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DarkElite

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« Reply #30 on: February 02, 2004, 04:21:38 PM »
sweet!! it working!! my BS is working! now all i have to do is add graphics, item magic using capabilities and im done! yes!!  Very Happy
thanks:
Xorlak
Cesque
Haraldur
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
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Haraldur

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« Reply #31 on: February 02, 2004, 04:28:36 PM »
Why are you thanking me? I have not helped. I know very little code at all.
« Last Edit: December 31, 1969, 06:00:00 PM by Haraldur »

DarkElite

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« Reply #32 on: February 02, 2004, 05:07:06 PM »
but you have helped, may not have been with code, but you have
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
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Cesque

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« Reply #33 on: February 03, 2004, 03:28:27 AM »
Congratulations, Dark Elite. BS is usually the hardest step to take in making a game... I usually (okay, almost always) can't finish it without Xorlak's help (at least I can't finish it the way I'd like it to be).

Good thing is to put everything into BS from beginning - sometimes, in the middle of game I got ideas like "hmm, let's make a spell which raises your defense by several points until end of battle", then absolutely devastated my BS trying to put it into work.
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

DarkElite

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« Reply #34 on: February 03, 2004, 07:52:27 AM »
hmm, yeah, but sometimes putting everything into it will make it to easy, i think you should add to it as you go, that way you can always make the enemies challenging, and you know when you should get a spell, or stuff like that. Oh yeah, does anyone know where i can get that tk2 update to fix the .wav playing errors? i email spyder, but i got nothing back...
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
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Haraldur

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« Reply #35 on: February 03, 2004, 11:46:11 AM »
In what way have I helped?
« Last Edit: December 31, 1969, 06:00:00 PM by Haraldur »

Cesque

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« Reply #36 on: February 03, 2004, 12:27:53 PM »
In a very spiritual way, surely.

Yeah... Putting everything up? Perhaps, though... actually... I have what I told you on some other topic - glitch roulette. "It's your lucky day! You didn't crash a game! Instead program accidently ran 4 times the ending program, so you get 4x as much gold and experience! Better save your game, as next time we won't be that good toward you."
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

Haraldur

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« Reply #37 on: February 03, 2004, 12:32:58 PM »
Wow... Hehehe...
« Last Edit: December 31, 1969, 06:00:00 PM by Haraldur »

DarkElite

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« Reply #38 on: February 05, 2004, 07:34:58 PM »
Xorlak can you explain the #restorescreen(x1!, y1!, x2!, y2!, xdest!, ydest!)  command for me?
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
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Xorlak

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« Reply #39 on: February 05, 2004, 08:07:28 PM »
#restorescreen(x1!, y1!, x2!, y2!, xdest!, ydest!)

x1!, y1! -- The upper left corner of the part of the screen you want to redraw.

x2!, y2! -- The lower right corner.

xdest!, ydest! -- The upper left corner of where you want to actually draw the part of the screen that you defined in the other parameters (i.e. if you want to redraw a box from the left side of the screen on the right side).  You'll usually have these the same as x1!, y1!.
« Last Edit: December 31, 1969, 06:00:00 PM by Xorlak »

DarkElite

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« Reply #40 on: February 05, 2004, 08:10:07 PM »
so is it like seting an image (not exactly...but the same idea)?
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
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Xorlak

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« Reply #41 on: February 05, 2004, 08:21:21 PM »
Pretty much, except you can't resize it.
« Last Edit: December 31, 1969, 06:00:00 PM by Xorlak »

DarkElite

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« Reply #42 on: February 05, 2004, 08:25:08 PM »
hmm.. confused still... so if i get it (which i dont think i do) the x1, and y1 ar for the first size point, and the 2 ones are the second (like draw a box with #drawrect) and then xdest and ydest position the box?
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
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Xorlak

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« Reply #43 on: February 05, 2004, 08:44:02 PM »
Maybe some examples will help:

This will restore the left half of the screen (assuming the default 608 X 352 view):

#restorescreen(1,1,304,352,1,1)

This will restore the right half:

#restorescreen(304,1,608,352,304,1)

This will draw the left half on the RIGHT side of the screen (I actually haven't found a use for anything like this so far, maybe with a menu or something):

#restorescreen(1,1,304,352,304,1)
« Last Edit: December 31, 1969, 06:00:00 PM by Xorlak »

DarkElite

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« Reply #44 on: February 05, 2004, 08:49:17 PM »
ohh!!! i see now!! the first four coords are for saving saving a screen (like a box being drawn, except it save the place the box would be)
and then the last two are the place to set it! wow....that is usefull!! now i can add to make the Bs better
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
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