hmm...i check it out Xorlak....(does it work? :huh: )
well, most of them desire the word lesbian, but it still has the same meaning...
(really?...i didnt know he was a homosexual.......)
(how did this topic get into this copnversation anyways?... Wink ....heh....)
Heres the code you wanted Xorlak, I have it set up so that it checks for what the variable is out side of the #While loop so that I can animate a cursor....here's and example:
#a$=""
#arrowY!=i!*10+269
#SetImageTransparent("/Menu/Left_Vertical_Arrow1.gif",200,arrowY!,20,25,0,0,255)
#a!=75
#While(a$="")
{
#a!=a!+1
#If (a!=150)
{
#SetImage("/Menu/UnDescription.gif",200,arrowY!,20,25)
#SetImageTransparent("/Menu/Left_Vertical_Arrow2.gif",200,arrowY!,20,25,0,0,255)
}
#If (a!=300)
{
#SetImage("/Menu/UnDescription.gif",200,arrowY!,20,25)
#SetImageTransparent("/Menu/Left_Vertical_Arrow1.gif",200,arrowY!,20,25,0,0,255)
#a!=1
}
#Get(a$)
}
#If (a$=confirm$){#RPGCode(itemuse[i!]$)}
#If (a$="UP")
{
#If (i!=1){#Branch (:itemselector)}
#SetImage("/Menu/UnDescription.gif",200,arrowY!,20,25)
#i!=i!-1
#Branch (:itemselector)
}
#If (a$="DOWN")
{
#If (i!=Titem!){#Branch (:itemselector)}
#SetImage("/Menu/UnDescription.gif",200,arrowY!,20,25)
#i!=i!+1
#Branch (:itemselector)
}
#If (a$=back$)
{
#SetImage("/Menu/UnDescription.gif",200,280,260,226)
#SetImage("/Menu/UnDescription.gif",472,280,215,226)
#Kill(i!)
#Kill(Titem!)
#Kill(itemuse1$)
#Kill(itemuse2$)
#Kill(itemuse3$)
#Kill(itemuse4$)
#Kill(itemuse5$)
#Kill(itemuse6$)
#Kill(itemuse7$)
#Kill(itemuse8$)
#Kill(itemuse9$)
#Kill(itemuse10$)
#Kill(itemuse11$)
#Kill(itemuse12$)
#Kill(itemuse13$)
#Kill(itemuse14$)
#Kill(itemuse15$)
#Kill(itemuse16$)
#Kill(itemuse17$)
#Kill(itemuse18$)
#Kill(itemuse19$)
#Branch (:itemcheckstart)
}
#If (a$~=confirm$)
{
#If (a$~=back$)
{
#If (a$~="UP")
{
#If (a$~="DOWN")
{
#Branch (:itemselector)
}
}
}
}
(Note: any Branches are out of this given program...also, this is an older version of my program...but it still gives the idea of what Im doing...)