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SacredMonkey

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« on: August 03, 2006, 02:04:03 AM »
how do you make a battle system? there are no tutorials and i cant understand the ones i download
« Last Edit: December 31, 1969, 06:00:00 PM by SacredMonkey »

Dude Man

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« Reply #1 on: August 03, 2006, 01:56:21 PM »
I wish I had a million bucks every time I saw this question.

If you can't understand the tutorials then I regret to inform you, that you may need to study RPGCode more.

Try reading the manual. Wink
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
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Cuzit

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« Reply #2 on: August 03, 2006, 06:09:19 PM »
If you ever do get that million bucks, release a video game system, like Bill Gates.  And give some to me! Wink

On Topic: Don't just try to jump right into advanced features.  You're probably still pretty newbish to the RPGToolkit (and if you're not, sorry, but you did just join today....) so learn the language better before you attempt to code one.

The kind folks over at TKGaming are attempting to code some default systems to release on TKZ as downloads that I think they are trying to make easier to understand by newbies, but complex enough that they are interesting to use for one-night projects.  If they ever get around to releasing that, go check out these systems, they should help you.
« Last Edit: December 31, 1969, 06:00:00 PM by Cuzit »

Burton_projects

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« Reply #3 on: August 05, 2006, 04:07:47 PM »
I'm not that new at rpg code and i suck at some of it...
« Last Edit: December 31, 1969, 06:00:00 PM by Burton_projects »
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Cuzit

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« Reply #4 on: August 06, 2006, 12:04:09 AM »
Like I said, don't attempt anything to drastic, then.  Start small and work up.  Some people give up on the language because they jump in thinking on the first day they're going to have this awesome game with a completely custom battle system and all of the sudden they're going to be praised.

So start out small, until you get better.  Then show what you can do when you get decent.  If you have a good story, something you can say's unique about your game, some good coding, and atleast decent graphics when you release a demo, then you might will get some users looking forward to the game.  Getting ahead of ourselves a bit here, I guess, but still.

The best advice has already been said by me and I'm pointlessly retyping it: start small, learn, and don't give up.
« Last Edit: December 31, 1969, 06:00:00 PM by Cuzit »

dooms102

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Re: Battle System
« Reply #5 on: July 24, 2007, 03:39:40 PM »
exactly what I think cuzit!
I meen it took me about a year to master in a sense of RPG code
« Last Edit: December 31, 1969, 06:00:00 PM by Guest »
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