I doubt you'd like to add the game, as I doubt I would like to make it further (sometimes), and I doubt anyone would like to play it - bugged as hell! Depending on how many different ways of fighting you employ during battle, you can get battle ending 2, 3 or perhaps 4 times, getting 2x,3x or 4x experience, really. You can make sure that the attack-ranged attack-magic-item-trying to run-attack combination will overload BS so much that you'll get crappy loads of experience. And possibly some extra bugs, preserved for further use.
It is propably first game using "glitch combos" system, where you can add up bugs, glitches and errors to certain levels where they begin to ruin gameplay absolutely... I should add street-fighter-ish pop-up texts saying "You've performed glitch combo called 'Total Ruin'!" or "Congratulations, you've scored bug combo called 'Devastating Eddy'! Restart your computer!"
It's not as funny as it sounds, though.
Not to mention a single battle loads about 5 seconds... I don't know what causes it. #including a long program? I've included longer, and it all worked right... I would get, if the battle would be entered but you wouldn't be able to move - this would be caused by game calculating who will have next turn, but... BEFORE battle? Dunno, really.
If you'd like to post about my humble game anyway, it's "Satarel's Legacy", and get content from
http://cesque.mysticsoftware.net - there are even several lame screenshots.