Author Topic: (no subject)  (Read 4250 times)

Cesque

  • Member
  • *
  • Posts: 2178
    • View Profile
    • http://cesque.mysticsoftware.net
(no subject)
« on: May 20, 2004, 12:31:34 PM »
<a href='http://cesque.mysticsoftware.net/races.html' target='_blank'>http://cesque.mysticsoftware.net/races.html</a>

Check the lower section, under race/class combination graphics.

I've decided customising characters by using stat points to improve certain stats is far too, hmm, "wide-ranged" method, that would decrease meaning of what races are for. Thus, here I introduce trait system like from Fallout / Lionheart. Simply, it increases character's skill in one branch, decreasing another one.

The small 32x32 icon images are what I refer to as "cameos"... My game will be full of it. Each item, spell and talent will be represented by these, so you'd best get used to them! They of course look more clearly in game's lower resolution.

If you have any ideas, suggestions, comments, flames, post 'em.

Finally, Haraldur will be able to play atheist if he'd like to and actually gain something from it Laughing

(in case you don't know what Toughness cameo represents, it's man's elbow smashed by a hammer)
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

Haraldur

  • Member
  • *
  • Posts: 2860
    • View Profile
    • http://haraldur.mysticsoftware.net
(no subject)
« Reply #1 on: May 20, 2004, 12:41:54 PM »
The atheist thing seems cool! Although, I would say that...
« Last Edit: December 31, 1969, 06:00:00 PM by Haraldur »

Dude Man

  • Member
  • *
  • Posts: 6393
    • View Profile
    • http://dmdgames.mysticsoftware.net//
(no subject)
« Reply #2 on: May 20, 2004, 04:35:27 PM »
Awsome! That's cool. Reminds me of Fallout and reminds me of an idea I had for my game, thank you!
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
~Welcome back mysticsoftware.net??
The Black Walkway

Number Eight

  • Member
  • *
  • Posts: 945
    • View Profile
(no subject)
« Reply #3 on: May 20, 2004, 07:50:37 PM »
I like the dark touch one  :ph34r:
« Last Edit: December 31, 1969, 06:00:00 PM by Number Eight »
<a href=\'http://www.rammstein.com/Extras/\' target=\'_blank\'></a>
<a href=\'http://www.wakeupwalmart.com/\' target=\'_blank\'></a>
<span style=\'font-size:14pt;line-height:100%\'><a href=\'http://www.ebaumsworldsucks.com/\' target=\'_blank\'>ebaumsworld sucks</a>
<a href=\'http://www.uweflade.de/rammstein.htm\' target=\'_blank\'>benzin</a>
</span>

 TE QUIERO PUTA!

Dude Man

  • Member
  • *
  • Posts: 6393
    • View Profile
    • http://dmdgames.mysticsoftware.net//
(no subject)
« Reply #4 on: May 20, 2004, 09:06:30 PM »
I likw them all they are all cool! B)
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
~Welcome back mysticsoftware.net??
The Black Walkway

Cesque

  • Member
  • *
  • Posts: 2178
    • View Profile
    • http://cesque.mysticsoftware.net
(no subject)
« Reply #5 on: May 21, 2004, 12:59:47 AM »
Now I'll have to do some choices of what classes and races should be able to pick what  Laughing Really, sorceress with brute force or paladin with vampiric touch would be weird, not to mention zealot atheist  Laughing

There also is small imbalance, I guess... There are simply only 2 magic-enhancing traits (Lifegiver, Magic Talent) while most concern on melee or melee & ranged attacks (Brute Force, Finesse, Marskman, Rage, Vampiric Touch)...

I've thinked of "elemental affinity" traits, for example being stronger of fire magic but weak against ice damage, but currently no player weaknesses are done in BS nor planned (simly, you can become resistant to certain element, but not weak against it), altrough this shouldn't be too much to code in. Only thing planned is additional few points of lightning damage to players wearing heavy metal armors (electric conduction).

