another question from Elite Laughing :
now the damn cursor wont work. the enemy coordinates are set into
enemyposX[1]! and enemyposY[1]!
(the one can be a 2 or a variable to decide which enemy it is)
and the length and width are enemyX[1]! and enemyY[1]!
heres the cursor thingy
#savescreen()
#ene!=1
:enesel
#done!=0
#While (done!=0)
{
#eneX!=enemyposX[ene!]!-10
#eneY!=enemyY[ene!]!/2+enemyposY[ene!]!
#setimagetransparent("EneArrow.gif",eneX!,eneY!,10,15,255,255,255)
#Wait(enesel$)
#If (enesel$="LEFT")
{
#If (enemies!~=2){#Branch (:enesel)}
#If (ene!=2){#Branch (:enesel)}
#ene!=2
#RestoreScreen()
#Branch (:enesel)
}
#If (enesel$="RIGHT")
{
#If (ene!=1){#Branch (:enesel)}
#ene!=1
#RestoreScreen()
#Branch (:enesel)
}
#If (enesel$=back$)
{
#RestoreScreen()
#Branch (:attack)
}
#If (enesel$=confirm$)
{
}
} *for while