Well, that's what I said.
:loop
#playerX[0]!=followx!
#playerY[0]!=followy!
#ItemStep(<put your item number here>, followx!, followy!)
#ItemStep(<put your item number here>, followx!, followy!)
#ItemStep(<put your item number here>, followx!, followy!)
#ItemStep(<put your item number here>, followx!, followy!)
#ItemStep(<put your item number here>, followx!, followy!)
#branch(:loop)
That should work. Of course you can change how many itemsteps depending on how fast you want the thing to go. I'm not quite sure how to get the thing to run the game over program if it gets you, but you can try making it run the game over program as the "pick up" program.