Author Topic: Dark Age Legends, Chapter 18 -- Sign Ups  (Read 36314 times)

Drannic_Lord01

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Re: Dark Age Legends, Chapter 18 -- Sign Ups
« Reply #60 on: August 03, 2008, 06:12:27 AM »
Hmm... well, I don't know. Now that you put it like that, she really shouldn't know what's going on, huh. Well, at the time, I guess I thought of her as some sort of 'smart-ass', or rather "B-A" paladin warrior woman that knows a lot about her field. When you mention that you, besides one other, were the only Lich in existance (of which I didn't know), she really shouldn't even know that much about a lich yet... Should I go back and edit the post?
« Last Edit: December 31, 1969, 06:00:00 PM by Drannic_Lord01 »
~Drannic~

Blarghul-flarggen... Idk, I would have put an awsome quote down here, but a demon baby ate most of \'em, and the rest, everybody else has. So there...

Blarghul-flarggen, fool.

D. Ein

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Re: Dark Age Legends, Chapter 18 -- Sign Ups
« Reply #61 on: August 03, 2008, 01:05:58 PM »
Nah, it's fine. Just don't have all of your guys suspect Kronos to be alive.
« Last Edit: December 31, 1969, 06:00:00 PM by D. Ein »
!!!! , ...

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the here we are now judgment day

cross the threshold have no dread
lift the sheet back in this way.
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whose brains are made of gingerbread

Jenia

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Re: Dark Age Legends, Chapter 18 -- Sign Ups
« Reply #62 on: August 11, 2008, 07:35:02 AM »
...Reality is being mean to me (my router died, has to be replaced).

I think I'll return next chapter.
« Last Edit: December 31, 1969, 06:00:00 PM by Guest »
NO ONE SHALL STAND WHAT I STAND NO MORE

Drannic_Lord01

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Re: Dark Age Legends, Chapter 18 -- Sign Ups
« Reply #63 on: August 11, 2008, 08:37:34 AM »
RL never was a nice person... or thing rather. Come to think of it, my router died a couple weeks ago. Strange...
« Last Edit: December 31, 1969, 06:00:00 PM by Guest »
~Drannic~

Blarghul-flarggen... Idk, I would have put an awsome quote down here, but a demon baby ate most of \'em, and the rest, everybody else has. So there...

Blarghul-flarggen, fool.

Drannic_Lord01

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Re: Dark Age Legends, Chapter 18 -- Sign Ups
« Reply #64 on: August 13, 2008, 04:38:23 PM »
Well, it seems activities on the forum are moving at a slow but steady pace. Hopefully we'll get more people to join up every once in a blue moon, but more importantly, I was wondering how we were going to end the chapter. I went back and read a few posts; so it seems that there's gonna be a full 100-year jump from the chapters or something like that to start everything over, or something like that?
« Last Edit: December 31, 1969, 06:00:00 PM by Guest »
~Drannic~

Blarghul-flarggen... Idk, I would have put an awsome quote down here, but a demon baby ate most of \'em, and the rest, everybody else has. So there...

Blarghul-flarggen, fool.

Dude Man

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Re: Dark Age Legends, Chapter 18 -- Sign Ups
« Reply #65 on: August 13, 2008, 09:08:13 PM »
The "fresh start" will be in a couple chapters, likely will happen Chapter 20 or 21. We have enough planned to last us a couple chapters anyways.
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Dude Man

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Re: Dark Age Legends, Chapter 18 -- Sign Ups
« Reply #66 on: August 16, 2008, 12:03:01 AM »
Oh Drannic, in case you're not sure, I'm waiting for you to rush your guys in and start a distraction and such.
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Drannic_Lord01

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Re: Dark Age Legends, Chapter 18 -- Sign Ups
« Reply #67 on: August 16, 2008, 06:55:46 PM »
Sorry, went away for two days or so. Anywho, back now. I'll post.
« Last Edit: December 31, 1969, 06:00:00 PM by Guest »
~Drannic~

Blarghul-flarggen... Idk, I would have put an awsome quote down here, but a demon baby ate most of \'em, and the rest, everybody else has. So there...

Blarghul-flarggen, fool.

Mikado

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Re: Dark Age Legends, Chapter 18 -- Sign Ups
« Reply #68 on: August 17, 2008, 01:05:49 AM »
Dear god, I'm back.
« Last Edit: December 31, 1969, 06:00:00 PM by Guest »
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D. Ein

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Re: Dark Age Legends, Chapter 18 -- Sign Ups
« Reply #69 on: August 18, 2008, 07:49:25 AM »
Welcome back.

DM, you forgot to post Nex's reply to Xorlak's post (with Vincent).
« Last Edit: December 31, 1969, 06:00:00 PM by Guest »
!!!! , ...

