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Cesque

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« Reply #30 on: August 11, 2004, 04:50:33 AM »
Personally, I think it's better challange to achieve some other skills by doing some quest rather than simply drawing attack from certain enemy which uses it.

Like having a summoner which has to do quest for each summon beast, etc... Or have all character classes have some ultimate ability which requires a certain quest to be completed.
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

Dude Man

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« Reply #31 on: August 11, 2004, 09:10:21 AM »
I think it's better to make your own classes, like a, Green Mage, or an Orange Mage, or Azue Mage, or Pink Mage!
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
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Spyder

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« Reply #32 on: August 11, 2004, 11:25:48 AM »
Quote from: "AlienDude"
As long as the complete skill list is useful (something SquareSoft failed at)

I wouldn't say they failed at it, as they never really tried. The Final Fantasy series is far less detailed of an RPG than say, NeverWinter Nights, or IceWind Dale. It makes it far easier for people to get into the RPG genre than jumping right into one of the more complicated RPG's. I'm sure Square could come up with quite a decent "true" RPG if in fact that's what they wanted to do; however, I don't see any other series of RPG's coming even close to the kind of popularity that Final Fantasy has seen; other than maybe Zelda, and many people don't even consider that an RPG (it's officially an Action RPG if I remember right).
« Last Edit: December 31, 1969, 06:00:00 PM by Spyder »

AlienDude

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« Reply #33 on: August 11, 2004, 01:02:43 PM »
Quote
Like having a summoner which has to do quest for each summon beast, etc... Or have all character classes have some ultimate ability which requires a certain quest to be completed.


That was one of the possibilities of Garak!!  That or some psychic stuff.  I can't decide.  HELP!!!!  That is the only roadblock right now, well short of the absence of my own computer.
« Last Edit: December 31, 1969, 06:00:00 PM by AlienDude »
Quote
May your star always be good to you and may your travels be swift.
 
- Traveller Farewell
(adapted from the Necroscope series by Brian Lumley)

Taralax Studios BEING REBUILT GENOME BY GENOME! Very Happy

Quote
As for the Toolkit, I made an RPG that is far closer to Fallout/NWN style than it is Final Fantasy, so saying that it can only create FF style RPG's is completely false.


That's also what I'm trying to do. Oh well.
« Last Edit: August 11, 2004, 02:43:09 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

Blackhart Joe

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« Reply #39 on: August 11, 2004, 11:27:04 PM »
(still don't have internet, I'm posting from the university's computer lab)

AlienDude: "Holy stawberries, blackhart! That game sounds awesome!!!!!!!!!

Question, you you have Blue Mages?? YOu know the kind that gets monster magic/skills?? I just love them. GO QUINA!!

Can't wait for the demo!! Same level as Halo 2!! "

Thanks, AlienDude

No, I won't have Blue Mages, or anything else that comes directly from another RPG.  However-- the Animalist class transforms parts of their bodies into animal parts (such as alligator skin, bull horns, fish gills, bear claws, etc.), and can learn to Assimilate certain monster abilities for a limited amount of time.  That would be the closest thing I have to that

The Thaumaturgist class is split into different colors, each one determining the 3 elements that the Thaumaturgist specialized in.  Examples:  Black School Thaumaturgist -- Shadow, Ether (time/space), Cold; White School Thaumaturgist -- Light, Electricity, Fire;  Red School Thaumaturgist -- Fire, Electricity, Earth;  Green School Thaumaturgist -- Tree, Beast, Earth

(complete element list:  Light, Shadow, Ether, Earth, Wind, Fire, Water, Cold, Electricity, Sound, Chaos, Mind, Beast, Tree, Spirit)

Cesque: Necromancers will be in the game but not playable, as I don't feel that they can be balanced with other player classes with the way I envision them in Nowhere.  However, the Darker class has many similar abilities, such as lifetap, disease, and darkness-based spells, and can animate dead animals, but they become pets and not servants.  And Druids will be in the game as a playable class.

Tosoto:  the quote is from the Tom Waits song "Black Wings" from the 1992 Grammy-winning album Bone Machine.  I highly recommend Tom Waits, the man is quite possibly the greatest songwriter and experimental arranger of our time

AlienDude again:  I have a website, sort of 2 in fact; one is the website for a cottage-industry indie publishing company Beyond the Wire Productions that I am involved in, and the other is for Middle of Nowhere Gaming, owned by Beyond the Wire.  Middle of Nowhere Gaming's website is under complete re-construction at the moment, but when finished will have information regarding "Misadventures in Nowhere."

