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DarkElite

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« Reply #15 on: July 24, 2004, 03:36:30 PM »
really? i knew the laguage might have, but the question was wether it would let one use it once they scripted it....i thought that you had to use the defaults...
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
DarkElite

Dei vobem omniam proditiverunt.  Iam vobis quis deposcibitis sacrificium rersum vitae est!

Cesque

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« Reply #16 on: July 24, 2004, 03:47:14 PM »
Who the heck are you, Kahn? Genghis Kahn? Kubla Kahn?  Laughing
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

Dude Man

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« Reply #17 on: July 24, 2004, 04:19:55 PM »
Dude who made DarkEdge.

And I here by clam myself first person to beat his game! *I beat it the week it came out!*
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
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The Black Walkway

Dude Man

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« Reply #18 on: July 24, 2004, 04:21:59 PM »
Quote from: "DarkElite"
I find the ToolKit actually inferior to the Rm2k (and the new Rm) mainly becuase their project is a team work by many professionals....to add, they also have *far* more resources.........the downside is that it doesnt let you customize the BS and MS....

Well no offenice, but then why are you wasteing your time with us TK people?
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
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Tosoto

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« Reply #19 on: July 24, 2004, 04:26:15 PM »
Quote from: "Dude Man"
Quote from: "DarkElite"
I find the ToolKit actually inferior to the Rm2k (and the new Rm) mainly becuase their project is a team work by many professionals....to add, they also have *far* more resources.........the downside is that it doesnt let you customize the BS and MS....

Well no offenice, but then why are you wasteing your time with us TK people?

you should be asking me that question
« Last Edit: December 31, 1969, 06:00:00 PM by Tosoto »

Dude Man

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« Reply #20 on: July 24, 2004, 04:31:57 PM »
Quote from: "Tosoto"
Quote from: "Dude Man"
Quote from: "DarkElite"
I find the ToolKit actually inferior to the Rm2k (and the new Rm) mainly becuase their project is a team work by many professionals....to add, they also have *far* more resources.........the downside is that it doesnt let you customize the BS and MS....

Well no offenice, but then why are you wasteing your time with us TK people?

you should be asking me that question

Well no offenice, but then why are you wasteing your time with us TK people?
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
~Welcome back mysticsoftware.net??
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Mark of the Dragon

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« Reply #21 on: July 24, 2004, 04:49:11 PM »
Because Tosoto started off with the Toolkit. Same with me.

Personally, I think RM2k is the better software. Let's not forget that the default battle system is actually pretty deep, so I don't see myself using a custom one anytime soon.
« Last Edit: December 31, 1969, 06:00:00 PM by Mark of the Dragon »
<center>
Roy Mustang



Yeah...that sounds like me <_<

<center>
You were born in the land of Warrior Pride. You live to fight, you have a strong spirit, courage and bravery. Strong lord! Unsheath thy sword, rush into war and strip the enemy of his flesh down to the core.


Umm...yeah

Trent

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« Reply #22 on: July 24, 2004, 05:27:38 PM »
Erm... Consider that if you make an RM2k game... I'm going to have a hellish time running it.

All RM games flicker madly on the computer in my room. Which is the one I always use when I'm at my Mom's house.

I can't even run Laxius Power on it. >_<
« Last Edit: July 24, 2004, 05:28:01 PM by Trent »
--- Trent McPheron, Twilight in Zero

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Spyder

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« Reply #23 on: July 24, 2004, 06:44:22 PM »
To my knowledge, it takes a bit of coding trickery to code a custom menu system and battle system in RM2k (and even more in RM95). I'm not completely sure how much effort it takes to create your own BS and MS in RMXP. However, I do not think there is a translated version of RMXP as of yet. You'll have to wait for Don Miguel to get off his ass I guess.

Tosoto, your right about graphics not making the game, and MotD is right about features as well, but both obviously can add a great deal of appeal to a game. The smoothness of the frame rate has less appeal to me, as well as many others  compared to resolution, color depth, and a cornucopia of features, and aside from stability, it's pretty much the only thing RM2k has going for it; both features which will soon be obsolete with the amount of developing the TK3 programming team has been doing lately.
« Last Edit: December 31, 1969, 06:00:00 PM by Spyder »

Mark of the Dragon

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« Reply #24 on: July 24, 2004, 06:52:05 PM »
How about increased simplicity, AND a bigger selection of resource sites.
« Last Edit: December 31, 1969, 06:00:00 PM by Mark of the Dragon »
<center>
Roy Mustang



Yeah...that sounds like me <_<

<center>
You were born in the land of Warrior Pride. You live to fight, you have a strong spirit, courage and bravery. Strong lord! Unsheath thy sword, rush into war and strip the enemy of his flesh down to the core.