—staring wildly up and down
the here we are now judgment day

cross the threshold have no dread
lift the sheet back in this way.
here is little Effie’s head
whose brains are made of gingerbread

Dude Man

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Re: Dark Age Legends, Chapter 18 -- Sign Ups
« Reply #70 on: August 18, 2008, 09:51:15 AM »
Sorry, it was late at night.
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D. Ein

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« Reply #71 on: August 21, 2008, 10:09:29 AM »
Idea for the fresh start:

I really think that Alchemy should be more structured than the mess that we have now. I don't mean making an entire catalogue of terms and random herbs and flowers that will all have a specific good effect and bad effect (although I really like that idea), but rather something that the anime Full Metal Alchemist had going for it. Now, I don't mean that as in charting freaky symbols on the ground to create a Haraldur-like array of effects (that's Ein's job); in fact, the idea I like from FMA is not related to its version of Alchemy at all. It is that FMA has a set of rules for its Alchemy, and a clear idea of what people can and can't do with it that has never been established in DAL.

Anyway, as for my suggestion: there should be no potion that lasts "infinitely". The length of a potion's duration is dependent on the skill of the person making it, but the maximum duration for a potion should be about an hour. Potions that last a ridiculously long period of time (or infinitely) should be EXTREMELY rare, with perhaps a powerful but unsophisticated effect (like granting super strength, as opposed to granting increased agility, eyesight, and glowing fingernails when in the proximity of a black-crested Draken at night while wearing a backpack). In fact, I think those kinds of long-lasting, powerful potions shouldn't be called potions at all (maybe "tonics"?) and their main source should be finding them in long-forgotten dungeons, rather than being made by a "modern" Alchemist.

Me and DM have entertained the idea of having potions (the short lasting ones, not the tonics) have both a good effect and an adverse effect; which could lead to some really funny results (some of the more prominent ideas were granting invisibility alongside creating gaseous bubbles inside one's stomach, leading to extreme fits of flatulence; or spawning wings on the user, while simultaneously manifesting a great fear of heights). You could also drink several potions to balance the good and the bad, and so on, and so on.

In fact, when this came up in conversation with DM, we were thinking of creating a character that could make such potions. The reason I never went ahead with the idea of one character is that while, say, magic can be as diverse as possible, Alchemy should be kept consistent. If one character makes short lasting potions with adverse effects while another makes nothing but ridiculously powerful, perfect in all respects, infinite-duration potions, then there's a clear lack of balance (and reason as to why one can do it and another can't).

The reason for this sudden change in the DAL world could be explained by the idea that prior to the fresh start, all potions used a specific herb to give them longevity. This herb is now either extinct or extremely rare due to overharvesting; the potions remaining from before the break become "tonics", while everyone else is forced to perform Alchemy in the way described, as the power-herb is no longer available.

I think that this would make Alchemy a much more desirable trait to have. Alchemist characters would no longer exist to brew one potion that would last them a lifetime - instead, if you want to maintain some sort of an effect, you'd constantly have to drink potions.

What do you guys think?
« Last Edit: December 31, 1969, 06:00:00 PM by D. Ein »
!!!! , ...

—staring wildly up and down
the here we are now judgment day

cross the threshold have no dread
lift the sheet back in this way.
here is little Effie’s head
whose brains are made of gingerbread

Dude Man

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Re: Dark Age Legends, Chapter 18 -- Sign Ups
« Reply #72 on: August 21, 2008, 01:00:38 PM »
Sounds great. I like it.

But yeah, those were some fun conversations we had. You can't forget the potion that grants infinite strength but with the side effect of paralysis.
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Xorlak

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Re: Xorlak needs to make me an admin
« Reply #73 on: August 22, 2008, 03:27:21 PM »
Quote from: "D. Ein"
It is that FMA has a set of rules for its Alchemy, and a clear idea of what people can and can't do with it that has never been established in DAL.


Heh... for the most part, what you can and cannot do has never been established with most everything in DAL... ;)

But I love the potions idea.  Potions have been a pretty minor part of alchemy in DAL thus far, however.  But I do agree it has been poorly thought out.  Vincent was merely an on-a-whim character made to be a cross between the alchemists from FMA (touch things and they change into whatever) and Dr. Science (crazy guns and mad science weaponry).  I think I've only had him concoct one "potion", and that was a convoluted comic-book-style return from the dead type deal.  (Heh...)  There was another alchemist a while back too if I remember correctly who was more FMA based.

But this is a great start on creating a richer, more interesting world.  I'm definitely for imposing more limits on abilities.  On the other hand, we don't want so many rules that a new player's eyes glaze over before joining.  I've been trying to piece together a character or two for when we get to the "fresh start" chapter with interesting strengths and weaknesses, as most of mine have been too far on one side or the other. ;)
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Drannic_Lord01

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Re: Dark Age Legends, Chapter 18 -- Sign Ups
« Reply #74 on: August 22, 2008, 07:48:09 PM »
Though there are certain potions one would want to have a constant effect, like, say a healing potion or a mana potion? Just to refresh their health and such, you'd want those to be infinite, right? But on the other hand, I do agree with what you guys are saying. And it would be awsome if somebody put up a page on the DAL Pedia and added all ingredients that have effects to do this and that and what not. That would take time and effort, but make the game far more bad-ass when it comes to the art of brewing potions.
« Last Edit: December 31, 1969, 06:00:00 PM by Guest »
~Drannic~

Blarghul-flarggen... Idk, I would have put an awsome quote down here, but a demon baby ate most of \'em, and the rest, everybody else has. So there...

Blarghul-flarggen, fool.