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William
Member
Posts: 138
(no subject)
«
on:
November 18, 2004, 02:26:36 PM »
I'm just wondering if anybody will try the coder challange because it seems almost impossible. A suggestion is that you create a challange (John@aljo) that isen't so hard, because otherwise it's just 3 users in it...
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Last Edit: December 31, 1969, 06:00:00 PM by William
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Xavier
Member
Posts: 105
(no subject)
«
Reply #1 on:
November 18, 2004, 02:57:23 PM »
Impossible to an rpg code novice/intermediate, yes. The whole point is that it IS challenging to the above average, competent coders - of which there are plenty.
Note I said coders, not rpg coders. Often these challenges have some basis in programming concepts. This is quite different from simply knowing commands.
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Last Edit: November 18, 2004, 03:18:48 PM by Xavier
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Danse avec moi, mes chéris. Danse.
Dude Man
Member
Posts: 6393
(no subject)
«
Reply #2 on:
November 18, 2004, 03:26:46 PM »
It seems to challengeing and time consuming for me, however I may be able to do it, just by the time I finish it would be far to late to enter it in.
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Last Edit: December 31, 1969, 06:00:00 PM by Dude Man
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~Welcome back mysticsoftware.net??
The Black Walkway
matt72186
Member
Posts: 263
(no subject)
«
Reply #3 on:
November 18, 2004, 04:23:50 PM »
I already finished my entry, I'm just adding features to it now.
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Last Edit: December 31, 1969, 06:00:00 PM by matt72186
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Colin
Member
Posts: 299
(no subject)
«
Reply #4 on:
November 18, 2004, 05:02:56 PM »
I hope we can use unreleased TK3 versions... Wink
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Last Edit: December 31, 1969, 06:00:00 PM by Colin
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— Colin
matt72186
Member
Posts: 263
(no subject)
«
Reply #5 on:
November 19, 2004, 02:38:01 AM »
meh, I've coded it to work on 3.04 too, and if not then I'll send everyone your copy of Trans 3.05 Razz
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Last Edit: December 31, 1969, 06:00:00 PM by matt72186
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Dont_Think_So
Member
Posts: 76
(no subject)
«
Reply #6 on:
November 19, 2004, 06:49:08 PM »
*hears TK3.05 out of the corner of his ear*
What? You'll send me the compiled version? *Shriek*
I haven't been able to install my copy of .NET, so I can't compile it.
Unless, of course, you could point me to a good compiler that will compile each of the TK's updated exponents.
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Last Edit: December 31, 1969, 06:00:00 PM by Dont_Think_So
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Xavier
Member
Posts: 105
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«
Reply #7 on:
November 19, 2004, 07:47:43 PM »
The TK won't be supported by .NET, you need 6.0.
I'm sure you can get a compiled TK3 3.0.5 if you ask one of the many people who have it nicely.
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Last Edit: December 31, 1969, 06:00:00 PM by Xavier
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Danse avec moi, mes chéris. Danse.
Colin
Member
Posts: 299
(no subject)
«
Reply #8 on:
November 19, 2004, 11:00:09 PM »
actkrt3 will compile in .NET, with some very small changes.
The VB apps, as you said, won't come close, though.
(I almost always have close to the latest build as trans3.zip in my files on TKZ, DTS)
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Last Edit: November 19, 2004, 11:00:28 PM by Colin
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— Colin
Dont_Think_So
Member
Posts: 76
(no subject)
«
Reply #9 on:
November 20, 2004, 03:03:11 PM »
:/ You're sure it's trans3.zip? I checked your number and its 226, so this should be it:
<a href='
http://www.toolkitzone.com/stuff/files/226/trans3.zip
' target='_blank'>
http://www.toolkitzone.com/stuff/files/226/trans3.zip
</a>
Oh, and it wasn't that I couldn't get it to compile in .NET, it's that .NET wouldn't install period.
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Last Edit: December 31, 1969, 06:00:00 PM by Dont_Think_So
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Colin
Member
Posts: 299
(no subject)
«
Reply #10 on:
November 20, 2004, 04:12:29 PM »
Try again right now.
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Last Edit: November 20, 2004, 04:22:33 PM by Colin
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— Colin
Xorlak
Administrator
Member
Posts: 2225
(no subject)
«
Reply #11 on:
November 20, 2004, 04:29:42 PM »
What complier package to you folks use anyway and how much does it cost? Might want to learn a little VB over winter break.
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Last Edit: December 31, 1969, 06:00:00 PM by Xorlak
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-Xorlak
Dark Age Games
Colin
Member
Posts: 299
(no subject)
«
Reply #12 on:
November 20, 2004, 04:31:19 PM »
Microsoft Visual Basic 6 and Microsoft Visual C++ 6.
I don't think you can buy either anymore.
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Last Edit: November 20, 2004, 04:31:57 PM by Colin
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— Colin
Dont_Think_So
Member
Posts: 76
(no subject)
«
Reply #13 on:
November 20, 2004, 05:06:01 PM »
Heh, I have 415.4 FPS...
I would tell you what bugs I have run into, but I'm sure you noticed them already...
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Last Edit: December 31, 1969, 06:00:00 PM by Dont_Think_So
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Colin
Member
Posts: 299
(no subject)
«
Reply #14 on:
November 20, 2004, 05:26:04 PM »
Don't expect complete stability -- it is a working build. I'm uploading new ones everytime someone tells me a serious bug (just uploaded one a moment ago), so if you do run into something bad, say so! Razz
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Last Edit: November 20, 2004, 05:33:04 PM by Colin
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— Colin
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