And the Finesse icon/cameo looks a bit weird  Laughing It was supposed to be blade dispatching an apple, but I've added the weird positioned hand and motion blur effect and it looks just ugly  Razz
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

Dude Man

  • Member
  • *
  • Posts: 6393
    • View Profile
    • http://dmdgames.mysticsoftware.net//
(no subject)
« Reply #6 on: May 21, 2004, 07:19:55 AM »
Heh, Player weaknesses can even be done in the deafualt BS. Well I know how!
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
~Welcome back mysticsoftware.net??
The Black Walkway

Cesque

  • Member
  • *
  • Posts: 2178
    • View Profile
    • http://cesque.mysticsoftware.net
(no subject)
« Reply #7 on: May 21, 2004, 07:52:15 AM »
EVEN?!

Well, the default BS in done in VB and doing this in rpgcode is God damn hard, so don't try to say there's no point of doing it because it would be worse than default BS.

My BS is only 1 on 1 currently, so you already gonna say it's far worse and I should use default or what?

(surely you haven't coded much of BS yourself)
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

Number Eight

  • Member
  • *
  • Posts: 945
    • View Profile
(no subject)
« Reply #8 on: May 21, 2004, 04:27:57 PM »
I've tried and GOD it's hard.
« Last Edit: December 31, 1969, 06:00:00 PM by Number Eight »
<a href=\'http://www.rammstein.com/Extras/\' target=\'_blank\'></a>
<a href=\'http://www.wakeupwalmart.com/\' target=\'_blank\'></a>
<span style=\'font-size:14pt;line-height:100%\'><a href=\'http://www.ebaumsworldsucks.com/\' target=\'_blank\'>ebaumsworld sucks</a>
<a href=\'http://www.uweflade.de/rammstein.htm\' target=\'_blank\'>benzin</a>
</span>

 TE QUIERO PUTA!

DarkElite

  • Member
  • *
  • Posts: 1452
    • View Profile
    • http://cryosoft.mysticsoftware.net/Home.html
(no subject)
« Reply #9 on: May 23, 2004, 01:22:04 PM »
what? doing strengths and resistances?

it really isnt super hard, though it is annoying...
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
DarkElite

Dei vobem omniam proditiverunt.  Iam vobis quis deposcibitis sacrificium rersum vitae est!

Dude Man

  • Member
  • *
  • Posts: 6393
    • View Profile
    • http://dmdgames.mysticsoftware.net//
(no subject)
« Reply #10 on: May 24, 2004, 05:47:25 PM »
Quote from: "Cesque"
EVEN?!

Well, the default BS in done in VB and doing this in rpgcode is God damn hard, so don't try to say there's no point of doing it because it would be worse than default BS.

My BS is only 1 on 1 currently, so you already gonna say it's far worse and I should use default or what?

(surely you haven't coded much of BS yourself)

No, no I wasn't going to say that Sad ! No, no, no. I was just saying that it can be done in the default BS. And you know me...I like the default one, you know werid, Dude Man, heh, uh, sorry *flinches and prepares for Cesques to punch him senceless*
« Last Edit: May 24, 2004, 05:51:10 PM by Dude Man »
~Welcome back mysticsoftware.net??
The Black Walkway

Cesque

  • Member
  • *
  • Posts: 2178
    • View Profile
    • http://cesque.mysticsoftware.net
(no subject)
« Reply #11 on: May 25, 2004, 08:37:21 AM »
All right, all right! And yeah you're weird.  Wink

Why would I punch you for this?

* grabs a XVIII century flamberge and beheads DM
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

Dude Man

  • Member
  • *
  • Posts: 6393
    • View Profile
    • http://dmdgames.mysticsoftware.net//
(no subject)
« Reply #12 on: May 25, 2004, 08:28:57 PM »
Hey give me back my head! *Dude Man's body runs over to Cesque to grab his head but grabs a near by watermellon instead and puts it were his head should be*
Hey stupid body get over here! *Body grabs Cesque's head* No the other head! *Body grabs the correct head and places it in the right spot but it's backwards. Dude Man turns around to the the rest of the people*

Piece of cake....Hey what's the matter? Do I got my head on backwards?
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
~Welcome back mysticsoftware.net??
The Black Walkway