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Aminaga

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« on: October 17, 2004, 03:54:46 PM »
Okay, who in this forum knows how to make a battle program where you can have your player be killed in a battle, but the story goes on still without getting "Game Over!" Please, I'm desperate! Well maybe not, but still, I N-E-E-D  H-E-L-P!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
« Last Edit: December 31, 1969, 06:00:00 PM by Aminaga »
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Xorlak

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« Reply #1 on: October 18, 2004, 08:15:58 PM »
Unfortunately, that's not possible with the default battle system.  I ran into this problem when I was doing the first version of Dark Age.  As sort of a way around, I made a story sequence that looked like a battle: the characters "attacked" the enemy automatically before getting blown away (heh...).  Not exactly the same as controlling the characters before losing, but it gives a similar effect.

Hmmm...

Actually I just had an idea...  Try setting this as your "game over" program in the main file editor:

Code: [Select]
#if(loss_program$="")
{
  #run("GameOver.prg") *This is your normal loss program
}
#if(loss_program$~="")
{
  #run(loss_program$)
}

Now try setting loss_program$ to the name of the program you want to run when the player loses, right before the battle, i.e.

#loss_program$="defeated_by_dragon.prg"
#fightenemy( ... )

I'm not sure it that'll work (haven't messed with the default battle system in years), so let me know!
« Last Edit: December 31, 1969, 06:00:00 PM by Xorlak »

Asimir

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« Reply #2 on: October 18, 2004, 09:09:59 PM »
It is possible, because Blob Dude did it in Chicket Hunt.
That may well be the way how.
« Last Edit: December 31, 1969, 06:00:00 PM by Asimir »

Zeros'

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« Reply #3 on: October 18, 2004, 09:28:07 PM »
If he did indeed do it, you can just look through the program files till you find it.
« Last Edit: December 31, 1969, 06:00:00 PM by Zeros' »
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Aminaga

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« Reply #4 on: October 19, 2004, 08:31:33 AM »
Okay, I'll see what I can do. If anyone by a small chance happens to know a better way to do this better then Xorlak(I doubt that) or Blob Dude(who must have learned it from the ultimate programmer), then post it!!!!!!!!!!!...

Preatty please? Smile

30 minates later...

Xorlak said:

---------------------------------------------------------------------------------------------

Actually I just had an idea... Try setting this as your "game over" program in the main file editor:

CODE#if(loss_program$="")
{
#run("GameOver.prg") *This is your normal loss program
}
#if(loss_program$~="")
{
#run(loss_program$)
}

Now try setting loss_program$ to the name of the program you want to run when the player loses, right before the battle, i.e.

#loss_program$="defeated_by_dragon.prg"
#fightenemy( ... )

I'm not sure it that'll work (haven't messed with the default battle system in years), so let me know!

----------------------------------------------------------------------------------------------

Apparently, it did nothing! Nothing but the programmng I already have in the "Game Over" program I made myself. NOOOOOOOOOOOO!
« Last Edit: October 19, 2004, 09:28:12 AM by Aminaga »
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Dude Man

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« Reply #5 on: October 19, 2004, 03:20:16 PM »
Try downloading Chickit Hunt and then go mimic the program Blob Dude used in the battle.

I tried doing that myself in The Black Walkway, for the gym battles, but that did not work. But I'm going to have something like that in the remake since my skills have improved.

What you could do (allthough it might suck) would be to change the charactors into the bad guys and the bad guys into the charactors for just that battle and make the enemies die in one hit or so.
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
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AlienDude

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« Reply #6 on: October 19, 2004, 07:14:22 PM »
HMmm i got the TK back a couple of days ago *lots of jumping for joy* , good first challenge...  should have it by friday i hope.
« Last Edit: December 31, 1969, 06:00:00 PM by AlienDude »
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« Last Edit: December 31, 1969, 06:00:00 PM by Aminaga »
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