BTW Productions:  <a href='http://www.angelfire.com/indie/btw' target='_blank'>http://www.angelfire.com/indie/btw</a>
Middle of Nowhere:  <a href='http://www.angelfire.com/rpg/nowhererpg' target='_blank'>http://www.angelfire.com/rpg/nowhererpg</a>

Now, about FF: I pretty much only like the first 2.

"Misadventures in Nowhere" is a direct adaptation of a pen-and-paper RPG to computer (where it's really much better suited because it's just too complicated to be played PnP style), and so will feature the free-roaming gameplay associated with other PnP games.  In fact, there will be no "story line" per se, just a large (hopefully Huge) number of quests that you can go on, some of which connect to form storylines (but there is no Plot).  There will be a final quest, which after finishing you get hailed as a hero and all, but you can go on playing, seeking out other quests you didn't finish, finding cool items and stuff, and leveling up your character(s).
« Last Edit: December 31, 1969, 06:00:00 PM by Blackhart Joe »

Blackhart Joe

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« Reply #40 on: August 11, 2004, 11:42:06 PM »
By the way, people interested in playing MaNw might be interested in reading my stories about Nowhere, some of which are on the BTW website.  From the homepage, go to Productions and then to Stuff by Marshall Burns, then down to the Nowhere Stories section.
« Last Edit: December 31, 1969, 06:00:00 PM by Blackhart Joe »

Spyder

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« Reply #41 on: August 12, 2004, 08:08:43 PM »
Quote from: "Cesque"
RPG games evolved from real-life RPGs, Spyder. In real life RPG's, the main thing is choice.

Final Fantasy is simplified so you don't have to spend years playing it. With traditional Pen&Paper RPG's, it can take months just to accomplish anything. How many 10 year olds are going to have an easy time playing AD&D? There is quite a bit of choice involved in Final Fantasy games, especially the more recent ones. Just because you can't choose your name doesn't make it "not" an RPG.

Now that I think of it, I think in FFVII, and possibly more recent FF's, you could choose your name, which means I really don't see how the FF series is "not" an RPG. In fact, there is no way to put the amount of choice you have in a Pen&Paper RPG into an electronic RPG, so according to your explanation, it's not an RPG if you play it on a computer or console.

Quote from: ""Cesque""
You think anyone would like to play real-life RPG where only choice is where to go, whom to talk and how to fight battles?
 Those are the main choices in "every" RPG, including Pen&Paper RPG's. There's no need to have choices in electronic RPG's such as

"I want to pick up that cup and set it on my head"

That would be ridiculous.
« Last Edit: December 31, 1969, 06:00:00 PM by Spyder »

Dude Man

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« Reply #42 on: August 12, 2004, 10:05:56 PM »
I have a Pen and Paper RPG. Well it's sort of an RPG. Bank Rob is the name, you only get about 4 HP and there isn't leveling up and such, but you get Party Members and such. It also has a RPS style fighting system. But with more choices.
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
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quoaz

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« Reply #43 on: August 12, 2004, 11:32:17 PM »
lol go on.... I want to konw more.... :huh:
« Last Edit: December 31, 1969, 06:00:00 PM by quoaz »
I\'m not mad,tall or crazy.
Just <span style=\'font-size:26pt;line-height:100%\'><span style=\'color:green\'>Weird!!</span></span>
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Wanna know how to fool a dumb person click <span style=\'color:black\'>here!</span>
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Vist My site <a href=\'http://www.freewebs.com/quoaz-softwere/\' target=\'_blank\'>here!</a>........NOW!!!!!!!!!
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Yassen quilde tulta=(Wherein the quietness summons)
Ar arya tuca mettanna=(and the day draws towards an end)
Yassen calina cuilella fíra=(Wherein the light of your life sighs)
Ar melme fíra mi hendilla=(And love dies in your eyes)
Er san notuva=(Only then I will reckon)
Mana nar an ni=(What you mean to me)
--
A boss creaets fear.
A leader creates confidence.
A boss knows how.
A leader Shows how.
Bossism spreads resentment.
Leadership breeds enthusiasm.
Bossism makes work drudgery.
Leadership makes work intresting.
A boss says \"I.\"
A Leader says \"WE.\"
A boss relies on authority.
A leader relies on cooperation.
A boss fixes blame.
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A boss drives.
A leader leads.

Dude Man

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« Reply #44 on: August 12, 2004, 11:47:58 PM »
Not now. The is about Blackhart Joe's game! Wink
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
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