//Wow, I thought Ben's senses were dulled in his new form. How the heck could he have sensed Ven getting angry when he couldn't sense lizard men on an airship, earlier?\
- Tjedon, Dark Alley -
Duilin, Rink, Lagart and Bell who were on their way back to the house from their walk, passed by the dark alley.
"I'm sure Ven's feeling better now." Duilin said, just before he saw what was happening.
"I think so spoke too soon..." Rink stated with despair.
"Oh...crap." Duilin ran down the alley way. They shouldn't have told Ven about what the Velkens did.
"No! Ven! Don't!"
--- ---
- Gros Morne Citadel, top -
Gorus tried to say something, but only gargled on his own words. He needed to break free but he was feeling so weak.
Vandrin arrived at the roof, with several servants along with the two scientists Scabbs and Giftmacher.
"Ah, so you caught the beast!" Vandrin said with a grin exposing his greenish teeth. He started walking towards Gorus' cage, but stopped as the giant lizard made a quick twitch but then growled a bit as if he strained his muscles and fell back down.
"Hmm...I see the Grib is wearing off on him. No matter, we can just apply some more." Vandrin stated. "But there is actually something I wish to show you Sovereign."
The count snapped his fingers and the servants brought up a table and a wooden crate. They opened the crate and took out several jars, vials and such filled with various chemicals. Vandrin walked over towards the table and sorted out the vials.
"I have been able to greatly improve my mutation chemical in just one night, when it took me a month to make it how it was before." Vandrin began, sounding like he was hosting an infomercial. "You see, the sucess rate is now 100% and we have been able to divide the chemical into three chemicals where you can choose the outcome. All subjects are put into a 'zombie-like' state, and are as fully controllable as undeads. Yet they also have enough independence to have more intelligent tactics yet not enough to question orders, making them the ideal super soldier."
"Now before this could only work on living humans. But now, we have mastered it to work on living or dead. But not just on humans, but tons of other species. Humans, elves, drows, orcs, drannivolka and even lizard men and demons can be mutated! So you could barge into some scum town with a bunch of non-humans kill them all and then make them into zombie-mutants that you could fully control. Much better than your basic zombie, trust me."
Vandrin lined up three vails, one with a red liquid one with yellow and the third with blue. He also had several empty vails.
"Now before, the outcome was pretty much one of the random three, with the occasional odd ball or super-mutant, but now we've divided the three outcomes into three different chemicals. The three chemicals have been coloured like so. Red for a super strong mutant, yellow for a winged/super agile mutant and blue for a mage mutant. But wait, what if you want a mutant with two or all of the powers?"
Vandrin lines up three empty vials and then pours some of the red chemical and the yellow chemical together, making it orange.
"Not a problem. You can make super strong winged mutants, or winged mages etc. However, it's sometimes best just to have them focus on one area, but having combined mutants can always be good too, so have as much fun as you want. Oh yes, also we've calculated the exact amount it takes to mutate, for each race. Humans, elves, drows and drannivolka require about 1 and a half quarts of chemical to fully mutate, while orcs, small lizard men and most human-sized demons require 3 quarts, and the larger demons and lizard men require around a gallon. We have designed containers of the exact sizes so you don't need to fuss over the measurements yourself. Oh yes, and if you don't like mixing we also have orange, green, purple and brown chemicals containers, I'm sure you can guess what mutant types those make."
"So are there any further questions or are we ready to try it out?" Vandrin asked the Sovereign, with a smile.