Boo!
Ok, I suppose you wern't really surprised that I posted here. Anyways, Godiva is at a stand still at the moment. Pretty much has been since I moved to Arizona 3 years ago. I'd love to continue it if I had any kind of inspiration. At the moment I don't, but that always changes...especially with new releases of the TK, so hopefully those will come soon enough. If I do continue it, I do plan on having a custom battle system eventually, though probably not for Demo 2. Sophia had once mentioned that she would do pixel art for 10 cents a tile, and I'll still take that offer if she's up to it. Haven't seen her lately though. Character graphics are one of the biggest things holding back future Godiva demos. I'd really like to make the transistion to 100% original graphics. I'm almost there as it is, but I simply suck ass at character graphics. Everything else I can do relatively well, as you can see from the "newer" screenshots, etc. I need to update the menu system as well, to support 640x480, 800x600, and 1024x768 modes. It's one of the unique features that will be in G:A that no other game has, or honestly, will have; until people start making their menu systems as plugins. I've been rolling the idea around in my head to do a 1.1c release, which is basically everything in 1.1b, only updated with the new graphics, fixed code, and a working spell system. It'd at least get me, and hopefully others, interested in my game again.