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Ichigatsu

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« on: December 26, 2005, 09:23:13 AM »
In my game, my main characters gets speared beacuse there being hunted down. And they split up in a group of three.

I'm trying to make a movie scene by using Viewbrd. However the items (as in characters)  used for different areas arn't showing up on the screen and none of the programs working! Is it just the Toolkit Ive downloaded?

Also can someone give me an example for the uses of viewbrd if it's my lack of knowlegde?
« Last Edit: December 31, 1969, 06:00:00 PM by Ichigatsu »
\"Von eve das ou la gyumi. Ihyudor, Laj zhisk ah traubem brriaal, von das ou ttach gyumi klruger ba set\".

(and yes, it\'s a made up language)

DarkElite

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« Reply #1 on: December 26, 2005, 09:51:26 AM »
Hm... Well I myself would rather use just Send in place of ViewBrd, but if you wish to stay with it I really wouldn't be able to tell if theres a problem unless I looked at the code...  :mellow:
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
DarkElite

Dei vobem omniam proditiverunt.  Iam vobis quis deposcibitis sacrificium rersum vitae est!

Ichigatsu

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« Reply #2 on: December 26, 2005, 10:48:04 AM »
It was something like this:

Viewbrd("c1.brd", 10, 6, 1)
PutItem(1, 10, 10, 1)
PushItem(1,"nnns")
Mwin("Osamu: Hitou, we're almost there, you have to hurry!")
wait()
PutItem(4, 10, 10, 1)
pushitem(4,"nn")
Mwin("Hitou: >huff puff< Sorry Osamu")
wait()
« Last Edit: December 31, 1969, 06:00:00 PM by Ichigatsu »
\"Von eve das ou la gyumi. Ihyudor, Laj zhisk ah traubem brriaal, von das ou ttach gyumi klruger ba set\".

(and yes, it\'s a made up language)

Xorlak

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« Reply #3 on: December 26, 2005, 02:55:21 PM »
Yeah, try sending the player to the board using #send rather than #viewbrd (which seems kind of buggy).  If you don't want the player to appear on screen as soon as the board shows, just do a #newplyr first with a character with no graphics.
« Last Edit: December 31, 1969, 06:00:00 PM by Xorlak »