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Vampz

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« on: May 03, 2004, 06:12:24 PM »
I realise there are a few people who don't check the TKZ forums, so I'm mentioning this here.

There are a group of coders who are working on the TK and we'd appreciated suggestions, bug reports and so forth to be posted whenever.

Since some of you are making games, the board editor is an important feature and the part of the TK I am working on.

I recently added a new feature, Board Object Bar (see: http://www.toolkitzone.com/img/bobject.gif) and was wondering you guys had similar ideas for the editor?

Thanks,
Vampz.
« Last Edit: May 03, 2004, 07:52:08 PM by Vampz »

Spyder

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« Reply #1 on: May 03, 2004, 07:53:24 PM »
*drool*

Wow, that will definately be useful. Obviously I made quite a few suggestions in my original bug list that I made for CBM, so make sure you take a look at that  Razz . I'll try to think of some more.

BTW Vampz, have any of you discussed the possibility of adding pixel movement into the TK?
« Last Edit: May 03, 2004, 07:54:19 PM by Spyder »

Khin

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« Reply #2 on: May 03, 2004, 11:11:20 PM »
Whoa that's a cool feature! Now TK is becoming closer to NWNToolset.Smile
Well, here's a suggestion: why not explicitly show the location of programs on the board?And as for items, is it not possible to show their graphics as well while in the board editor? When we click on the progs/items, a dialogbox will appear(you know, the same dlgbox that shows when you wanna put an item/prog on the board).

And again, the bg scrolling issue.. Smile
« Last Edit: December 31, 1969, 06:00:00 PM by Khin »

Vampz

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« Reply #3 on: May 04, 2004, 05:29:33 AM »
Quote from: khin,Tuesday, May 4, 2004 12:11 AM
why not explicitly show the location of programs on the board?And as for items, is it not possible to show their graphics as well while in the board editor?
I definately want to add more settings to the edtior, such as "always show programs" and so forth.

I also agree that showing the graphical version of an item or program should be added as a further option for the user to define.

As for things like the bgscrolling issue, I'll definately be looking to fix them in the near future - but right now I'm on a creativity high =P.

And as for pixel based movement, Spyder, that would require a lot of re-working of Trans3 and will probably come later down the line when the TK is a lot more stable and usable.
« Last Edit: December 31, 1969, 06:00:00 PM by Vampz »

Vampz

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« Reply #4 on: May 04, 2004, 07:02:02 AM »
On the back of reading your bug list, Spydie, I fixed the fill tool so it now uses the selected tile type. All it needed was one line of code, as most of these fixes often do.
« Last Edit: December 31, 1969, 06:00:00 PM by Vampz »

Khin

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« Reply #5 on: May 04, 2004, 07:19:05 AM »
here's another would-be good feature:
Integrate the item editor with the board editor. What i mean is, give the user the ability to create new instances of one base item through the board editor.
Example: I created an item...a wandering npc with a walking graphics of an elf. Now, while i was making a board, i placed that item(npc) onto the board...but then i realized that i want a different set of stats for it, except perhaps the AI. Wouldn't it be convenient if: when you click(or maybe right-click) on the item graphics that's apparent on the board(or even the item menu), the whole item editor appears, automatically opening the selected item for you, giving you the ability to edit it. Save it as a new file and voila! It's automatically placed there. You no longer have to minimize the board editor, open the item editor, save, then delete the mistaken item from the list and place a new one.
Maybe it's not much of an advantage but i hope you're getting the picture.Smile
« Last Edit: December 31, 1969, 06:00:00 PM by Khin »

Spyder

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« Reply #6 on: May 04, 2004, 08:41:43 AM »
Quote from: Vampz,Tuesday, May 4, 2004 3:29 AM
I definately want to add more settings to the edtior, such as "always show programs" and so forth.
Ooo, speaking of which, something I've been asking for years. An "Always Show All Layers" option. Including while scrolling.

Also, make the board editor so you can scroll using the scroll wheel on your mouse.

A zoom function for boards would be neat, and especially usefull with large boards.
« Last Edit: December 31, 1969, 06:00:00 PM by Spyder »

Vampz

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« Reply #7 on: May 04, 2004, 08:54:16 AM »
Khin, the tree view of programs/items/warps will allow you to edit not only their board settings but in the case of program/item to tool itself.

And Spyder, funny you say that...I just added that feature! See screenshot...

http://www.toolkitzone.com/img/bobject2.gif

I incorporated it as a new bar tab with some of Khin's suggestions (which I'll code later today). The "draw all layers" remains so for scrolling, and all tools such as fill, eraser and so forth.

I also added layer names to the layer drop down.

Scrolling with mouse is something I'll have to look up, board zoom would be a kick ass feature - can't guarentee that,...but I'll check it out.

I keep a log of my changes as I go, check out the "Bug Fix Log" in the open source forum.
« Last Edit: December 31, 1969, 06:00:00 PM by Vampz »

Cesque

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« Reply #8 on: May 04, 2004, 09:40:19 AM »
Collision detection, caterpillar in-tk commands, programs activated when certain item collides with another.
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

Vampz

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« Reply #9 on: May 04, 2004, 10:12:13 AM »
Quote from: khin,Tuesday, May 4, 2004 12:11 AM
And again, the bg scrolling issue.. Smile
Now fixed =).
« Last Edit: December 31, 1969, 06:00:00 PM by Vampz »

AlienDude

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« Reply #10 on: May 04, 2004, 12:44:40 PM »
How about an in-depth calculation engine and a better randomizer.  I always had lots of problems with them.  BTW i will also be trying to contribute to the TK3 thing when i find a monitor.  If anybody knows a way to get on VERY cheap, tell me.
« Last Edit: December 31, 1969, 06:00:00 PM by AlienDude »
Quote
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Taralax Studios BEING REBUILT GENOME BY GENOME! Laughing
« Last Edit: December 31, 1969, 06:00:00 PM by Spyder »

Colin

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« Reply #13 on: May 04, 2004, 07:45:56 PM »
Quote from: Cesque,Tuesday, May 4, 2004 8:40 AM
Collision detection, caterpillar in-tk commands, programs activated when certain item collides with another.
I like working on RPGCode, mmm...

Cesque, I can make those things happen. Stay tuned.
« Last Edit: December 31, 1969, 06:00:00 PM by Colin »
— Colin

Delano

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« Reply #14 on: May 05, 2004, 06:50:36 AM »
Quote from: Spyder,Tuesday, May 4, 2004 1:53 AM
BTW Vampz, have any of you discussed the possibility of adding pixel movement into the TK?
The foundations of pixel-based movement are there, but as Vampz says it would require a lot of reworking of trans3, and the board editor too! But it would be very cool! B)
« Last Edit: December 31, 1969, 06:00:00 PM by Delano »
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