Welcome to Dark Age Legends, chapter 9 sign ups! Chapter 9 will pick up where chapter 8 left off, but due to the break in the action, this is an excellent point to jump in if you haven?t already. If you haven?t been following the story the entire way through, don?t worry. You are not expected to read the entire RP-- just the summary and guidelines below. However, if you never played in a forum RP before (particularly this one) you may want to read a random page or two in the middle to get a sense of how everything works.
Current players: No changes to the rule set since chapter 8, so you can skip to the end.
ThemeA fantasy medieval type deal. Magic is encouraged. Technology should be low (but a few weird inventions are okay). Guns are permitted if you really want them, but they shouldn't be too effective.
ArchivesThe automatically updated <a href='
http://darkagegames.net/dal/viewer.php?id=472' target='_blank'>DAL Archives</a> might be easier to read than the topic on this forum if you want look back at the story (it?s just a script that reads from the forum database and strips off all the signature, avatar clutter, etc.) This is useful if you want to save some pages to your harddrive.
Also, there's the <a href='
http://darkagegames.net/dal/viewer2.php?mode=1&id=472&page=0' target='_blank'>big page</a>, which is the entire RP on one huge page (Caution, modem users! It's over 4 MB at this point.)
Background Story (Chapter 6 prelude)It has been five years since the chaos has subsided and the near end of the world. The planet (
Gaian) thrives in fertility once more. The
Dark Empire has disappeared, replaced by a much smaller yet no less fearsome
Crimson Empire based on the Terius content (a.k.a. The Dark Continent). New kingdoms have sprouted across the world, replacing formerly subdued lands. It is a time of peace and rebuilding...
Of course, not for long...
Dark Age Legends Rules v1.6There are two types of people in the RP: characters and NPCs.
You can now have any number of active characters, just don't go overboard (or I'll do more amending!). These are your characters and your characters alone. No one can control them but you.
Creating CharactersThe level restriction is gone. Just post your characters and be fair (see last section). You can create new characters at any time during the RP, not just during the "sign up" period.
NPCsNPCs are more flexible. Often you?ll see some soldiers, villagers, monsters, or other non important characters. Generally, anyone can create and use these characters. But if someone is using a NPC in a character like fashion, it?s probably best not to control it for them. Generally NPCs die off or leave the story in some way after a few posts, so posting them on the sign-up isn?t necessary.
ActionsEach character is limited to two "actions" per post. An action is something your character does. Some examples:
- Attacking another character
- Defending an attack
- Preparing an attack (i.e. for bigger than normal spells)
- Starting to walk/run/fly from one place to another
- Arriving on the scene
- Picking up an item
... etc. Basically use your own judgment. Conversation with other characters doesn't count (so you can talk as much as you want).
Note that both starting to travel to one location and arriving at a location are each considered one action, but it is a bad practice to have your character leave one area and arrive in another in the same post. See the 'travel' section below.
Charging TechniquesThis section made more sense when there were character levels, but for now, if a character takes more than one post to perform an attack, honor that attack as more powerful than normal. This is furthered generalized by the following rule.
Rule of Proportional Effects / Proportional PostsThis is more of a guideline than a steadfast rule. Think about what your character is doing and how many people (other characters and NPCs) his/her action is going to affect (cause them to take an action, or make them do something completely different than what they currently are, etc.). The number of posts describing your character taking that action should be proportional to the number of people that are being affected by it.
In other words, a simple fireball attack might effect 1-3 people-- just one post for that. Some sort of shockwave might blow apart a large section of a town-- better take two or three posts, the first an elaborate description describing your character preparing the spell, the last for the character executing it. Need to rescue your friend from 30 armed NPCs? There's no way that can be done in one post. Probably should go for three or more. What your character actually does during those posts doesn't matter. He could fight through all the guards, sneak around them, prepare some elaborate plan, etc. Some sort of event that involves an entire city, say, should be detailed through probably ten or more. Some event that involves the entire planet? Probably an entire chapter.
Story events and nature of actionsAs far as the story goes, anything can happen as long as it's in good taste and doesn't disrupt the flow of the RP. The only restriction is that you don't control other players' characters. i.e. If you throw a fireball at someone, you let them decide whether they get hit by it or not.
TravelTry and be realistic in the amount of time it takes to get to one place from another. You should never leave one area and arrive in the next in the same post. Places that are farther away should take more posts to get to. I'm not going to spell out the distances between each place we've been to so far, so use your own judgment.
Be descriptive! Especially when you're entering a place of your own design. Try and build off of other posters' descriptions as well. This is important, as it?s easier to tell what?s going on if you know where you?re at.
PostingThere is a limit of two ?updates? per day. An update is a post that contains any actions for any of your characters. The only exception is a post that contains only dialogue, i.e. if your character is just talking to another character.
On the other hand, try and stop in to update at least once a day!
No one-linersNo more lame one line "Character A followed Character B" posts... I mean come on. (Heh...) Let us know what they're thinking, what scenery they're looking at, or something.
Three day ruleIf you are fighting someone and your opponent doesn?t post for three days, assume they were hit by your attack and knocked unconscious (heh?)
LimitationsNo unbounded instant teleportation. If they have the ability, characters can only teleport for short distances, and even that should be used sparingly. No instant transmission from one place to a totally different one. And traveling at the speed of light is the same thing... so don't!
CommentsComments not part of the flow of the RP should be made obvious by placing them in between parentheses or slashes, etc. Try and keep commenting to a minimum. Major questions should be asked on this topic, rather than in the middle of the RP.
