Yes, you (Editor: Censored)ing can! You just need to read the (Editor: Censored)ing RPG Code Help Files and make a (Editor: Censored)ing shitload of images!!!
YOU = , and I (Editor: Censored)ing hate n00bz! Especially the dumb ones that don't bother to read the god-damned help files!
shut up, zero. I hate to be so harsh and seemingly without consideration, but shut up.
I have multiple reasons:
A)We were all newbies once
B)He needed help and you shot him down like a horse near death
C)Like it or not, we will be replaced someday and all of the newbies will become midbies, then oldbies. Unfortunately, it's people like you that set the precedent for THEM to be the same.
Acting as immature as you did just now tells me that you are, yourself, a newbie, and do not belong to the respecting community that this (used to be, at least) is.
Maybe you should just go away for a little bit, calm down, and come back.
As for Game Shark, it is indeed possible, yet just not feasible to make a fighting game like Mortal Kombat in RPGCode, which you would have to use. It simply isn't, as of yet, fast enough to handle that kind of thing. For now, I would use Game Maker. Or, you could just wait until the TK somehow gets faster code... which I could only see happening if there were a way to compile RPGCode into Assembler/binary code, so the proccessor could handle it directly, instead of going through Trans3 to Windows to the processor.
Hope that helsp Smile