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Asimir

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« Reply #30 on: August 08, 2004, 04:18:18 PM »
It would be very hard to code interaction with items, programs, warps etc.
The whole thing would be very slow.
Your party wouldn't follow you in a line. They would walk around in formation instead.

Among other problems.
« Last Edit: August 08, 2004, 04:18:26 PM by Asimir »

Blackhart Joe

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« Reply #31 on: August 08, 2004, 04:34:09 PM »
As far as the line goes, of course you have to #PutPlayer first; I figured that went without saying

It probably would be slow.  Lots of things I code tend to have that problem.  And interactions would indeed require much more effort to program.  Lots of things I code tend to have that problem too.
« Last Edit: December 31, 1969, 06:00:00 PM by Blackhart Joe »

Asimir

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« Reply #32 on: August 08, 2004, 04:36:47 PM »
Well, I actually meant because you push them all in the same direction each time.
Whenever you turn a corner, the different players need to walk in different directions.
You code could be modified to make them actually walk in a line, but the speed and effort are the main problems.
« Last Edit: December 31, 1969, 06:00:00 PM by Asimir »

Blackhart Joe

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« Reply #33 on: August 08, 2004, 04:59:16 PM »
Quote from: "Asimir"
Well, I actually meant because you push them all in the same direction each time.
Whenever you turn a corner, the different players need to walk in different directions.

Ohhhhh, right, I knew that  :umm:
I should've noticed that.
« Last Edit: December 31, 1969, 06:00:00 PM by Blackhart Joe »

Dude Man

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« Reply #34 on: August 08, 2004, 06:33:22 PM »
Quote from: "Asimir"
Your party wouldn't follow you in a line. They would walk around in formation instead.

*Shudders* Now that would look sooooo bad, I'll wait untill TK3 is done before I do something like that....
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
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Rueben

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« Reply #35 on: August 20, 2004, 08:51:40 AM »
I liked the compromised FFIX idea. Instead of the warp into the player of FFVII and previous titles (in 3D it looked especially dodgy) and the "train" of FFVIII (boy, those characters sure are loyal!) we have the "screen-go-then-come-back-only-this-time-with-no-characters-method". It worked quite nicely.

Of course they might have done that because being as it was graphically one of the most complex games for the PS having the "train" might have been too resource hungry. I don't know.
« Last Edit: December 31, 1969, 06:00:00 PM by Rueben »
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Cerebrus

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« Reply #36 on: August 20, 2004, 04:07:35 PM »
I have a solution... I think... to the problem of walking in formation.

Code: [Select]
*Note that you'll need to add putting the players, and change around some of the
*code to fit your needs for amount of characters.
#done!=0
#while(done!==0)
{
#get(dir$)
#if(dir$=="UP")
{
#if(area$=="")
{
#Push("N","Handle[1]$")*You get the picture of what this does from
*the old explanation, right?
#Push("N","Handle[2]$")
#Push("N","Handle[3]$")
}
#if(area$=="UP")
{
#Push("N","Handle[1]$")
#Push("N","Handle[2]$")
#Push("N","Handle[3]$")
}
*Now, here's the trick, haha...
#if(area$=="LEFT")
{
#Push("N","Handle[1]$")
#Push("W","Handle[2]$")
#Stance(position! ,Handle[2]$)
#Push("W","Handle[3]$")
#Stance(position! ,handle[3]$)
}
#area$=="UP"
}
}

From what I have posted of it, you will need to copy it and change it, so it is, in fact, finished... because right now I don't feel like doing all that copying and pasting, but I hope I gave you a good Idea of how to actually do that.
« Last Edit: December 31, 1969, 06:00:00 PM by Cerebrus »

Dude Man

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« Reply #37 on: August 21, 2004, 04:46:04 PM »
Did you test it to see that they all move at the same time? Because if they do, then nobody is going to use it and people who do have probloms or like slow moveing games!
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
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Cerebrus

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« Reply #38 on: August 24, 2004, 09:45:38 PM »
Actually, I didn't test it, I know it'll be slow, and I just typed that in like 5 minutes late at night, I don't think it works right, Razz
« Last Edit: December 31, 1969, 06:00:00 PM by Cerebrus »

Cerebrus

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« Reply #39 on: August 24, 2004, 09:48:29 PM »
I think it was late at night anyway...  :unsure: Oh well... I just know I typed that in a couple minutes and didn't test it  Very Happy
« Last Edit: December 31, 1969, 06:00:00 PM by Cerebrus »