Try and refrain from quoting other posts unless absolutely necessary, since they just look bad and disrupt the flow of the RP.
Story Integrity GuidelinesThe following amendments are added to keep the basic story and RP world on track. These are mainly laws and limitations placed on the DAL universe to keep things from getting too out of hand.
DimensionsA "dimension" is defined as any place that cannot be reached on Gaian through normal means of travel (e.g. walking, flying, etc.). Gaian itself is a dimension.
Characters cannot "control" dimensions. Dimensions cannot be destroyed, time flow cannot be changed, the fate of a dimension cannot be linked with character's life, etc.
DAL does not operate on the "infinite number of possible dimensions" idea. You know, where there's a multitude of dimensions in which random key events occurred differently in their individual timelines, so each world is slightly different from the others, but have mostly the same people in them. I just hate those kind of stories... (Heh...) There can be multiple dimensions in DAL, but each one is unique.
The "real world" doesn't exist in DAL. There's no "real world dimension", no dimension that (largely) resembles it, and no way to reference it. (Past references to the real world can simply be forgotten. I don't expect anyone to go back and change anything.)
Dimensional TravelEach player may have his/her characters cross into another dimension
only once per chapter. There can only be one crossing, and the number of characters involved does not matter. Once the crossing occurs, none of that player's characters can change dimensions until the next chapter, even if they didn't take part in the crossing. (Exceptions can be set up if need be.)
ReadingIt is important to
read every post of the RP since your last post, and perhaps a page or two before the current point if you're just signing up. In order to create a coherent world, we all need to know what is going on with everyone else, even if what other characters are doing on the other side of the world don?t immediately affect your own.
If you get totally lost, just ask in this topic and one of us will be happy to give you a short summary of what's going on.
Though the rules are long, they are probably not as long as the collective posts the RP receives on a good day.
<span style='color:red'>Chances are if you?ve just skimmed though the above rules and jumped to this line you are not cut out for this RP.</span>(Heh?)
Character signupTo start, post your characters in this thread. Continuing chapter 8 players should repost their characters as well. Include the following information:
Name:
Gender:Race: Can be pretty much anything
Age:
Job:
Weapon(s): plus a description, if necessary
Alliance: Could be a kingdom, tribe, cult, etc. (or no one at all!)
Description: Physical appearance
Bio: A short background. Perhaps just his/her immediate past, but can be more in depth if you want.
Chapter 1, 2, ... , 7, 8 Bio: If your character was in any previous chapters, give a short description of what he/she did in each. You can also describe what your character did during the interludes between chapters 3-4 and 5-6 if you want.
Here're mine:
Name: High General Vincent Elridge
Gender: Male
Race: Human
Age: 31
Job: High General of the Grey Empire, Alchemist
Weapon: Auto Shotgun, Flamethrower (more...?)
Alliance: Grey Empire (And the remnants of the Crimson Empire, but only for propaganda purposes)
Description:About average height, Vincent does wear any armor, but rather something resembling more of a black trench coat with a few military adornments on his chest. His long black hair is tied in a ponytail behind his back and his calm, almost brooding eyes shine behind his small square rimmed glasses. He has just a hint of a beard and a square chin.
Bio:Vincent Elridge was an alchemist and inventor since his youth, growing up in the central regions of the Dark Continent. Finding his talents applicable to the military, he was offered an officer position (read drafted) and eventually became a colonel in the Dark Empire, a position he held for several years. However, his talents often went unappreciated, as more destructive magic based officers were preferred, causing him to slowly become resentful... He was finally promoted to a general upon Draven's reformation of the Dark Empire, but it only seems he was promoted due to a lack of generals at the time.
At the time of his debut, he secretly dreamt of nothing more than becoming a High General, and leading large scale military campaigns... or maybe becoming something more... however, he was repeatedly stuck with less important supervisor or management positions, and is rarely given the chance to prove himself. Until the rise of the Grey Empire and certain new opportunities in chapter 8...
In chapter 7:
As a general of the Crimson Empire, Vincent defended the fortress Redvik against Haraldur's attack, which included an erupting volcano that separated Laus from the mainland, buried the city surrounding Redvik, and nearly decimated the fortress itself. Vincent took an interest in Haraldur's power and insisted on viewing him up close, but Haraldur escaped into another dimension, leaving the only contact between the two a very brief exchange of words.
Vincent correctly assumed Melkoth's attack was independent of Haraldur's and, his number calling him to the new front line, raced to the area where Melkoth's Grey Empire was attempting to dig its way into the Crimson Empire's in his alchemically improved airship. Having been shot down by their new fortress, Vincent snuck his way into the quickly assembled new Grey fortress, where he has a face to face encounter with the great prophet Quintus, who proves himself a deadly foe as well...
In chapter 8:
Quintus offered Vincent a position as a High General in the rising Grey Empire-- an offer of power an prestige he could not refuse. Still under the guise of his Crimson Empire position, he infiltrated and sabotaged the fortress Sigmund, an otherwise impenetrable land base of the Crimson Empire, allowing an army lead by Quintus to raze the fortress with minimal difficulty.
Taking an army of his own, Vincent set his sights on the fortress Bandervil in the center of the Dark Continent, thinking the apparent "defeat" of Crimson Emperor Draven would cause its occupants to surrender. This was an ill assumption, and the occupants fought back, exposing Vincent's lack of experience and judgement on the battlefield. However, reinforcements from Melkoth and a reformed alliance with Zion, Xenai, and Tsu changed the tide in his favor, the fortress falling to the Greys.