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Walker-san

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« on: December 19, 2006, 05:58:54 PM »
Well, it all started one day in my Intro to Computer Science class that I was suppose to take four years ago.  I was bored.  You know, cause this was an Intro class and they wouldn't let me just skip it.  So I was browsin the computer I was at and found they had installed Dev C++ on it.  So what do I do?  Program a simple dice rolling program.


Well, this simple dice program soon began to evolve as the weeks went by.  I played and tinkered and learned quite a bit of C++ on the way (you gotta understand that the totality of my programming knowledge is the equivalent of intro to you name it.  Never gone past the basics in anything but RPGCode till now).

Now, with help from Mike, I've a somewhat functioning text RPG that runs in a console window.  Still working on some things such as magic and inventory-based items.  But you can walk around town, stay at the inn, fight some enemies that are nearly completely randomly generated.

It was frustrating sometimes, and other times quite enjoyable.  All in all, after the first few weeks, I decided to drop RPGTK completely and work on building my own game from scratch.


There are several reasons for this...

Firstly, the RPGTK is a great system and all, and it has become notorious among gamers across the web (I always say how I used to be in the TK community, and I get an equal number of positive and negative reactions from "insert any forum name you can think of here").  But I always had thought of attempting to market my game once its done, and even though the TK is an open source system now, I still didn't feel right taking the work of others and riding on it to success, if I found success.

Secondly, several TK members whom I used to enjoy talking with and shared many useful conversations with have become quite rude, insulting me and my associates for small things that really shouldn't have mattered.  That is when I took my leave, and refuse to post over there.

Thirdly, I wanted to further learn how to program and produce a fully functional gaming system.  Which I'm doing.  Mike's pointing me towards the Allegro libraries...though I must admit I'm starting to move towards OpenGL for the full 3d support.


Anyways....I noticed this board isn't as hopin as it was in the old days...and I figured if I posted here i'd receive less of the negative feedback I normally would get if I posted at the TK forums.


And yes, I am working with Mike on this project, so it is fine if I post in his forum.  God knows Spy or Mike or anyone else has deleted my forum so many times now that I am frightened to ask for it back again.  Seriously guys....this makes what....the fourth time?

Anyways....I'ma go class now.
« Last Edit: December 31, 1969, 06:00:00 PM by Walker-san »
#include \"insult.h\"

insult* dumbass;

dumbass->SetPerson(\"You\");

Michael J. Hill

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« Reply #1 on: December 19, 2006, 08:17:07 PM »
Quote from: "Walker-san"
Secondly, several TK members whom I used to enjoy talking with and shared many useful conversations with have become quite rude, insulting me and my associates for small things that really shouldn't have mattered.  That is when I took my leave, and refuse to post over there.

Thirdly, I wanted to further learn how to program and produce a fully functional gaming system.  Which I'm doing.  Mike's pointing me towards the Allegro libraries...though I must admit I'm starting to move towards OpenGL for the full 3d support.
Anyways....I noticed this board isn't as hopin as it was in the old days...and I figured if I posted here i'd receive less of the negative feedback I normally would get if I posted at the TK forums.
And yes, I am working with Mike on this project, so it is fine if I post in his forum.  God knows Spy or Mike or anyone else has deleted my forum so many times now that I am frightened to ask for it back again.  Seriously guys....this makes what....the fourth time?

Anyways....I'ma go class now.


Yes, I know of whom you speak.

Allegro supports full 3D, via DirectX.

Wasn't me or Spy who deleted the forum.
« Last Edit: December 31, 1969, 06:00:00 PM by Michael J. Hill »
\"People who sin say this: That they had to, to survive. People who sin say this: That it\'s too late to stop. The shadow called Sin dogs them steadily without saying a word. Remorse and Agony are repeated, to finally end up at Despair. But sinners don\'t know that if they turn around, there is a light.... a light which keeps shining on them ever so warmly.\" - Vash the Stampede - Trigun

\"There\'s a heaven on earth that so few ever find, though the map\'s in your soul and the road\'s in your mind. So many mountains before us, so many rivers to cross, where is the wisdom to bring back the vision we\'ve lost? Can we gaze with the wonder of children into the deafening night? Has it gotten so dark that you cannot remember the light?\" - D. Fogelburg


Xorlak

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« Reply #2 on: December 20, 2006, 01:09:56 PM »
Very cool.  I thought about developing via C++ from scratch years ago, but dropped the idea due to the sheer magnitude of the project.  Sounds great and good luck.  Do post if you have any demos to share in the future!
« Last Edit: December 31, 1969, 06:00:00 PM by Xorlak »

Michael J. Hill

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« Reply #3 on: December 20, 2006, 07:55:19 PM »
Without a doubt.
« Last Edit: December 31, 1969, 06:00:00 PM by Michael J. Hill »
\"People who sin say this: That they had to, to survive. People who sin say this: That it\'s too late to stop. The shadow called Sin dogs them steadily without saying a word. Remorse and Agony are repeated, to finally end up at Despair. But sinners don\'t know that if they turn around, there is a light.... a light which keeps shining on them ever so warmly.\" - Vash the Stampede - Trigun

\"There\'s a heaven on earth that so few ever find, though the map\'s in your soul and the road\'s in your mind. So many mountains before us, so many rivers to cross, where is the wisdom to bring back the vision we\'ve lost? Can we gaze with the wonder of children into the deafening night? Has it gotten so dark that you cannot remember the light?\" - D. Fogelburg


Walker-san

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« Reply #4 on: December 20, 2006, 08:01:20 PM »
This is my internet home, so of course I'd have my roommates be my alpha/beta testers.


I MIGHT (very big emphasis on the might) be looking for graphic artists in the future....but with my previous experience with peeps who say they'll do the art for my games, I would't hold my breath.
« Last Edit: December 31, 1969, 06:00:00 PM by Walker-san »
#include \"insult.h\"

insult* dumbass;

dumbass->SetPerson(\"You\");