Umm...yeah

Zeros'

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« Reply #25 on: July 25, 2004, 12:02:10 AM »
Quote from: "Mark of the Dragon"
How about increased simplicity, AND a bigger selection of resource sites.

True, true...I tried RM2k before, I was almost out to releasing a demo, but then my moms hard drive got wiped...whats the site for Don's RM2k site agian...
« Last Edit: December 31, 1969, 06:00:00 PM by Zeros' »
\"Runaway with my heart...
 Runaway with my hope...
 If I could make you mine...I\'ll go whereever you will go.\"

\"So lately, I\'ve been wondering...
 Who will be there to take my place...
 When I\'m gone, You\'ll need love...To light the shadows on your face.\"

\"If a great wave should fall...
 It would fall upon us...
 Well I hope there\'s someone out there...Who can bring me back to you.\"

\"Way up high or down low...I\'ll go wherever you will go.\"

\"Runaway with my love.\"

In your heart and mind, I\'ll stay with you all of time...

Tosoto

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« Reply #26 on: July 25, 2004, 04:33:46 AM »
Don Miguel has been long gone, so RMXP will have to be translated by someone else

<a href='http://www.phylomortis.com/html/rmxpmain.html' target='_blank'>Complete info on RMXP</a>
« Last Edit: December 31, 1969, 06:00:00 PM by Tosoto »

Spyder

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« Reply #27 on: July 25, 2004, 05:53:59 AM »
<a href='http://www.phylomortis.com/html/rmxpblog.html' target='_blank'>Proof</a> that even RPGMaker is not perfect. This guy used a 733MHz computer, and at a mere 640x480 resolution, the game ran at 8-9 frames per second. Even the Toolkit runs faster than that on a Pentium 100MHz at the same resolution!

I personally like this comment...
Quote
Ojima also imagines resource sites carrying scripts for all to use, so that scripts aren't just the domain of the advanced user.

I'm skeptical.
LMFAO! Didn't we have resource sites FOUR YEARS AGO! Laughing

I do realize that there are RPGMaker resource site out there, but I found if funny that the reviewer said he was skeptical, and that one of the authors of the software said that he "imagined" them, as if it was part of his vision for the future or something.

This was also funny...
Quote
I'll explain how to do a transition now. A transition is actually accomplished by using two commands 'Prepare Transition' and 'Execute Transition'...

Code: [Select]
Prepare Transition
Teleport (Fading off)
Execute Transition
Er, couldn't they have accomplished the above just by using one command?....such as...

#Transition("teleport")

So much for their team of programmers...here's more...

Picture limit of 50; variables can only be 8 digits long; names are only 16 characters long;

Many commands were removed that used to be in RM2k, which makes the "more advanced software" actually less advanced in some respects.
Quote
This dependence on RGSS may actually be advantageous to Enterbrain. If future RPG Makers rely more and more on the common RGSS base rather than native code, it might decrease development time while providing extensibility and functionality. Enterbrain would do well not to leave people who want a simpler program in the cold, though.
Oooo, slap in the face for RM2kers! One of the biggest things that they try and throw at us is how much RPGCode is pushed with the TK, and now the same thing is happening to them.
Quote
Cool New Feature: You can preview your messages. If you press F2 in the Input Message window, you will be shown how your message will look in-game.
This feature was added so long ago in the TK, I can't even remember which version it was in....
Quote
A new conditional branch 'Button Input' was added. If a button is pushed, that button's number is put into a variable. If this branch is used, the event waits for input. This is much like RPG Maker 2000's 'Wait Until Key Pressed' option, but it's not waiting for a specific key. Rather, if any key is pressed, the event advances.
Whoa! The TK3 team should get on those features! *COUGH*
« Last Edit: December 31, 1969, 06:00:00 PM by Spyder »

Trent

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« Reply #28 on: July 25, 2004, 12:40:50 PM »
ROFL, Spyder. It is probably true that TK will always be more advanced than RM. But there will always be people who prefer RM, and we can't really help that.
« Last Edit: December 31, 1969, 06:00:00 PM by Trent »
--- Trent McPheron, Twilight in Zero

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Mark of the Dragon

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« Reply #29 on: August 13, 2004, 11:29:53 AM »
I've scrapped the RM2k project, even though I kinda liked the whole database thing (suggestion to you TK3 designers). Light in the Dark is back, but I'm also taking a step back into the design stage again.
« Last Edit: December 31, 1969, 06:00:00 PM by Mark of the Dragon »
<center>
Roy Mustang



Yeah...that sounds like me <_<

<center>
You were born in the land of Warrior Pride. You live to fight, you have a strong spirit, courage and bravery. Strong lord! Unsheath thy sword, rush into war and strip the enemy of his flesh down to the core.


Umm...yeah