what a character of each level is:
Level 1: The most realistic characters. They probably know a few good spells or techniques, but have a lack of supernatural strength and powers. These characters are most likely going to want to avoid battling alone and seek out others to team up with (RPG party, anyone?)
Level 2: Members of this class usually have attained some powerful skills and are much more effective warriors. Perhaps there is some supernatural element in their strength or maybe they have much experience in the battlefield.
Level 3: The extremely destructive villains or the untouchable heroes. They have mastered many techniques and are extremely strong. They are nearly invincible in one on one combat. The only sure way to take them down is to overwhelm them with numbers? Still they should have a weakness or two, although what it is is not always obvious.
Remember: This is a story, not a game, and there are no winners or losers!
Increasing levelsYou can increase your character?s level (up to level 3) if you have enough character points in reserve. For example, if you only created one level 2 character (keeping 2 points in reserve) and want him/her to become a level 3 at some later point. If you want to increase your character?s level, please do it in an interesting way (i.e. the character completes some sort of quest, etc.)
Beyond level 3I will consider allowing a character to grow to level 4 on a case by case basis. The requirements for leveling up beyond level 3 is 1) The character must have existed for a full chapter beforehand and 2) The character must have successfully completed some sort of quest involving other players? characters as opposition. If you think one of your characters qualify, PM me an application stating why you think your character qualifies. If I approve it, I will then post those reasons for other players to consider along with a poll. If 75% of the players approve it, your character will be granted the extra level. Characters above level 3 still only count for 3 points in your character point total.
SwappingYou can make any one of your characters inactive at any time. Making a character inactive means that that character?s level points become available for you to either make a new character or make another one of your inactive characters active again. Remember that the sum of your active character?s level can not exceed 4.
Note that a character can only be swapped out and brought back once per chapter. After that, if you want to make that character inactive again, you can do so, but he/she will have to sit out for the rest of the chapter.
Methods of making a character inactive include making them fall unconscious, having them go to sleep, leave the action, etc.
ActionsEach character is limited to two "actions" per post. An action is something your character does. Some examples:
- Attacking another character
- Defending an attack
- Preparing an attack (i.e. for bigger than normal spells)
- Starting to walk/run/fly from one place to another
- Arriving on the scene
- Picking up an item
... etc. Basically use your own judgment. Conversation with other characters doesn't count (so you can talk as much as you want).
Charging Techniques and LevelsIf a character takes more than one post to perform an attack, spell, etc., the number of posts taken before the attack is launched should be taken into consideration along with that character?s level. I.e. If a level two character prepares a fireball for 2 turns before launching it, it should not be blockable by a level 3 character (level 2 + 2 turns = 4) unless the level 3 character spent the previous turn preparing some sort of defensive technique (level 3 + 1 turn = 4).
Story events and nature of actionsAs far as the story goes, anything can happen as long as it's in good taste and doesn't disrupt the flow of the RP. The only restriction is that you don't control other players' characters. i.e. If you throw a fireball at someone, you let them decide whether they get hit by it or not.
TravelTry and be realistic in the amount of time it takes to get to one place from another. You should never leave one area and arrive in the next in the same post. Places that are farther away should take more posts to get to. I'm not going to spell out the distances between each place we've been to so far, so use your own judgment.
Be descriptive! Especially when you're entering a place of your own design. Try and build off of other posters' descriptions as well. This is important, as it?s easier to tell what?s going on if you know where you?re at.
PostingThere is a limit of two 'updates' per day. An update is a post that contains any actions for any of your characters. The only exception is a post that contains only dialogue, i.e. if your character is just talking to another character.
On the other hand, try and stop in to update at least once a day!
Three day rule: If you are fighting someone and your opponent doesn?t post for three days, assume they were hit by your attack and knocked unconscious (heh?)
If your character performs an action that demands a response from another player's character (i.e. perform an attack, ask a question), do not post an update to your character until the other player updates his/her character. Some exceptions obviously exist (see the 'three day rule', for example). If you do something that might elicit a response from multiple characters, use your own judgment. If you are unsure, put yourself in the other player's shoes and ask yourself if you would want to respond to your action.
LimitationsNo unbounded instant teleportation. If they have the ability, characters can only teleport for short distances, and even that should be used sparingly. No instant transmission from one place to a totally different one.
CommentsComments not part of the flow of the RP should be made obvious by placing them in between parentheses or slashes, etc. Try and keep commenting to a minimum. Major questions should be asked on this topic, rather than in the middle of the RP.
Try and refrain from quoting other posts unless absolutely necessary, since they just look bad and disrupt the flow of the RP.
ReadingIt is important to read every post of the RP since your last post, and perhaps a page or two before the current point if you?re just signing up. In order to create a coherent story and world, we all need to know what is going on with everyone else, even if what other characters are doing on the other side of the world don?t immediately affect your own.
Though the above rules are long, they are certainly not as long as the collective posts the RP receives on a good day. <span style='color:red'>
Chances are if you?ve just skimmed though the above rules and jumped to this line you are not cut out for this RP.</span>
(Heh?)
Character signupTo start, post your characters in this thread. Continuing chapter 1 - 3 players should repost their characters as well and fit them into the new leveling system. Include the following information:
Name:Level:Gender:Race: Can be pretty much anything
Age:Job:Weapon(s): plus a description, if necessary
Alliance: Could be a kingdom, tribe, cult, etc. (or no one at all!)
Description: Physical appearance
Bio: A short background. Perhaps just his/her immediate past, but can be more in depth if you want.
Chapter 1, 2, 3 Bio: If your character was in any previous chapters, give a short description of what he/she did in each.
Just one for me this time around:
Name: Lars
Level: 2
Gender: Male
Race: Human
Age: ??
Job: Prophet
Weapon: A broadsword, hidden under his cloak.
Alliance: none
Description: Lars is completely covered by a black cloak, his indistinguishable face hidden under the darkness of his hood. He stands at 5? 11? tall.
Bio: Lars is a man of mystery. Claiming to be a prophet, what he is up to is unknown. He has arrived at Laus as the influx of foreign treasure hunters and fame seekers peaks. He is looking for something? or to do something? His is apparently skilled in wizardry and he can levitate himself by forcing his energy downward, as is common among sorcerers.
Chapter 4 begins in a week or so!